Borg Armada by Yacuzza Borg Armada by Yacuzza

(13 votes)
Yacuzza, 2005-04-04

Some of Yacuzza's Borg ships and stations - I personally like this one. The build buttons are customized for the Borg. It's something for me to try out!


Borg Armada - Mod for A2
by Yacuzza - comrad01nuk@net.hr
01/04/05.

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Well, I thought that I'll finish this thing on time butt I can't.
I got new construction job so I wont bee home for half of year,
so it would be very nice that any of you moders would finish this project.
By doing this I give up my rights to this mod and it's name .
So I'll hope that you will finish this thing and thanks!!!
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I give credit to NIGHT_WOLF for borg cube texture that I used in modeling ,thanks!
I give credit to 8of5 for New-Old Yards, thanks!
friend give me few sod's,well two that he imported from Bridge Commander mods
dont know the mod names but here is few names that he send to give credit to :
-Elitefoces 2
-Darkmatrix
-Unimatrix-One
so thanks!
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Legal Stuff
Copyright and Distribution Permissions
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THIS PATCH IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION.
TM & (C) ACTIVISION & PARAMOUNT PICTURES.

/Graphy/Yacuzza/
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Yacuzza
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2005.

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Install:

Run instaler use Browse button to select the destination folder. select the default Star Trek Armada 2 directory.

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01/04/2005.

Version  1.0  Author  Yacuzza  Website   
Downloads  1,946  Size  7.76 MB  Created  2005-04-04 

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Comments  

#1 JamesTiberiusKirk 2005-04-05 16:35
cool, but ships too strong, shields are invincible, and building time is extremely long
#2 STGamerNew2002 2005-04-05 17:41
Yeah, I have to agree with JamesTiberiusKirk . Plus, one of the ships' HP is really WAY OFF: the Borg Fusion Defender ship. The phasers and torpedoes looks like they coming from OUT SPACE around the ship - not 'connecting'. Does this neds MORE work than stated? :o
#3 The_Assimilator 2005-04-06 10:10
i agree, the hardpoint for the colony ship's beam is a little off center, plus the first sp mission needs altering, when u start u get a ship yard, mod center and recycler, but the tactical research matrix renders the mod center and tech node OBSILETE, i had to use the ingame editor to place the stations i needed in order to research the auto assimilator, also, he said in the readme that he replaced the two ship yards with their A1 versions, only the Adv yard has been replaced, the other has just been made smaller.
#4 The_Assimilator 2005-04-13 16:45
in the download i got, when i built the cube in a sp mission the game crashed as soon as the ship was built, i don't know why this happened but i changed the const ship odf to build the bbattle1 and 2, the origanal cube and T cube and that solved my problem.
#5 jay87 2005-04-20 06:31
iv got a problem when you play as the federation you can no longer bulid the advanced ship yard to bulid the galaxy etc ships
#6 Yacuzza 2005-04-20 08:56
Why ??? my mod yust mod's borg side not the fed's.
#7 jay87 2005-04-21 05:34
i have no idea y it does that but for some reason you cant buld the fed advanced ship yard any suggestions
#8 otwolverine 2005-05-05 14:26
Did you try to reinstall game and then to reaplie Mod?
#9 112joesam 2008-07-10 10:26
Why not just tweak the Odf with a text editor, and change the buildtimes to the standard?

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