Spaceman Spaceman

(2 votes)
Interstellar Machine, 2002-09-08

This is version 2 of Intestellat Machine's Spaceman, and as you can see by the picture, the model has improved a lot Smile


This is Version 2 of \"spaceman\"



To install, extract zip file into the main armada 2 directory.
backup all replaced files incase you want to uninstall

***Warning***
This will replace
gui_global.spr
tech1.tt
nospweap.tt
fulltech.tt
earlytech.tt
*races.odf*
fbase.odf

This is an extravehicular elite force team member recruited from the starbase. Each team member is an officer. For those sticklers like myself who like things to be scaled correctly. There is an additional fmanscaled.sod that is scaled to the federation workbee.

Also, because of some comments I got, I have added an extravehicular marine attack to the Federation assault ship.

Unit advantages:
Can survive ratiation nebulas.
Quick to recruit
Looks pretty cool in the game.

Unit Disadvantages:
weak
low sensor range
slow, no warp


In other words. I have not thought of a significant use for the unit besides seeing what I could do with it.

Improvements over last version:
All new sod file
All new Texture file
All new Admiral\'s log bitmap
Improved physics
Improved Odf

Original Idea by Interstellar Machine
Texture by Interstellar Machine
ODF by Interstellar Machine
Sod componants taken from Captain Picard\'s Deadalus class (because I have only editing programs)

The model and textures are compatible with Armada 1 and I have also included an Armada 1 button

Sorry, no wireframes.

Keep your eyes open for this unit in more races

Any questions or comments, e-mail me at interstellarmachine@hotmail.com

Version  2.0  Author  Interstellar Machine  Website   
Downloads  780  Size  160.85 KB  Created  2002-09-08 

Download

Comments  

#1 agroborg 2002-09-08 07:07
these commandos are very funny, good work
#2 Deus1 2002-09-12 13:29
weeeeeeeee ensign kim tuvok etc in space weeeeeeeee
#3 Deus1 2002-09-12 13:30
maybe you could increase their speed by adding a jetpack or something cos they die before they get close enough to shoot
#4 Guest 2002-09-12 19:11
If you open fman.odf with notepad and delete the following line:


physicsFile = "8472_smotPhys.odf"


That should give you all the speed you need.

Thanks for the feedback,

Interstellar Machine
#5 Brother_Joey_Gowdy 2003-02-08 07:16
GREAT MOD !!


Perhaps altering it to make an assimilated Spaceman would be awesome -


Perhaps some battle damage would look great like a suit that has been torn and you can see some of the Borg implants on its body ?


Either way - GREAT MOD !!!

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