Concept: Future Prometheus Class Concept: Future Prometheus Class

(4 votes)
Concept: Future, 2003-01-27

This will add the Prometheus Class from Concept: Future to the game.

**********************Concept : Future Prometheus Class (for armada2)***************************

Thanx to for hosting and giving us a forum!

All thanks go to Deemon who created the Prometheus Class - I just modified it for use in Concept : Future

This mod will add the Prometheus Class to the advanced fed yard and will be buildable after the same tech is built as the Sovereign in instant action games.
Also it will be there at the start of an instant action game.

The Prometheus Class is a long range tactical vessel equipped with a cloaking device, shield dampening torpedoes, an advanced self-destruct (if you press de-commission), double torpedo launchers and double phasors. (I haven't added the slipstream - that's in the proper mod). The Prometheus' weapons and technologies make it the perfect ship for almost any type of objective,

To install you must place the following files in the correct places
fprom.sod into /SOD/
fprom.odf into /odf/ships/
all tga files into /textures/rgb/
fprom.bmp into /bitmaps/Admiralslog/shipImages/

Also you must add this to the following files
to (in /techtree/)
add fprom.odf 2 fyard2.odf fupgrade.odf (this will give it the same tech as the sovereign class)

to (in /techtree/)
add fprom.odf 0

to gui_global.spr (in /sprites/) add (after the rest of the federation ships)

b_fprom gbfprom 0 0 64 64

add (after the rest of the fed ships)

fpromw1 fedwireframe08 0 96 48 48
fpromw2 fedwireframe08 48 96 48 48
fpromw3 fedwireframe08 96 96 48 48
fpromw4 fedwireframe08 144 96 48 48
fpromw5 fedwireframe08 192 96 48 48

to fyard2.odf (in /odf/stations/)
add buildItem4 = "fprom" (the 4 must be changed to one more than what the last number was)

Also in fed.odf (in odf/other/)
locate standardUnits4 = "fscout.odf" // starbase
replace with standardUnits4 = "fprom.odf" // starbase

If you wish to add this to the ai then locate the files
and add fprom over fbattle in half of the places that it appears.


All ships/stations that I have not given credit to were created by Activision/Mad Doc. This project is in no way affiliated or authorized by Activision, MadDOC Software, or any subsidiaries, sub divisions, company members or other such affiliates to the aforementioned companies or other companies included in the development of Armada 2. They cannot be held liable or responsible for your actions concerning inappropriate usage of the files contained in this mod. Please refrain from contacting any of the above parties with regards to problems arising from any kind of usage of the files contained in the mod, as no support is given. You are responsible for your own usage of this mod, and are dictated by the standard terms governing its usage. This includes extenuating circumstances in which 3rd party alteration to the included files may cause problems (although this will be very rare), or damage to the users system. In this case I cannot be held liable for such misuse, but I will provide any help or support as far as I can.

Version    Author  Concept: Future  Website   
Downloads  2,531  Size  1.02 MB  Created  2003-01-27 



#1 son_of_vegeta 2003-01-28 23:09
I can only assume that this does not have a fully-functional Multi-Vector assault Mode...
#2 conceptfuture 2003-01-29 00:16
no, it doesn't, i don't like the fact that you can make as many of the 3rd section as you like - it would make the game unfair
#3 Transmission 2004-07-25 04:14
The Prometheus class is actually about the same size as an Akira class! Bet ya didn't know that!
#4 empire28 2007-10-14 02:36
this Rock it is a 8) ship :D

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