Dominion War Mod Part 2 Dominion War Mod Part 2

(9 votes)
United Federation of Modders, 2004-01-01

This seccond part of the second Dominion war mod contains the Klingon and Cadassian side.

The Second Dominion War Federation side was made by the United Federation of Modders
Version : beta, Federation and Romulan side

I: Storyline
II: Klingon Ship/Station List
III: Cardassian Ship/Station List
IV: Credits
V: How to Install
VI: Legal Stuff

I: Storyline

The Second Dominion War
Beta Storyline:
It is 2465, and tensions between the federation and the cardassians has
grown since Reman-Federation War. In which the cardassians were used as target
practice by the Remans becuase of thier status of power from the dominion war.
Since the war both the federation and the cardassians had been finding new uses
for anti-matter, dilithum and trilithum. On stardate 53427.2 cardassain
defences increased 123 %. And on stardate 53432.6, just a few months later a
battle broke out when a federation cruiser crossed over in cardassian space, the
federation cruiser's engines broke down and called for help but when the 2
battle ships arrived it was too late and they were up against the cardassian's
strongest fleet.
One year later no other battles had broken out yet. It is now 2467 and the
federation had lost contact with their furthest colonies in the gamma quadrant.
Deep Space 9 was not prepared when 3 dominion war ships appeared out of the
wormhole. Deep Space Nine was destoryed but luckly most of the escape pods were
found and 87.9% of the crew were saved. But once the Dominion War ships had
finished destroying DS9 they turned on Bajor. Besides a few Federation turrets
the planet was unarmed. They destroyed 3 cities and ran into the wormhole when
they saw on thier sensors that the federation had it;s most advance ships close
The Federation stayed near the wormhole and started to rebuild the station.
A few weeks later a 3 Dominion warships and one Cardassian crusier came though
the wormhole. 2 Federation ships were lost but 2 Dominion ships and the one
cardassian cruiser were destroyed. The Federation searched the Cardassian ship
found that the cardassians created a wormhole to dominion space. And now we
creating a army with the Dominion. The federation started talking with the
klingons and romulans, seeing if they want to join them against the Dominion and
Cardassian axis. While waiting for the Klingons and Romulans to decide that
found out that the breen were making an allaince with the remans. The sides
were being formed.
In december of 2367 all 3 sides meet just over 57 light years from
Ferenginar. Each side lost many ships. It surprised many that the federation
would lose so badly with all the new tech on their side. But it turned out that
they only sent in a small number of ships in that first battle thinking it would
be easy and when they lost all those ships so quickly it was to late to send in
reinforcements. The federation went back to work on new weapons. But while
they were doing that many people lost there lives.
The date is now 2369 and the federation has made new weapons. And the
klingons and romulans have joined the war with federation. Will the
Federation-Romulan-Klingon Alliance win or maybe the Reman-Breen Axis may come
out on top. Or this time Dominion will take control of earth.

II: Klingon Shiplist

-Fighter - kfighter
-Scout - original ship
-Advanced Scout - kscout3
-Destroyer 1 - bird of pray2 (2xsmall Disruptur, 1xstandard torpedos)
-Destroyer 2 - King'ta (1x Disruptor beam, 1xstandard torpedos)
-Crusier 1 - bloodbird (4xstandard disruptor)
-Crusier 2 - vor'ret class (2x standard disruptor,1x advanced torpedos)
-Crusier 3 - kbattlebird (2x standard disruptor, 1xstandard torpedos,
1xDisruptor beam)
-Frigate 1 - kbattle10 (1x Disruptor beam, 1x advanced torpedos, 2xStandard Disruptors)
-Science ship 1 - original ship
-Battle Ship 1 - kbattle7
-Battle Ship 2 - kbattle5 (1x advanced torpedos, 2xmedium disruptor,1xadvanced Disruptor beam)
-Battle Ship 3 - kbattle8 (1x advanced torpedos, 4xstandard disruptor,1xadvanced Disruptor beam)
-Battle Ship 4 - kbattle9 (4xsmall Disruptur, 2xmedium disruptor, 2x standard disruptor)
-Dreadnought - kbattle6 (3x advanced torpedos, 2xheavy disruptor,2xadvanced Disruptor beam
Klingon Stations
-Starbase - kbattlestation1 (6xstandard disruptor, 3xmedium disruptor,3xheavy disruptor,3x advanced torpedos)
-Dilithum Mining Station-
-Planet Mining Station
-Planet Compretion
-Advanced Shipyard
-Mobile Starbase
-Research Station - orignal Station
-Advanced Research Station - orignal Station
-Upgrade Station - orignal Station

Klingon new tech:

Regular weapons
-standard torpedos: long range small firepower
-advanced torpedos: medium range, average firepower,
-small Disruptur: long range, high firerate, small firepower
-standard disruptor: long range, small firepower
-medium disruptor: medium range, average firepower
-heavy disruptor : short range, high firepower
-Disruptor beam : long range small firepower
-advanced Disruptor beam : medium range, average firepower
Special weapons
cloak advanced torpedos -can fire while the ship is cloaked
(this weapon is a result of bird of pray prototype research)
super disruptorbeam- longer range and more power full than normal Disrupturbeam

III: Cardassian Shiplist

-Fighter - cfighter (2x small Disruptur)
-Scout - Hideki (original ship) (1xDisruptor wave)
-Advanced Scout -cscout3 (1xDisruptor wave)
-Destroyer 1 - Nerok CLass (1xDisruptor wave, 1x standard torpedos)
-Destroyer 2 - Hetal (2xDisruptor wave, 1x standard torpedos)
-Crusier 1 - Crinok Class (4xDisruptor wave)
-Crusier 2 - Nor Class ( 2xDisruptor wave, 1xPositron torpedos)
-Crusier 3 - Bakrus Class ( 2xDisruptor wave, 2xstandard torpedo)
-Frigate 1 - Kelmar Class (2xDisruptor wave, 2xPositron torpedos)
-Science ship 1 - Kulinor Class (original ship) (2xDisruptor wave, 2x standard torpedos)
-Battle Ship 1 - Galoris Class (2xPositron beam, 1xPositron torpedos)
-Battle Ship 2 - Cadassian-hybrid (2xPositron beam,2xPositron torpedos)
-Battle Ship 3 - Galor refit (1xPositron beam,2xPositron torpedos)
-Battle Ship 4 - Heavy Galor (1xPositron Disruptor beam, 2xPositron beam,1xPositron torpedos)
-Cardasian Stations-Starbase - new Station (12x Disruptor wave, 16xstandard torpedos)
-Dilithum Mining Station- new Station
-Planet Mining Station - new Station
-Planet Compretion - new Station
-Shipyard - cyard3
-Advanced Shipyard - cyard4
-Wormhole Creator
-Research Station - orignal Station
-Advanced Research Station - orignal Station
-Upgrade Station - orignal Station
-Turret Generator - new Station
-Turret - new Station (1x turretdisruptor, 2x Turret torpedo)

Cardassian new tech:

Regular weapons
-standard torpedos: long range small firepower
-Positron torpedos: medium range, average firepower
-Turret torpedos: long range, high firerate, small firepower
-Turretdisruptor: long range, average firepower
-small Disruptur: long range, high firerate, small firepower
-Disruptor wave : long range small firepower
-Positron beam : medium range, average firepower
-Positron Disruptor beam : , short Range very Powerfull
Special weapons
-positronic Impulse

IV: Credits
Terradyhne for his Cardassian Hybrid ship.
Kleotol for his Bakrus Class (Original Design by Rutger Warnick,Mesh by Kleotol,texture by Kleotol,Armada conversion by APCMmkII)
Infos on gameplay: use the second construction ship to build the armed orbital station.
build the OWPs not to far away form the turretcontrolstation if you want that the work correctly.
Terradyhne for his D7
Dark for his klingonship(kbattle7= Bloodwing class)
Frankie(warlord.thb) for his Martok(kbattle8) and Tek'tal(kabttle9) class
All other credits go to Micheal Raab

V:How to Install
You must have the first Federation and Romulan pack installed first before installing this.
Put all the files into the correct directories in your Star Terk Armada II folder. You must have the 1.1 version of Armada installed to play this mod.

Warning!: You may have to reboot your pc before playing this mod if you install it on version 1.0 of Armada II.

VI: Legal Stuff
Copyright and Distribution Permissions


Copyright notices:

Star Trek, Star Fleet Command, Star Trek: Deep Space Nine, Star Trek: The Next Generation,
Star Trek: Voyager and Star Trek : Enterprise (plus the various logo devices used in them) are copyright Paramount Pictures,
as are the characters, related images, and sound from the productions.
If you use this model in any Star Trek: Armada 1 or 2 project please include this file.
If you make this file available at your website or anothers please include a link to

If there is any questions e-mail me at
Check Out for updates on 2DW.

Version    Author  United Federation of Modders  Website   
Downloads  1,653  Size  12.25 MB  Created  2004-01-01 



#11 nowereman 2004-01-05 21:58
downloading now
#12 nowereman 2004-01-11 16:00
when will the other parts be out
#13 Zeich 2004-01-12 16:21
The next part, which will be the last doesn't have a release date as of now. The dominion side has begun contruction and the Breen/Reman side is almost done.
#14 stue001 2006-02-04 08:53
so when will the breen/reman be out
#15 Chiletrek 2006-06-30 19:50

I've been choosing several parts of this mod to complete my personal mod for Armada2 and I must say that your mod is splendid, because is the only one to have all 3 cardassian stations designs ( the stations from BC ). Besides all of the models included have Alpha Channel illuminations.

I hope you will complete this mod with the third part, becuase the ships and stations used are really cool.

Keep it up!

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