A2 Map Backgrounds A2 Map Backgrounds

(4 votes)
Twitch, 2004-01-06

This lets you use the map backgrounds from Armada I in a Armada II map.


Map Backgrounds List 1/4/04
by Twitch- simdoktor@aol.com

All of the map backgrounds from A1 work in A2. Some need a different verbiage when making
a map. When you use red you simply put mbgred in the control box during map creation.
Others require the .sod suffix to work like rom1.sod. There is no list in the map editor so
you have to look at all the mbg files to see what you have. I included the A1 sods that seem
to be missing in A2. This list should end the hunting.

Any file in TEXTURES/RGB beginning with mbg is suitable as a map background. This goes for
A1 or A2. All sods begin with mbg too.

Almost any image background will work in 2D but when switching to 3D the tga files produce a
spherical box. This is why there are several tga files for one background. They must be
made to form a continuous pattern over all 6 images and this is a bit hard to do. If they do
not match up you will see the box lines where they assemble in 3D.

Here are all the possible map backgrounds:

mbg02.sod -a blue map
mbgbaku.sod -redish orange
mbgblack.sod -solid black -no stars
mbgcard.sod -cardassian gold
mbgikol.sod -brigher oranges
mbgblue.sod -blue
mbgborg.sod -green Borg
mbgdom1.sod -purples and reds
mbgdom2.sod -purples and reds
mbgkling.sod -orange red Klingon
mbgklin1.sod -orange red Klingon
mbgklin2.sod -orange red Klingon
mbgklin3.sod -orange red Klingon
mbgklin4.sod -orange red Klingon
mbgrom1.sod -green Rom
mbgrom2.sod -green Rom
mbgrom3.sod -green Rom
mbgstars.sod -stars and nebula seen in 3D

mbgaqu -aqua blue
mbgdk -dark with some aqua
mbgflu -green Species
mbgkl -dark with some orangish
mbgpur -purple
mbgred -red
mbggrg -green

I enhanced some of the included backgrounds for more intense color as some are rather pale.
I made a few new ones too. Just drop the .tga files for each in the TEXTURES/RGB folder:

mbgblkhole
mbgblu
mbgmlk

Version    Author  Twitch  Website   
Downloads  666  Size  2.99 MB  Created  2004-01-06 

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Comments  

#1 nowereman 2004-01-06 13:31
how do i use these?
#2 Twitch1 2004-01-06 15:30
Backup all original files of the same name and then put these in the sod and textures/RGB folders. Use the correct wording in the map editor,

as stated, and the background will appear. There are 28 backgrounds that can be used- some from A1 & 3 new. The key part is to write .sod where stated or you get white background. It's been standard since A1 but there is also no one place where all background names are listed.


Small error- mbggrg should be mbgrg to get a brilliant green background
#3 STGamerNew2002 2004-01-06 17:41
Yeah - where do yo make this correction you stated? :o
#4 nowereman 2004-01-06 17:41
alright thanks
#5 STGamerNew2002 2004-01-06 17:42
Nevermind - I found the mistake and corrected it myself....thanks. ;-)
#6 nowereman 2004-01-06 17:43
hey i cant when i start a map it just shows me a blank map i cant type anything in
#7 nowereman 2004-01-06 17:45
what i mean by blank map is a map with a simple starfield background
#8 Twitch1 2004-01-07 10:18
You know in the map editor when you hit control R a box comes up and a line says background? Default is mbgaqu. THAT'S where you type in these names to get the different backgrounds. Some need the suffix .sod as noted and others do not. mbgcard.sod gives the cool A1 Card background if you have the mbgcard.sod in the sod folder and the 6 TGAs in the TEXTURE/RGB folder. For the red background it's just mbgred and so on. Every file-sod or tga relating to backgrounds- begins with mbg- map background.

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