Yuuzhan Vong SWFC addon Yuuzhan Vong SWFC addon

(12 votes)
Valient20, 2006-03-12

This claims to be a fleet of Yuuzhan Vong ships, which is a Star Wars race that came close to wiping out the New Republic and the remains of the Empire.

I happened to have a SWFC installation myself, so I decided to give this an little "play testing". After extracting all the files into my SWFC folder I ran the game and saw... nothing. No new sides, stations or ships by defualt by following the installation instructions so I would say experience of modding is required to get this to work.

[update by Freyr, 12 hours from posting the file]

The author has posted to say the tech tree files are located in the textures folder, they need to be moved into the techtree folder. Once I had done this I then launched A2 and had a look. The Vong haven't been added in as their own race, which is a shame. You need to be one of the pre existing races and then build a vong construction ship to build up the tech tree.

Immediatly when I started I built a vong con ship and decommissioned everything of my normal race, which turned out to be a mistake as the Vong mining ship is unable to mine any resources. Also, the starbase has a missing texture on its torpedoes and therefore shoots big white cubes. Finally I started to build a corelskipper as the first ship of my armada and A2 promptly crashed back to the desktop which convinced me that it was time to do something else so there may well be more errors.

Personally, I wouldn't consider this a finished product because of the problems I have had with it so far. If you download this your going to have to spend some time getting it to work, and effectivly acting as a beta tester. If your just looking to download this and have some fun playing it, personally I would wait and see if the problems get solved. If you read through the comments below this then you will see whats happening.


Valiantofficer

This is a mod for Armada 2. This should only be used with SW:FLEET COMMAND. To install, just move all the files into your Star Trek Armada 2 folder. To uninstall, you'll have to modify the techtree to prevent the ships from being available. Trust me, it is much faster than hand-deleting EACH AND EVERY FILE!

If you have any questions or comments, send them to:
valiantofficer@yahoo.com
Have fun!

Couldn't get any screenies in here. SORRY!!!

All ships were found in the Master Crossover Mod for A1 and changed to run on A2. Thank you to those who participated in making that mod. While it didn't run, it gave us plenty of material to work with.

Included Vessels:
"Yorik-Akaga"
"A-vek Iiluunu"
"Chuun M'arh"
"G'Nocr interdictor"
"I Friil Ma-nat corvette"
"Miid Ro'ik Warship"
"Sh'rip Sh'pa Spawn ship"
"Yorik-et"
"Yorik-et Coralskipper squadron"
"Sunulok"
"Suuv Ban D'krid"
"Uro-ik V'alh"
"Uumufalh gunship"
"Vua spaar interdictor"
"Yorik-et coralskipper "
"Yorik-trema"
"Yorik-vec"
"Yammosk Cluster ship"
"Intendent Coralcraft"
"Priestship"
"ship tender"
"Yorik-stronha"
"Yorik-trema"
AND OF COURSE:
"worldship"
There are also Peace Brigade vessels in this.

Version    Author  Valient20  Website   
Downloads  1,141  Size  4.70 MB  Created  2006-03-12 

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Comments  

#11 valiantofficer 2006-03-15 10:43
sry. a2 cd is mia.l
#12 valiantofficer 2006-03-24 15:13
sry 4 double-post, but this thing SHOULD be working.
#13 MajorPayne 2006-03-25 09:08
valiantofficer. If your A2 cd is missing then how did you do any testing??
#14 valiantofficer 2006-03-25 12:38
this I made quite a while ago, BEFORE I lost my cd.
#15 valiantofficer 2006-04-23 16:21
DOGGONE IT! Why can't I find the CD?! Everyone, I apologize, but at my last test, this thing worked. I feel like beating my machine into a pulp.
#16 Freyr 2006-05-21 10:49
no worries, when you find it and sort the problems out email it in and I will delete this and do another review.
#17 ghjklbny 2006-08-05 14:56
when i start my game all of the races ships i can build everything with out researching anything and stuffs missin but i cant find the construction ship for vong please tell me what ive done wrong
#18 valiantofficer 2008-08-18 22:40
OK, so it took a long time to reply, but I'm slowly working back into A2. Within a few months, this MIGHT get cleaned up. This really was just me rescuing some files from a doomed mod, giving them a chance to be brought into the light.
#19 heavyweaponsguy153 2010-02-08 19:10
what did you use to port these to a2?

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