Borg incursion: Vital Responses Borg incursion: Vital Responses

(49 votes)
Major A Payne, 2005-12-29

It takes a good idea to make something. You'll be surprised what this can do. A simple machine we now take for granted, eg, a hoover, or a washing machine. However, it takes good ideas to make something on this kinda of scale. Precisely, 14 month's worth of idea's. Think about that while you're downloading this mod (56kers, get your coffee on standby, stat)!

14 month's of effort in this case equals a heck of a lot of 0's and 1's. To what effect you ask? Every stock race has been thrown upside down, ripped apart and built again from scratch. Species 8472 have been waved goodbye, but with more ships and stations and Dominion ships added to the Cardassian side, quite honestly, who need's 'em? The latest models available to us, so standby, because I can tell you, I don't remember the last time I was this excited about a modification for A2! Scrolling through the admrial pic's, you can see, right from them, the quality we're talking about, which should be discussed a little bit.

-Tech-tree's have been reformatted to allow for a bit more thought. What do you want researching? What do you NEED researching? What wins first?
-The newest designs, as mentioned above. We're talking about poly-reduced versions of favourite Bridge Commander and Starfleet Command 3 ships and stations. Remember as well, the old favourite's still being in there: Sovereign, Defiant, Warbird (two of 'em!), Negh'Var and a nasty looking Borg Cube surely set for assimilation. Jupiter station, classified Romulan bases, collossal Borg shipyards.
-Ai that's been tested most recently, allowing for brilliant combat modes and some of the best action you can get, without even going online!

There are of course things people might not like. For example, scouting through the odf's, the Courageous, heavy escort (Federation), requires 448 seconds to be built. Well, in minutes, that's about 7 and a half. But at the cost of time we have balance, something which is thoroughly important. The new tech-tree's people may find too complicated or perhaps a little bit over the top. Again, these people I ask you to think about the hard-work that has been put into this.

Additionally, low-resolution textures can be obtained from here, http://armada2.filefront.com/file/Borg_incursion_Vital_Responses_Low_Resolution_Textures;53797 if you want/need them.
Also, please report any bugs/glitches/problems in this thread on gamingforums: http://www.gamingforums.com/showthread.php?p=2534903#post2534903
The 1.1 patch which fixes reported bugs and glitches can also be found here,
http://armada2.filefront.com/file/Borg_incursion_Vital_Responses11_Patch;55378

So, without further adue, I present to you the biggest mod, this side of 2006! Happy New Year, with this, I'm sure it'll be "out-of-this-frontier!"

(For your information, all credits are found after installation and they're pretty damn thorough!)


BORG: Incursion - Vital Responses
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This project is dedicated to my wife and daughter who have had to put up with me for the last 14 months while its been created.

This project has been created as a complete upgrade to the original stock game. You will find around 85% of the original game to be changed with updated and additional models. The list is extensive and as such you will need to read the readme that accompanies the main project self installing executable file.

Good luck and enjoy!!

Major A Payne

Version  1.0  Author  Major A Payne  Website   
Downloads  11,890  Size  119.35 MB  Created  2005-12-29 

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Comments  

#81 112joesam 2007-02-21 00:21
Are there any changes to the original maps layout and planets?


this mod Rock
#82 MajorPayne 2007-04-03 21:09
No sorry. I'm no mapper by right, and decided not to over burden the mod with revamped maps. The only thing that really changes is the actual planets themselves as they are new models and textures.
#83 Jetfreak 2007-05-03 08:43
I can see your hard work paid off, Great job!RockRock
#84 rifraf 2007-05-16 20:16
Is this still active for info and stuff for this mod? At any rate, I installed this mod today and it's 1.1 patch and the 1.2 beta patch and it looks great. The Feds still crashed though if they are set to AI. In the AIP folder I did change the "destroy2" to "fdestroy2" in the federation_instant_action_build_list as noted by someone, can't remember who, (as the patches didn't fix it) and it still crashed with the Feds set to AI. I did some checking and you also have to make that line "fdestroy2" in the federation_build_list, federation_defensive_list, federation_endgame_list, and federation_offensive_list as well. Great mod if anyone reads this.
#85 Firewarrior1705 2007-10-06 01:33
great mod major! this thing rocks. to tell you the truth, at first I didn't like the over-armoured ships but them i've changed the hp of all ships and now it's great. Only one thing I can't figure out: when going through the odf files, i've seen may ships that can't be built in-game and they aren't in the tt folder as well. For example the reman saif cruiser for the romulans and many other federation ships. Can you pls explain to me what happened with these?
#86 messerchmidt 2007-10-18 19:21
I cannot make ships using this mod, any ideas why?
#87 charlesb924 2008-03-03 12:28
this mod gets :thumbsup:

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