BSG Colonial Fleet race BSG Colonial Fleet race

(5 votes)
mikemckeon007, 2009-08-14

The Colonial fleet full-race mod continues its beta testing. There is now has a new "alert Vipers" weapon, map editor files and several bugs fixed.

Hopefully we'll see the final version shortly.

Cool


warning this is not complete and there may be bugs

credits:

gui= Fahres
ships= coxxon, tcole, dave russel
screen shots, some ship testing, advice and ideas = thunderchild205
major odf work includeing hotkeys and the alert vipers special weapon= gberrybigpimpn
pegasus texture alterations = khyron

thank you for letting me use your material for this



install:

GUI_GLOBAL:

# Bsg build buttons
@reference=64
@tmaterial=default

b_vipermk2 gbvipermk2 0 0 64 64
b_vipermk7 gbvipermk7 0 0 64 64
b_raptor gbraptor 0 0 64 64
b_blackbird gbblackbird 0 0 64 64
b_colonial1 gbcolonial1 0 0 64 64
b_defender gbcoldef 0 0 64 64
b_cloud9 gbcloud9 0 0 64 64
b_pegasus gbpegasus 0 0 64 64
b_tyliumrefinery gbtyliumrefinery 0 0 64 64
b_colmine gbcolmine 0 0 64 64
b_colfab gbcolfab 0 0 64 64
b_astralqueen gbastralqueen 0 0 64 64
b_assaultraptor gbassaultrap 0 0 64 64
b_colagro gbcolagro 0 0 64 64
b_colmovers gbcolmovers 0 0 64 64
b_galactica but 0 0 64 64
b_colliner1 but 0 0 64 64
b_colgemtraveler gbgeminontraveler 0 0 64 64
b_colintersunliner gbintersunliner 0 0 64 64
b_colshuttle gbcolcargo 0 0 64 64
b_colcelestra gbcelestra 0 0 64 64
b_colgemtans gbgemtrans 0 0 64 64
b_coltube gbcoltube 0 0 64 64
b_galactica1 gbgalactica 0 0 64 64
b_galactica gbgalactica 0 0 64 64
b_colfab2 gbcolfab2 0 0 64 64
b_colachil gbcolachil 0 0 64 64
b_coltar gbcoltar 0 0 64 64
b_colskirm but 0 0 64 64
b_collight but 0 0 64 64
b_colscarvip but 0 0 64 64
b_coltiger but 0 0 64 64
b_colphoenix but 0 0 64 64
b_cylonbasestar gbcylonbasestar 0 0 64 64
b_cyraid gbgcyraid 0 0 64 64
b_valkyrie gbvalkyrie 0 0 64 64
b_berzerk gbberzerk 0 0 64 64
b_cygnusd gbcygnus 0 0 64 64
b_airago gbairago 0 0 64 64

b_ftldrive gbtransientRift 0 0 64 64
b_galacticacruise pass 0 0 64 64
b_gdweall pass 0 0 64 64
b_galacticaatack gbgalacticaattack 0 0 64 64
b_gcylon gbgcylon 0 0 64 64
b_gpegdef pass 0 0 64 64
b_cyraid gbgcyraid 0 0 64 64
b_gcylonspi gbgcylonspi 0 0 64 64
b_gsabotage gbgsabo 0 0 64 64
b_gcolturbo pass 0 0 64 64
b_gcolsen atk 0 0 64 64
b_gcolsd atk 0 0 64 64
b_gcolteam gbcolteam 0 0 64 64
b_silence1 gbsilenc 0 0 64 64
b_alertvipers atk 0 0 64 64


# Bsg wireframes
@reference=512

vipermk2w1 wfvipermk2 320 0 160 160
vipermk2w2 wfvipermk2 0 160 160 160
vipermk2w3 wfvipermk2 160 160 160 160
vipermk2w4 wfvipermk2 160 0 160 160
vipermk2w5 wfvipermk2 0 0 160 160

vipermk7w1 wfvipermk7 320 0 160 160
vipermk7w2 wfvipermk7 0 160 160 160
vipermk7w3 wfvipermk7 160 160 160 160
vipermk7w4 wfvipermk7 160 0 160 160
vipermk7w5 wfvipermk7 0 0 160 160

assaultraptorw1 wfassaultrap 320 0 160 160
assaultraptorw2 wfassaultrap 0 160 160 160
assaultraptorw3 wfassaultrap 160 160 160 160
assaultraptorw4 wfassaultrap 160 0 160 160
assaultraptorw5 wfassaultrap 0 0 160 160

raptorw1 wfraptor 320 0 160 160
raptorw2 wfraptor 0 160 160 160
raptorw3 wfraptor 160 160 160 160
raptorw4 wfraptor 160 0 160 160
raptorw5 wfraptor 0 0 160 160

blackbirdw1 wfblackbird 320 0 160 160
blackbirdw2 wfblackbird 0 160 160 160
blackbirdw3 wfblackbird 160 160 160 160
blackbirdw4 wfblackbird 160 0 160 160
blackbirdw5 wfblackbird 0 0 160 160

galactica1w1 wfgalactica1 320 0 160 160
galactica1w2 wfgalactica1 0 160 160 160
galactica1w3 wfgalactica1 160 160 160 160
galactica1w4 wfgalactica1 160 0 160 160
galactica1w5 wfgalactica1 0 0 160 160

galacticaw1 wfgalactica 320 0 160 160
galacticaw2 wfgalactica 0 160 160 160
galacticaw3 wfgalactica 160 160 160 160
galacticaw4 wfgalactica 160 0 160 160
galacticaw5 wfgalactica 0 0 160 160

colachilw1 wfcolachil 320 0 160 160
colachilw2 wfcolachil 0 160 160 160
colachilw3 wfcolachil 160 160 160 160
colachilw4 wfcolachil 160 0 160 160
colachilw5 wfcolachil 0 0 160 160

coltarw1 wfcoltar 320 0 160 160
coltarw2 wfcoltar 0 160 160 160
coltarw3 wfcoltar 160 160 160 160
coltarw4 wfcoltar 160 0 160 160
coltarw5 wfcoltar 0 0 160 160

cloud9w1 wfcloud9 320 0 160 160
cloud9w2 wfcloud9 0 160 160 160
cloud9w3 wfcloud9 160 160 160 160
cloud9w4 wfcloud9 160 0 160 160
cloud9w5 wfcloud9 0 0 160 160

colonial1w1 wfcol1 320 0 160 160
colonial1w2 wfcol1 0 160 160 160
colonial1w3 wfcol1 160 160 160 160
colonial1w4 wfcol1 160 0 160 160
colonial1w5 wfcol1 0 0 160 160

tyliumrefineryw1 wftyliumrefinery 320 0 160 160
tyliumrefineryw2 wftyliumrefinery 0 160 160 160
tyliumrefineryw3 wftyliumrefinery 160 160 160 160
tyliumrefineryw4 wftyliumrefinery 160 0 160 160
tyliumrefineryw5 wftyliumrefinery 0 0 160 160

colminew1 wfcolmine 320 0 160 160
colminew2 wfcolmine 0 160 160 160
colminew3 wfcolmine 160 160 160 160
colminew4 wfcolmine 160 0 160 160
colminew5 wfcolmine 0 0 160 160

colshuttlew1 wfcolshut 320 0 160 160
colshuttlew2 wfcolshut 0 160 160 160
colshuttlew3 wfcolshut 160 160 160 160
colshuttlew4 wfcolshut 160 0 160 160
colshuttlew5 wfcolshut 0 0 160 160

colagrow1 wfcolagro 320 0 160 160
colagrow2 wfcolagro 0 160 160 160
colagrow3 wfcolagro 160 160 160 160
colagrow4 wfcolagro 160 0 160 160
colagrow5 wfcolagro 0 0 160 160

colcelestraw1 wfcolcelestra 320 0 160 160
colcelestraw2 wfcolcelestra 0 160 160 160
colcelestraw3 wfcolcelestra 160 160 160 160
colcelestraw4 wfcolcelestra 160 0 160 160
colcelestraw5 wfcolcelestra 0 0 160 160

colintersunlinerw1 wfcolintersunliner 320 0 160 160
colintersunlinerw2 wfcolintersunliner 0 160 160 160
colintersunlinerw3 wfcolintersunliner 160 160 160 160
colintersunlinerw4 wfcolintersunliner 160 0 160 160
colintersunlinerw5 wfcolintersunliner 0 0 160 160

coltubew1 wfcoltube 320 0 160 160
coltubew2 wfcoltube 0 160 160 160
coltubew3 wfcoltube 160 160 160 160
coltubew4 wfcoltube 160 0 160 160
coltubew5 wfcoltube 0 0 160 160

colgemtravelerw1 wfgemtraveler 320 0 160 160
colgemtravelerw2 wfgemtraveler 0 160 160 160
colgemtravelerw3 wfgemtraveler 160 160 160 160
colgemtravelerw4 wfgemtraveler 160 0 160 160
colgemtravelerw5 wfgemtraveler 0 0 160 160

cylonraiderw1 wfcylonraider 320 0 160 160
cylonraiderw2 wfcylonraider 0 160 160 160
cylonraiderw3 wfcylonraider 160 160 160 160
cylonraiderw4 wfcylonraider 160 0 160 160
cylonraiderw5 wfcylonraider 0 0 160 160

valkyriew1 wfvalkyrie 320 0 160 160
valkyriew2 wfvalkyrie 0 160 160 160
valkyriew3 wfvalkyrie 160 160 160 160
valkyriew4 wfvalkyrie 160 0 160 160
valkyriew5 wfvalkyrie 0 0 160 160

colmoversw1 wfcolmovers 320 0 160 160
colmoversw2 wfcolmovers 0 160 160 160
colmoversw3 wfcolmovers 160 160 160 160
colmoversw4 wfcolmovers 160 0 160 160
colmoversw5 wfcolmovers 0 0 160 160

colfabw1 wfcolfab 320 0 160 160
colfabw2 wfcolfab 0 160 160 160
colfabw3 wfcolfab 160 160 160 160
colfabw4 wfcolfab 160 0 160 160
colfabw5 wfcolfab 0 0 160 160

colfab2w1 wfcolfab2 320 0 160 160
colfab2w2 wfcolfab2 0 160 160 160
colfab2w3 wfcolfab2 160 160 160 160
colfab2w4 wfcolfab2 160 0 160 160
colfab2w5 wfcolfab2 0 0 160 160

berzerkw1 wfberzerk 320 0 160 160
berzerkw2 wfberzerk 0 160 160 160
berzerkw3 wfberzerk 160 160 160 160
berzerkw4 wfberzerk 160 0 160 160
berzerkw5 wfberzerk 0 0 160 160

cygnusdw1 wfcygnus 320 0 160 160
cygnusdw2 wfcygnus 0 160 160 160
cygnusdw3 wfcygnus 160 160 160 160
cygnusdw4 wfcygnus 160 0 160 160
cygnusdw5 wfcygnus 0 0 160 160

cylonbasestarw1 wfcylonbasestar 320 0 160 160
cylonbasestarw2 wfcylonbasestar 0 160 160 160
cylonbasestarw3 wfcylonbasestar 160 160 160 160
cylonbasestarw4 wfcylonbasestar 160 0 160 160
cylonbasestarw5 wfcylonbasestar 0 0 160 160



Lastly stay in the same file and scroll to where it says

# Race icons

then add the following line at the bottom of that section

@tmaterial=interface
@reference=128
bsg_icon bsgicon 0 0 128 128


tech1 & fulltech =

// ***[ BSG SHIPS ]**********************************
//
assaultraptor.odf 0
colgemtans.odf 0
colintersunliner.odf 0
colgemtraveler.odf 0
colmovers.odf 0
colcelestra.odf 0
coltube.odf 0
colliner1.odf 0
colshuttle.odf 0
astralqueen.odf 0
colagro.odf 0
colfab.odf 0
colmine.odf 0
tyliumrefinery.odf 0
pegasus.odf 0
defender.odf 0
cloud9.odf 0
colonial1.odf 0
vipermk7.odf 0
blackbird.odf 0
galactica1.odf 0
raptor.odf 0
vipermk2.odf 0
galactica.odf 0
cylonraider.odf 0
cylonbasestar.odf 0
colfab2.odf 0
colachil.odf 0
coltar.odf 0
colskirm.odf 0
collight.odf 0
colscarvip.odf 0
coltiger.odf 0
colphoenix.odf 0
valkyrie.odf 0
berzerk.odf 0
cygnusd.odf 0
airago.odf 0
vipermkone.odf 0
vipersquad.odf 0

// ***[ BSG SPECIAL WEAPONS ]****************************
//

galacticaatack.odf 0
ftldrive.odf 0
galacticacruise.odf 0
gpegdef.odf 0
gdweall.odf 0
emissbsg.odf 0
gcylon.odf 0
cyraid.odf 0
gcylonspi.odf 0
gsabotage.odf 0
gcolturbo.odf 0
gcolsen.odf 0
gcolsd.odf 0
gcolfab2.odf 0
gviper.odf 0
colscarvipw.odf 0
gcolteam.odf 0
colvipemk1sq.odf 0
alertvipers.odf 0

place everything in there corrisponding folders.
then go to the odf/other folder and find the
race.odf and add:

racexx = "bsg.odf"

then go to bsg.odf in the same folder and change the instant action slot number

FOR THE MAP EDITOR:

from the main folder double click on the odf folder then inside that one click on other.
inside of the odf/other folder find the file named editmenu
place the following entrie in side it-
menuNamexx = "e_bsg.odf"

current hotkey assignments:
F1 - Builds Viper Mk 2
F2 - Builds Viper Mk 7
F3 - Builds Raptor
F4 - Builds Assault Raptor
F5 - FTL Drive
F6 - Flight Pod Change (Galactica Only)
F7 - Alert Vipers (Pegasus and Galactica)

Version  Beta v2  Author  mikemckeon007  Website   
Downloads  2,961  Size  68.54 MB  Created  2009-08-14 

Download

Comments  

#21 grizzz_007 2009-10-02 05:04
Finally got it to work. Thanks sabbatdark. A couple of ships crash the game but other than that i like it!!!! Can't wait for the finished product.
#22 sabbatdark 2009-10-06 14:59
is it the fabrication ship that crashes the game? because deleting the weapons in the odf file will rectify that
#23 BenGriggs 2009-10-07 09:07
I cannot find the race.odf, i do a search for it and all i get is norace.odf. What folder is it in?
#24 BenGriggs 2009-10-07 12:24
i finally found the races.odf file but now i have another problem. I had the same problem as post 19, then i followed the instructions in post 20. Now i can start the game but when i click on instant action it crashes. Help please.
#25 sabbatdark 2009-10-16 15:15
BenGriggs, did you patch your copy of armada 2 up to at least 1.1? That might have something to do with it. If not, I'm stumped.
#26 lamgve 2009-10-21 20:41
hi,


install from scratch the star trek armada II and then place battlestar galactica mod, configure it as you indicate and running the game it gives me an error, which must be failure


I should do ...???
#27 sabbatdark 2009-10-23 16:22
Try patching a2 to version 1.1
#28 Vidorin 2010-08-30 18:19
Hello I'm confused on how to make this work properly. I changed bsg.odf instant action number to one higher than the race slot and the colonial fleet still isn't coming up. Also how do you add in the Cylons to play? I don't see any instructions to have them be a playable race. Here is what I have done so far:

races.odf


numberOfRaces = 9

race0 = "borg.odf"

race1 = "fed.odf"

race2 = "kling.odf"

race3 = "rom.odf"

race4 = "card.odf"

race5 = "fer.odf"

race6 = "species8472.odf"

race7 = “bsg.odf”

// this one is 'uninhabited' for planets

race8 = "norace.odf"


bsg.odf


// Name used to refer to the race in the code and scripts.

name = "bsg"


// Name displayed in the interface for this race.

displayKey = "Colonial Fleet"


// Instant action slot, negative means not playable

instantActionSlot = 8


// Name of the interface configuration and sprite files.

interfaceConfiguration = "gui_battle.cfg"

interfaceSprites = "gui_battle.spr"


Any help would be appreciated thanks in advance.
#29 shador 2010-09-07 19:33
post # 28. You put the number to an non-race for instance play. I think if you change it to like # 6 on the race list then it will be alright.

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