FO Cardassians
From the Mail:
Quote:Now this is something extrodinary
Here is the mod for the mod Fleet Ops Preview Version. The read me file included in the zip file should contain a good explanation, but this is a mod replaces the Breen avatar with a Cardassian avatar in the Fleet Ops mod. The Fleet Ops Preview Version, 3.1 is required for this mod. This mod has been approved by the Fleet Ops team. On your website, I am registered under the screen name "Zeich". Included in this e-mail is the mod file in a zip, and two screenshots. Enjoy the mod.
What it does you may ask? Well, simply it replaces the FO Breen (within the Dominion) with the Cardassians (all three ships) - and some pretty neat models at that. My only downfall is that you cannot keep the Breen and build the Cardassians also, but no doubt there is a reason for that.
Nevertheless, FO now has a Hideki, Galor & Keldon (something I could have sworn FO were going to do - being to add the Cardassians to the Dominion anyway, though we never saw them in V3). However, thanks to Zeich, we now have them
- SSA
PS: I "think" the admirals' log images are missing, and the screenshots could do with being a bit bigger, but whatever
Read Me File
This will convert the Breen Avatar for Fleet Ops Preview Version to a Cardassian avatar.
The Cardassian avatar is pretty much the same as the Breen Avatar, except the Cardassian avatar gets
the Galor, Keldon and Hideki. The cardassians don't have to build prototypes for their ships. The Keldon does
require the Galor built first.
Requirements:
Fleet Ops Preview Version 3.1 patch
Installation:
Take the files from the folders that are in the zip file and place them in the corresponding folder
in the Fleet Ops directory.
If you want to add this mod to a current mod you alreay have, here are the lines that you must add to the files.
Fleet Ops/odf/ships/dom_large_yardZ:
add "buildItemX = "galor"" X is the number of the buildItem.
add "buildItemX = "keldon"" X is the number of the buildItem.
Fleet Ops/odf/ships/dom_yardZ:
add "buildItemX = "hideki"" X is the number of the buildItem.
Fleet Ops/techtree/tech1:
add
"galor.odf 0
keldon.odf 1 galor.odf
hideki.odf 0"
to the end of the Dominion tech tree
Fleet Ops/Sprites/gui_global:
add
"b_galor dominionbuttons03 80 0 80 80
b_hideki dominionbuttons03 160 0 80 80
b_keldon dominionbuttons03 240 0 80 80"
to the end of the Unit Buttons
"galorw5 wireframe08 384 384 96 96
hidekiw5 wireframe08 288 384 96 96
keldonw5 wireframe09 0 0 96 96"
to the end of the Unit Avatars
Change "b_dom_cloning_facZT avatarbuttons01 0 320 80 80"
to
"b_dom_cloning_facZT avatarbuttons01 160 320 80 80"
Fleet Ops/Sprites/gui_dominion:
add
"galorw1 wireframe_cardassian1 1 1 96 96
galorw2 wireframe_cardassian1 1 97 96 96
galorw3 wireframe_cardassian1 97 1 96 96
galorw4 wireframe_cardassian1 97 97 96 96
keldonw1 wireframe_cardassian1 1 1 96 96
keldonw2 wireframe_cardassian1 1 97 96 96
keldonw3 wireframe_cardassian1 97 1 96 96
keldonw4 wireframe_cardassian1 97 97 96 96
hidekiw1 wireframe_cardassian1 1 1 96 96
hidekiw2 wireframe_cardassian1 1 97 96 96
hidekiw3 wireframe_cardassian1 97 1 96 96
hidekiw4 wireframe_cardassian1 97 97 96 96"
Fleet Ops/Sprites/gui_federation:
add
"galorw1 wireframe_federation1 1 1 96 96
galorw2 wireframe_federation1 1 97 96 96
galorw3 wireframe_federation1 97 1 96 96
galorw4 wireframe_federation1 97 97 96 96
keldonw1 wireframe_federation1 1 1 96 96
keldonw2 wireframe_federation1 1 97 96 96
keldonw3 wireframe_federation1 97 1 96 96
keldonw4 wireframe_federation1 97 97 96 96
hidekiw1 wireframe_federation1 1 1 96 96
hidekiw2 wireframe_federation1 1 97 96 96
hidekiw3 wireframe_federation1 97 1 96 96
hidekiw4 wireframe_federation1 97 97 96 96"
Fleet Ops/Sprites/gui_klingon:
add
"galorw1 wireframe_klingon1 1 1 96 96
galorw2 wireframe_klingon1 1 97 96 96
galorw3 wireframe_klingon1 97 1 96 96
galorw4 wireframe_klingon1 97 97 96 96
keldonw1 wireframe_klingon1 1 1 96 96
keldonw2 wireframe_klingon1 1 97 96 96
keldonw3 wireframe_klingon1 97 1 96 96
keldonw4 wireframe_klingon1 97 97 96 96
hidekiw1 wireframe_klingon1 1 1 96 96
hidekiw2 wireframe_klingon1 1 97 96 96
hidekiw3 wireframe_klingon1 97 1 96 96
hidekiw4 wireframe_klingon1 97 97 96 96"
Fleet Ops/Sprites/gui_romulan:
add
"galorw1 wireframe_romulan1 1 1 96 96
galorw2 wireframe_romulan1 1 97 96 96
galorw3 wireframe_romulan1 97 1 96 96
galorw4 wireframe_romulan1 97 97 96 96
keldonw1 wireframe_romulan1 1 1 96 96
keldonw2 wireframe_romulan1 1 97 96 96
keldonw3 wireframe_romulan1 97 1 96 96
keldonw4 wireframe_romulan1 97 97 96 96
hidekiw1 wireframe_romulan1 1 1 96 96
hidekiw2 wireframe_romulan1 1 97 96 96
hidekiw3 wireframe_romulan1 97 1 96 96
hidekiw4 wireframe_romulan1 97 97 96 96"
Now add all the files in zip file/texture/RBG to the corresponding folder in Fleet Ops.
Now add all the files in zip file/sod to the corresponding folder in Fleet Ops.
Now add all the files in zip file/odf/weapons/avatar_dom_breen.odf to the corresponding folder in Fleet Ops.
Now the mod should be installed. Eventually tool tips will be added along with engine glows.
Please enjoy this mod. I'd like to thank Optec for all his help in getting this mod done. Visit www.fleetops.net
for more information about the Fleet Ops mod, the best mod out there.
Credits
All models, textures and script editing is done by Overlord/Zeich.
Special thanks to Optec.
Any questions send to e-mail nathanze@verizon.net
Contact Info:
AIM: Over Zeich
MSN: nateze@bellatlantic.net
YIM: overzeich
Version | Author | Zeichy | Website | ||
Downloads | 1,262 | Size | 12.30 MB | Created | 2006-10-09 |
Comments
Well its something to think about for any future endeavour.
Do the textures NEED to be that big? (as in, do you notice a serious difference if the textures are downsized to 1024x or 512x ?)
@ #5 - Good point! I can't wait to hear what Joelt has to tell us!