Art of War Part III
Here, after a longer wait than I thought, is part 3 of my Art of War mod, anyone who liked the first 2 is of course going to like this.
I added the Borg and the Klingons in this part, these 2 races are miles as the Borg really on a low number of high power ships and the Klingons rush you with spammed BoPs... Anyone who followed my threads on the development will know the Klingons contain a lot of new content, the Borg are equally done but really, who cares about borg models?
Lots of small things have been changed in this part (I hope it's a continual improvement) and a few cool things like carriers and ship refits (awesome fun). The old races have been improved with new units to keep them interesting and I have worked on the AI to make it easier bewteen levels but still solid on hard.
There were more things I wanted to do, unfortunately I start a new job in London soon so have to move, I'll get back to it when I set up properly. In the mean time have fun!
**Any content I made in this or other mods is free to be reused, redistributed and edited so long as credit is given.**
Please note: In order to play the mod, you need to install BOTH Art of War part 1 and Art of War part 2.
Star Trek Armada 2 : Art Of War (Part 3) : Resistance is Fun by Achilles AKA WrathofAchilles
***INSTALLATION***
I have tried to make installation as simple as possible, all of these files are available on A2 files and should be linked to from the download page you got this file from.
Just make sure you have a clean install of Star trek armada 2 with the 1.1 patch if needed.
Download and Run the Art of War part 1 exe (if you want it to install to a directory other that the default one you can change this)
Download and Run the Art of War part 2 exe (if you want it to install to a directory other that the default one you can change this)
Download and Run the Art of War part 3 exe (if you want it to install to a directory other that the default one you can change this)
I suggest you restart your computer after installing.
***INFORMATION***
This mod is for Star Trek Armada 2 only!
This is the third installation installation, next up will most likely be the Minbari Vs the Shadows
The two races for this part are the Klingons and the Borg.
Borg
Easily the most powerful race, possibly unbalanced as a result but I did a lot of beta testing. Their ships take a long time to build and cost alot of resource but they are powerhouses, their dreadnoughts can sweep entire outposts aside without backup. As an AI opponent they are very difficult and I recommend using destroyers to swarm the larger ships.
Klingons
Klingon ships are faster to build and cheaper than average, they have reduced hull and shield strength but their weapons hit harder and fire further. The AI plays them similar to the Dominion and uses waves of the B'rels to overcome you early, midgame is quiet from them but late game sees them using fleet enhancing ships and the powerful battleships/dreadnought en-mass.
***CHANGES***
All shields have been pushed up yet again, eventually I'll get it how I want.
The Dominion ships now have Dominion sounds courtesy of STGamer2002 and his excellent Dominion Ultimate mod.
The Metathran ships now have their own Crew sounds courtesy of several members of the community (see credits), they also have an individual music score.
Newer Physics have been added, they wont be very noticable but ships with wings should swoop and flying bricks will turn slows on the spot.
Ship upgrades have been added, when you research a new ship set the button will be replaced with a ship upgrade, you dont have to build them but they enhance your fleet and allow refits (see next)
Refits added, several ships for each race have the ability to be upgraded later on, eventually I want 5-6 for each race and that is something I will add as I progress. Refits cost money and are implemented with the 1.2 patch by the Fleetops team.
Carriers have been added, several species have 1-2 carrier typr ships that can drop a few fighters or destroyers, these ships work as normal vessels once release and cannot be reintergrated, once the carrier recharges it's special energy it can deploy more. Deploying ships costs money and crew.
The Cardassians have had their weapons made more canon in both graphics and the hardpoints they fire from.
The Metathran supership has a different special, just a recoloured version of the Romulan superships, the old one was buggy.
New ships added to old races...
Romulans - Vor Rexus (Heavy Battleship)
Dominion - Carrier (Dreadnought)
- Siege Cruiser (Light Battleship)
- Norin (Very Heavy Destroyer)
Federation - Valiant (Very Heavy Destroyer)
- Century (Battleship)
Metathran - No new ships (ran out of time) but they can combine several of
- of their ships to create a super dreadnought.
Misc - D'Kora
- Saif
- Scimitar
Some new maps added, some updated, remember to play only maps with AOW in their title.
A lot of older models have lightmaps added, I will do more in the following parts.
lots of other things have been added but most too small to mention, I had planned more but I ran out of time, I got to start a new job soon and wanted this out before I move.
Credits**
Borg Texture by Netvolt
tactical cube textures Major A Payne
Negh'Var by Deemon
B'rel by 9ofnine
K'tinga by...
Major A Payne
- He created the "general hull" on another model, it looked a lot like the K't'inga, so I figured it would fit and took it.
- He also did the upper-read platform (top-back of the vessel) for another ship in VR, again, this I liked so used it.
Pneumonic81.
- The nacelles, these I took from the Klingon Colony ship in BI:VR.
Atrahasis
- For the textures, though I edited them and reduced the texture sets for them also.
SupaStarAsh (Me)
- For the kitbash, the edited textures, and the re-mapping of them. Oh, and the neck which didn't take two minutes (it's just a long circular object).
Vor'Cha by Skinman.
K'Vort'Cha by by Redragon
K'Bol'Cha by Pneumonic81. Texture update by Atrahasis.
B'Gord - Project ACOM
Ngaq'Duj bu Unknown, no credits exist.
DasIh'Cha Credits:
Concept: Raven Night
Model and textures: Raven Night - http://www.nightsoft.net
Hp's : ModelsPlease
SFC 1 and SFC 2 EAW/OP Conversions : ModelsPlease
K'bodeth by Aad Moerman
Sol K'nar by Mad Dog
Original Vor Rexus design by Atolm
Mesh and texture by me.
Siege Cruiser by Smiley, design by Atolm.
Kscout - Mek Lar
This is the Klingon fighter from SFC2:OP
SFC 3 Conversions by : ModelsPlease and Captain KoraH
SFC 1 and 2 Versions : ModelsPlease
HP/DP's : ModelsPlease
Scaling : ModelsPlease
kdestroy - Kro Vahk
release in pack by The Dominion of Modders
rscout - Talon Class
Original Model and texture set created by Don "Cleeve" Woligrowski. Refit mesh update by Major A Payne.
Bsuperbl - Transwarp gate
made by Yacuzza
D'kora ported from SFC by Tycoon/SSAsh
Scimitar by
Sods: Bryan
Textures: Bryan
Saif by
- Original model and texture set originally created by Scorpion.
- Poly reduction/rebuild done by Major A Payne. Original textures reapplied as necessary.
fcruise7 - Valiant
Original Model Design: DJ Curtis for Star Trek: Bridge Commander
Original Textures: DJ Curtis
Armada 2 Model Design: k_merse
fbattle6 - Century
Original Model Design: DJ Curtis for Star Trek: Bridge Commander
Original Textures: DJ Curtis
Armada 2 Model Design: k_merse
map editor Launcher by Yacuzza
map - long road
Ntanel StormBlade
Jem'HAdar voices edited from Dominion Ultimate.
Metathran Voices
Cruiser by Freyr
Battleship by Thunderfoot
Dreadnought by Shear-Khan
Destroyer by Starfox
Klingon/Cardassian weapons by ElevatorMusic
Physics inspired by A2physics Project
Star Trek Armada II Patch Project
Copyright (C) 2007-2008 Fleet Operations Development Team
http://www.fleetops.net/
anything else was most likely done by me and, if so, is free to be re-used, re-released and edited in any fasion so long as credit is given.
***THANKS AND OTHER INFO***
Special Thanks to Joelteon7/Joel, Major A Payne, Tycoon, STGamer2002 for being good freinds.
Thanks to the A2files staff for doing that voodoo you do do so well...
***DISCLAIMER***
This project is in no way affiliated, attached, or authorised by Activision, MadDOC Software, or any subsidaries, sub divisions, company members or other such affiliates to the aforementioned companies. They cannot be held liable or responsible for your actions concerning innapropriate usage of the files contained in this mod. Please refrain from contacting any of the above parties with regards to problems arising from any kind of usage of the files contained in the mod, as no support is given. You are responsible for your own usage of this mod, and are dictacted by the standard terms governing its usage. This includes extrenuating circumstances in which 3rd party alteration to the included files may cause problems, or damage to the users system. In this case I, WrathofAchilles, cannot be held liable for such missuse, and will not provide any help or support in these matters.
***Patching***
Send any complaints/suggestions/bugs to me at wrathofachilles@hotmail.com I may not answer cause I'll be away but I'll read them eventually.
Unless there is a massive error I'll be doing fixes in part 4.
Version | Author | Wrath of Achilles | Website | ||
Downloads | 5,342 | Size | 49.61 MB | Created | 2008-08-04 |
Comments
@ Praxton: If you're using Windows XP this is most likely caused by the included 1.25 patch, Achilles is aware of the problem and attempting an update.
I NEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEED to play aow3
pleaseeeeee!!!
I have a slight problem, tho it's not serious, but I would like to fix it, if anyone can help me. I don't know about everyone else but after I install the 3 part mod everything works nice except the Federation torpedoes are switched, photons instead of quantums and quantums instead of photons.
I hope that there will soon be the update......
This mod looks so awesome, I hope that this nasty bug will once be thrown off.