Star Trek Armada II: Fleet Operations 3.1.4 Star Trek Armada II: Fleet Operations 3.1.4

(26 votes)
FleetOps Team, 2010-12-13

Some time has passed since we have uploaded the latest version of Fleet Operations, so I included the changelog from 3.13 - better late than never. There have been some major changes including the implementation of a new sound engine. Enjoy!

IMPORTANT: The multimedia pack, including all the music for the mod, can be downloaded from the FleetOps website.
Please visit the official FleetOps forums to report bugs & balancing issues and to obtain technical support.

- TParis

We are happy to announce that we have a new patch ready for public release - 3.1.4.
The newest patch for Fleet Operations can be seen as a foundation for a future patch. We decided to release 3.1.4 early on and pulled some bigger features we initially planned for this release, we'd like to invest more time into before giving them to you.

Croesus, who did a outstanding job for Fleet Operations in the past as voice actor now joined us as a full staff member. Some of his latest work can be heard in this patch in the form of new voice sets. On the subject of audio..have you heard the name FMOD Ex? No? I am sure you still have heard of it already. FMOD Ex is the sound engine being used in games like Starcraft II, Bioshock, Crysis and many others. Thanks to it's developers making FMOD Ex available to non-commercial projects, Fleet Operations now uses the very same engine as replacement for the flawed and now outdated sound system that Armada 2 came with.

That is not all. The fighter ship AI has been vastly improved. Fighters do now directly support their fighter carriers. Fighter stay much closer to their carriers and attack what their carrier attacks. Also many new interesting balancing changes are part of this patch including a lot of new officer abilities or repair ship usage. I can only recommend you read in the changelog below for some details.

[- DOCa Cola]

Fleet Operations Version 3.1.4 - Armada II Total Conversion
Copyright (C) 2003-2010 Fleet Operations Development Team


1. Introduction
2. Features
3. Changelog
4. Guide
5. Additional Credits
6. Contact Information
1. Introduction

Fleet Operations is a popular skirmish and multiplayer orientated modification
for Activision's Star Trek Armada II. The project target was not only to create
a simple "modification" but trying to make Armada II a worthy successor to the
second best selling Star Trek game Star Trek: Armada (behind Interplay's
Star Trek: 25th Anniversary by a small, but fair margin).

As Armada II is much different from what everybody thought the successor of
Armada I should be, we started to change the philosophy of the game. The
objective of our mod is to bring the game back to the Star Trek root.
We do not believe in the sense of creating big fleets within seconds and battles
based on the pure number of materials. We do not see benefits of an unbalanced
weight between the races. Our mod is based on the conviction that each ship
should have its defined task and does not loose its importance during the game.
We designed each ship new with more realistic textures. Each race has its single
new designed techtree. We introduced a credit system that gives you the
possibility to create a certain number of race specific special ships.
We designed new surroundings for the maps, more realistic asteriod fields,
more animated star maps to increase perception of the game.

2. Features

Key features of the current Release

- 5 balanced races: Federation, Klingon, Borg, Romulan and Dominion
- More than 200 new ships and stations
- Dynamic tactics: Avatars, ship experience system, mixed tech, warp-in, ...
- Fully supported and improved AI
- Community driven and active in development since 2003
- Game engine enhancements: Widescreen support, Tunngle online gaming,
map manager, ...
- Not the Armada you played: 99% of all models, graphics, sounds, scripts
rewritten or replaced
- Patched to include latest fixes up to Windows 7
- Easy Installation: Installs right off your Armada II CD - no
pre-installation required

3. Changelog

Version 3.1.4 30th November 2010

- Many new officer and veteran abilities have been added or existent ones have
been reworked.
- Important gameplay features of passive abilities are now summerized in their
tooltips similar to the damage and reload time on regular weaponry
- Several new voicesets have been added
- Improved fighter carriers: Fighter squadrons can now be controlled
through their carriers
- Fighter squadron ship AI vastly improved
- AI Warp-In usage improved
- AI Players may now recover from their main base being destroyed
- Improved the way weapon system icon reload times are displayed
- Game observers are now able to see the amount of resources a team has
- Engine
- Replaced the integrated sound engine with FMOD Ex
- Armada 2 now utilizes RAM more efficiently on x64 systems
- Windows 7 specific enhancements
- Modding
- Increased number of available ship display system icons to 32 (bf.: 20)
- GameEvents can now handle up to 64 race voice soundsets instead of 16
- Map Editor: Map preview is now generated at all screen
resolutions (Use Ctrl+s to save)

- Many special weapons which are not directly using weapons for their effect
are no longer disabled if a starships weapon subsystem fails
- Vessels do not block station constructions anymore
- Most technological vessels (including Borg ships) may now be repaired again.
The repair rate of a repair ship is now reduced by 50 percent on alien
vessels (which do not belong to the same faction as the repair ship) and
75 percent on Borg vessels. Range of the repair beam has been increased to
short (bf.: dogfight)
- Borg
- Incubation Center resource costs and supply rate increased by 50 percent
- Transmission Matrix no longer has technology requirements
- The EM-Field effect of Scout Cubes is more reliable in detecting
cloaked vessels
- The Holding Beam Module does now also increase a vessels maximum drone
- The Dodecahedron does now feature the same relative energy regeneration
rate as all support ships
- Reduced the damage reduction from adaption modules to 15 percent (bf.: 35)
- Dominion
- Reduced the attribute bonuses of the Auto-Repair and Maintenance Systems
officer ability to 2 / 4 (bf.: 3 / 6)
- Decreased the base damage of the Implosion Field Device officer ability,
but it is now more reliable. Damage does now correctly increase upon
rank up
- B-8 War Frigates are now equipped with civil shuttlebays, allowing them
to support fighters if their carrier should be lost. Vessels with civil
shuttlebays do not launch fighters on their own
- The B-5 Battle Cruiser is now equipped with a new special
ability: Bio-Warheads
- Increased B-8 War Frigate construction time
- Federation
- You may no longer receive two Steamrunners at a time via warp-in
- Nova Class Fleet Supply now fires additional photons instead of
increasing the weapon rate of fire. Now affects 4 targets besides
the Nova (bf.: 5) but no longer affects less in certain situations
- Admiral Risner's Akira and Sovereign Class battleships are now equipped
with civil shuttlebays, allowing them to support fighters if their carrier
should be lost. Vessels with civil shuttlebays do not launch fighters on
their own
- A new Hyper Impulse Drive as been added. Now increases the efficiency of
the Tiny ECM Suite and gives attacks of the Saber a chance to provide cover
fire for Saber, Canaveral and Excelsior Class ships, allowing them to avoid
all weapon fire for 4 Seconds. If a Saber with deactivated Hyper Impulse is
affected, its Offensive Value will increase for the same duration
- Starfleet Command now costs 75 supplies to be built to equip the many offices
- If a warp-in ship is destroyed, you will now have to pay some supplies
- New Field Diagnostics upgrades for the Newton Class. Level 1 increases the
service efficiency on friendly non-Federation targets and improves the shield
generators, level 2 increases the overall repair rate and increases the system
value and level 3 allows the Newton to restore shields. No longer
requires research
- Reduced the Tactical Torpedo Pod energy regeneration rate boost by 25 percent
- Reduced the combat efficiency of several defense platforms
- Klingon
- The chance to disable an engine per volley now remains the same for a veteran
K'Vort and no longer increases due to the veteran ability
- Field Yard Defensive Value increased to 135 and System Value increased
to 30 (bf.: 100 / 23)
- Field Yard Extensions Defensive Value reduced to 50 and System Value reduced
to 11 (bf.: 75 / 17)
- Dispatching a Topmey freighters storage containers now grants the resulting
K't'inga Class a temporary attribute bonus. If the K't'inga levels up while
the effect is active, it will be granted a permanent attribute bonus.
Dispatching storage containers is only available while in the vicinity of
a Klingon Mining Station
- Increased the amount of energy drained by the Draining Disruptor Cannons
officer ability to 6 / 12 (bf.: 3 / 6)
- Weapon Fatigue no longer reduces the experience required to level up, but
now grants a chance to immediately rank up if the effect ends
- Adjusted the attribute bonuses K'Vorts gain from ranking up
- Romulan
- The Intelligence Center's Spy ability no longer 'pulls' ships
- Reduced the supply costs of Prefab Defense Components to 20 (bf.: 50)
- Reduced the chance to disable engines with the Generix veteran ability
Arlterium Disruptor Lense to 20 percent (bf.: 50)
- Slightly increased the Generix Spectre Refit costs
- Slightly increased the Rhienn Disruptor Refit costs
- Reduced damage and energy costs of the Multi Targeting Disruptor

- Fixed a bug causing out of sync problems in multiplayer games
- Fixed a crash bug on Dominion veteran Dreadnoughts and V-15
- Fixed several tooltip typos
- Missing entries to the map edit menu fixed
- Fixed a crash with multi weapon requirements (fixes map object placable
- Fixed overlapping icons in the starship subsystem display
- Minor memory leak fixed
- Under certain conditions, vessels in waiting queues (repair, decommission,
mining) could cause a crash
- The cloak hotkey is reenabled again
- Fixed several "double click selection" issues
- Map Editor: Fixed a crash when editing an object's label
- Modding: The PointDefenseLaser crashed the game
- Armada 2 Bug: Transwarpdrive jump location bug fixed
- Armada 2 Bug: Special weapon buttons were visible on Ferengi Marauders
for observers
- Game Mechanics
- Freighters should no longer try to attack vessels
- Dominion Puretech Warfrigates may now be built correctly and is affected
by its veteran ability as intended
- Romulan silent resolve deals damage as intended
- Admiral Risners Sabers no longer receive Admiral Maysons defense buff
- On rare occasions ship experience points could get wrongfully accounted for
vessels actually destroyed by a nebula but the shooter
- The Federation Veteran ability Extended Engineering is now correctly
working on Avalon Class Veterans and no longer affects shield regeneration
as intended
- The Klingon Officer ability Armor Piercing does now correctly increase its
damage bonus on officer rank 2
- The energy regeneration bonuses of Tactical Torpedo Pod was incorrectly
applied to Nebulas which are not under the effect of the special

Version 3.1.3 14th July 2010

- Tunngle peer-to-peer VPN client auto login support (
- Vutpa' Class vessels may now be equipped with the Concussion Missile
Launchers special ability
- Troopship Vutpa' Class refits may now be equipped with the Mass Seeking
Missiles special ability to reveal cloaked ships
- A new special weapon for the B'rel Class Bird of Prey has been
added: Weapon Fatigue
- Starfleet reinforced Warp-In with new vessels
- AI now uses cloak more offensively if appropriate
- AI ship and special weapon handling improved
- The Shrike Class may now be equipped with Unstable Plasma Torpedoes
- More weapon and special ability effects have been added
- Weapon range circles are now also shown when hovering a weapon system
of a vessel
- New maps
- Solar Outposts by Beat2k10
- Champagne Supernova by Boggz
- Early Bird by Boggz
- Star Traffic by Boggz
- Andromeda v2 by funnystuffpictures
- Booby Trap by Njm1983
- Passages by Njm1983
- Solar Storm by Phoenix
- Tau Ceti by Phoenix
- Battlefield by Stardust
- Nebula Stream by Stardust
- (Phoenix's Map Making Extension is now integrated)

- Game Shell locked at window mode
- Multiplayer: The button for the connection dialog of the antiquated IPX/SPX
network protocol has been removed. IPX/SPX is still accessible by right
clicking the 'Local Area Network' connect button.
- Multiplayer: The button for Internet connections over GameSpy has been
removed. GameSpy is still accessible by right clicking the 'Tunngle'
connect button.
- Multi-monitor action window mode has been removed
- Cloaking hotkeys have been disabled due to technical problems.
They will return soon
- System Value has now a greater effect on weapon disabling weaponry.
Starships with high System Values are more resistant to losing their
weapon control
- Borg
- Stacking Interception Modules on the Dodecahedron will no longer affect
stations and will be less effective against vessels designed to
counter the Dodecahedron
- Adjusted the damage coefficients of Adapted Photon Torpedoes
- Increased the rate at which Assimilation Incubation Centers board attackers
- Nanites damage and area of effect reduced. It is now much more effective
in affecting hostile engines to slow fleets down. Cloaked vessels will
also suffer from nanites. It is now on a 12 second cooldown
- Dominion
- Mixed-Tech C-11 Interception Destroyers (Romulan) are now capped like
Generix Class Support Refits
- Phaser Sentry attributes increased to 34 Offensive Value, 38 Defensive
Value and 20 System Value (bf.: 25 / 29 / 15). Costs increased
- Puretech now reduces the construction costs of all Construction Yard
prototypes by 50 percent (bf.: reduced the construction time of most
construction yard vessels by 25 percent)
- Reduced the construction costs of Breen Battleships significantly
- Breen Energy Torpedoes on Breen Cruisers now have a limited attack arc.
The construction costs were adjusted to reflect this change. Slightly
adjusted the damage coefficients of all Energy Torpedoes
- The Hyperspace Artillery is now time-based on a fast cooldown
(bf.: energy-based)
- Tetryon Singularity is now considered a torpedo weapon
- The T-15 Heavy Cruiser Implosion Field Device is now capped at a
maximum effect
- Federation
- Increased the damage per second of Admiral MaysonÃ�¢ï¿½ï¿½s Torpedo Platform
- Ablative Armor has been moved from the Phaser Platform to the
Pulse Platform
- Increased the construction time and costs for Akira Class vessels
- Hyper Impulse Drive offensive value reduction reduced to -2 (bf.: -3)
- Admiral Risner now increases the Offensive Value of Saber Class vessels by
1 and by an additional point for every two ranks
- Damage bonuses granted from Admiral MaysonÃ�¢ï¿½ï¿½s altered armaments have been
converted into Offensive Value increases for better comparability.
Gameplay characteristics remain unchanged
- Klingon
- Some minor cost adjustments on most Klingon units
- Polaron Field disables less systems per second
- The cloak detection of Manual Targeting now lasts 7 seconds (bf.: 6)
- Heavy Disruptor and Torpedo Drone are now on a 1 minute cooldown
- The Vutpa' Class and the Heavy Weapons Platform are now armed with a
new Photon Rack weapon
- The Vutpa' Class gains higher Defensive Values on rankup
- The veteran ability Battle-tried Energy Circuits now also adds Manual
Targeting to the Vor'cha, LuSpet and Cho'naQ Classes
- Increased TaQ'roja's B'rel Class disruptor damage
- The Kahless Stations may now build the Qaw'Duj Class instead of K'beajQ
warships for an increased construction time
- Manual Targeting now also reduces the drawbacks of offensive or defensive
passive abilities by about 50 percent
- Adjusted the amount of supplies granted on unit rank-up. You should see
an overall increase. Also reduced the costs to buy more supplies
in early game stages
- Field Yard extensions are now specialized in producing certain vessel
subsets. Costs and technology requirements adjusted. The Field Yard is
built with an installed own-vessels-only repair dock and one of the
extensions offers a normal repair dock with allied repair capabilities
- SuS'a' Class damage reduced while Last Ditch Assault is active (the damage
per second is still higher compared to normal operation mode). Increased
the 'drawback phase' of Last Ditch Assault to 20 seconds (bf.: 10)
- Reduced the construction time of most early game units
- TaQ'roja's B'rels yield additional supplies during combat
- Reduced the number of subsystems disabled by the Scrambling Probe
- K'Vort officer and veteran ranks no longer deal direct hull damage because
of Verteron Particle Loader
- Romulan
- Slightly increased the relative damage per second of Defense Batteries
while in alternate fire mode
- Prefine Defense Components renamed to Prefab Defense Components
- The Generix Support Refit gains higher Defensive Values on rankup
- Defense Battery attributes increased to 28 Offensive Value, 36 Defensive
Value and 25 System Value (bf.: 21 / 27 / 19). Costs increased
- Sleeper Agent energy costs and supply costs reduced
- Saboteur Agent supply costs reduced and energy costs increased, but no
longer yields experience and has a reduced duration, use Sleeper Agent
to gain higher levels. The Saboteur no longer destroys large units like
Borg Cubes, but may now also damage stations
- Multi Targeting Disruptor hits one target less and deals slightly
less damage
- Slightly reduced the Generix Class Spectre Refit torpedo damage reduction
- Quadcobalt Torpedoes are now considered torpedo weapons
- Shield Recharge is now short ranged (bf.: medium)
- Generix Class Support Refit costs increased
- Increased the supply costs for the Rhienn Disruptor Refit
- Defense Batteries may stay online for a longer period of time if
disconnected of a Singularity Transmitter
- Rhienn Class Phase Plates now also add a resistance against Adapted
Photon Torpedoes
- Radiation Device no longer hits cloaked targets

- Fixed a crash with research stations having more than 14 buildable upgrades
(Admiral Mayson's Starfleet Science)
- Fixed an old Armada bug that caused shipyards to loop their repair sound
despite being idle
- Added alternate fullscreen mode when using the Map Editor to prevent dialog
boxes from being invisible
- The Romulan Singularity Implosion special ability shows the correct area of
effect if hovered over
- Fixed some tooltip typos
- Map Editor: Maps can now be correctly sorted by their size
- Game mechanic
- Derelict vessels could end up with activated cloak under certain conditions
- Federation warp-in vessels aren't transferred to an already eliminated
player anymore
- Fixed a problem with "growing" repair facility queue entry points
- Romulan defense batteries won't decloak themselves anymore when their
operation mode is changed
- Officer rank Novas can no longer be promoted to Veteran if the veteran cap
is full
- The Serkas Class' Silent Resolve special ability will no longer cause it to
decloak in certain situations
- Nova Class vessels are no longer double-click-selected with Saber Class
- Support Generix refits are now capped correctly
- Ships built at the McKinley yard now correctly count towards the veteran
- AI derelicts shouldn't switch their operation mode anymore as if still
- The Borg EM-Field may no longer be exploited by firing on allied vessels
- Fixed some slightly incorrect supply costs for "direct build" Romulan
Generix Class refits
- The Dominion Perimeter has artillery range weapons as intended
- Solved some issues with Klingon SuS'a' Class Veterans using their special
- The cooldowns of time-based special ships (like the Descent Class) could
be shortened by exploiting energy-restoring weaponry
- General Helev's supply cost reduction is now correctly taken into account
for Rhienn Class refits directly built at the Staryard
- Fixed several bugs triggering a hidden cooldown on veteran promotion
- The SuS'a' may now be promoted into the ranks of a veteran if Last Ditch
Assault is active
- Fixed a bug related to the Hyperspace Artillery dealing too little damage
on some rare occasions

4. Guide

The unofficial Fleet Operations Guide can
be found at

Updated FAQs are available at

5. Additional Credits

Special Thx to...
all the people around the world who sent in bug reports and suggestions.
Deemon for his Prometheus
Fahres for his Intrepid
Juhan Uus for permission to use his image art for Fleet Operations
madshi for great development support
Nullsoft and the NSIS Development Team for their great support
Cleeve for his Vorcha textures
Dak Phoenix for allowing us to use his Phalanx design
MasterOfLan for offering webspace to host our big stuff :)
Andrew J. Hodges for his Borg "Prime Sphere" design
William Burningham for his B'rel textures
damnedest creature for voice acting
COB, DarkestVorlon, Dragi, Eufnoc, Overlord, SisQ, Trekki, admiralmax,
Eximus, General_Martok, hyperion, omega, riker47988, Sfera, volume,
zeich, Uberdan, Jan, Black Baron and all the others we might have
forgotten to mention :)

Also thanks to Firelight Technologies for making their FMOD Sound System free
to non-commercial projects like Fleet Operations.

6. Contact Information

If you have any questions, comments or suggestions, we would like to hear from
you. For reporting bugs, please visit our forum.


Version    Author  FleetOps Team  Website  Website external 
Downloads  8,595  Size  225.97 MB  Created  2010-12-13 



#1 Terra_Inc 2010-12-13 06:22
Yaay! Good work uploading this one TParis! Can't wait to play it! Rock

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