Cardassian Full Race
And here it is. You've been watching and waiting for months as Dan1025 put together one ship after another. Then you asked, "hey, Dan, fullrace?" And he said, "I dunno, maybe.... well, okay." And sure enough, here it is. And oh hell is it ever awesome.
Not only are there roughly ten times the Cardassian ships that actual Star Trek ever showed. Somehow they fought a whole war with two classes of ship, and a kitbash. This mod ALSO includes some of the most truly awesome weapons effects seen for the Cardassians (just take a look at the pic below) and a full set of everything you need in order to install. And of course, being as extremely thorough as he is, Dan also includes a fully comprehensive holy-crap-it's-long set of installation instructions. You just can't go wrong. (note: you can, but it's very difficult)
A mod like this doesn't come along regularly for A2Files, but when it does, it's something to celebrate. And download.
Get it right now.
Well here it is at last, what started with replacing a few stock ships has now become a replacement mod for an entire stock race. This mod will replace pretty much every aspect of the stock Cardassian race with new improved versions. In addition to replacing all the stock units, the mod also adds more than a dozen new ones for you to use. Hopefully this mod will make the Cardassians more fun and varied to play as or against (not to mention far better to look at).
Included in this mod are:
AI files
SOD files
GUI
Ship textures
Borg textures
Weapon textures
Build buttons
Special weapon buttons
Ship ODFs
Station ODFs
Weapon ODFs
Special weapon ODFs
Wireframes
Admirals Log pictures
Sounds
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Installation instructions can be found in a seperate text file included with the mod (saves making the readme too long).
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Credits:
Station textures - Major Payne, originally by Totally Games
Station models - Kitbashes of Major Paynes low poly DS9 model, originally by Totally Games
Sensor station - Model by Michael Raab (retextured)
Turrets - Michael Raab (kitbashes)
Mine - Kitbash of Michael Raabs turret
Originals design for Heavy Shipyard + Trading Post - Majestic
Ships - Kitbashes made from various Zorg models.
Ship textures - Zorg
Makur Class - Avon, originally by Ravenight
Rabol Class - KMA_Kane (no email reply)
Bakrus - Kleovoulos Toltsoglou aka kleotol aka X-man
Borg textures - scorpians sphere mod for SFC
Animation on Construction Ship - Achilles
Torpedo texture - Yacuzza
Pulse texture - Elevatormusic
Phaser texture - Elevatormusic
AI - Freyr
*STOCK MATERIAL USED*
Some GUI texture components used to make new GUI.
Thanks:
To all those who posted advice, support and comments on the mods forum thread (http://forums.filefront.com/st-a2-modding-editing/393441-cardassian-development.html) - I cannot thank you all enough! Without all of you the mod would never have gotten this far =]
Thanks to Majestic, Knight-2000, and all the people at Starbase34 that beta tested the mod for me.
A big thanks to Activision for releasing this game and giving us all something fun to mod and improve upon.
If you'd like to use the new Cardassian race or a part of it in something you'd like to release, please check the credit section above to know who you need to contact or credit for whatever you want to use. For more details you can always email me at:
dan_ocean@hotmail.co.uk
Hope you enjoy the mod! :)
Version | 1.0 | Author | dan1025 | Website | |
Downloads | 2,130 | Size | 55.54 MB | Created | 2009-04-22 |
Comments
armada2.filefront.com/file/Star_Trek_Armada_II_Patch_Project_EXE;85981
Description:
Finally the "STA2 Patch Project" has found its way to Armada2Files. This is a definite must-download for all Armada 2 players, as it introduces many fixes and new features (especially for modders).
Main features:
- The popular MVAM problem has been solved (I hope that we see a working Prometheus soon)
- New command line parameter (/quick to skip intros)
- "maxBuildableNumber" ODF command (forces the player to have only a certain number of a ship class or station)
- Better exception catching engine (reports bugs to FO team)
- Game updater in the main menu
- Many bug fixes
- Your game is still compatible to 1.1 patched versions online
- makes A2 running on Windows Vista
I have noticed though that the AI files weren't created using the same format as all the other AI files. Maybe the AI files for the Cardassian Race I have are faulty.