Star Trek Armada II: Fleet Operations Patch 3.0.3 Star Trek Armada II: Fleet Operations Patch 3.0.3

(4 votes)
FleetOps Team, 2009-02-18

The FleetOps team has released yet another patch, fixing some serious problems that have occurred in their latest version. It includes all changes from the 3.0.1 & 3.0.2 patches and is compatible to any previous version (starting from V3).

These are the most important changes (including 3.0.2):

  • Reimplemented Save Game mode (experimental)
  • New model for Klingon Mining Station (check screenshot below)
  • The Excelsior is ready to support Federation players via Warp-In (check screenshot below)
  • 2 new maps have been added
  • Fixed a bug that causes a crash while integrating Regeneration Modules in a Borg Scout Cube
  • Fixed a crash when a Defiant Class reaches rank 5
  • Building a Miranda II Class crashed the game

- TParis

Fleet Operations - Armada II Total Conversion Patch
Copyright (C) 2003-2009 Fleet Operations Development Team


Version 3.0.3 18th February, 2009

- Two new maps have been added.
- "The Edgeworth-Kuiper Belt" created by Phoenix
- "Swings and Roundabouts" created by Phoenix

- Fixed a crash when a Defiant Class reaches rank 5
- Building a Miranda II Class crashed the game
- Fixed some tooltips, including the Avalon Class officer ability
- In rare cases vessels got wrong command info after upgrading, which either
resulted in unwanted vessel behavior or an "out of sync" error

- Federation
- The Full Scan special ability no longer disables weapons, but reduces
the Offensive Value
- Warp-In has now a cooldown of 250 seconds as intended
- Dominion-Mixed-Tech Mandril Class bonus changed to 25 percent increased
storage capacity (bf.: static 25 storage increase)

The full chancelog can be found in the readme file after installation.

Version    Author  FleetOps Team  Website  Website external 
Downloads  1,234  Size  9.22 MB  Created  2009-02-18 



#1 denster 2009-02-18 18:34
YES YES YES....Been waiting for this for so long now. Downloading now!
#2 Loskene 2009-02-19 09:43
Good work lads, been waiting for a proper Excelsior in this.
#3 gdata 2009-02-20 03:43
Saving re-enabled...great. Love this mod...
#4 Gerthelas 2009-02-24 00:52

Saving re-enabled, and beautiful looking Excelsior-class, whats next??

whatever it is, it wont be bad from the way you guys are going. Keep up the good work.Rock
#5 reallybigjohnson 2009-02-28 00:24
gonna try and tone down the tavor class that the romulans have since that thing is way overpowered. also a cheat exploit that you might want to address is that i could capture a whole bunch of tavors and it let me go over the magical stars limit. i had 4 of them in my klingon fleet. thanks for all the hard work im loving this mod alot.
#6 Doom369 2009-03-01 17:47
It's nice to be able to save the games now but I like to use the no disk loader witch doesn't work with this patch.

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