Romulan Draconarius Class Cruiser Romulan Draconarius Class Cruiser

(1 vote)
Pepperman, 2008-06-16

One of the latest additions to the Romulan fleet, the Draconarius-class is a sleek and deadly attack cruiser, capable of inflicting punishing damage through its banks of disruptors and photon torpedoes. The Draconarius-class can also be outfitted with an Electromagnetic Pulse (EMP) weapon. The EMP is in effect an electromagnetic shockwave. This pulse of energy produces a powerful electromagnetic field, particularly within the vicinity of the weapon burst, which can generate short-lived transient voltages (thousands of volts) thereby causing damage to a ship or stations electrical and electro-mechanical equipment.


*******************************************************************
* Model Credits:
* Romualn Draconarius Class Cruiser v1.0
* - Game: Star Trek Armada
* - Mesh Developer: Activision and Mad Doc Software
* - Texture Developer: Activision and Mad Doc Software
* - Additiional modifications by Pepperman
*
* Wireframe, Build Buttons and Object Definition Files (ODFs):
* - Activision and Mad Doc Software
* - Pepperman
*
* Other textures:
* - Activision and Mad Doc Software
* - Romulan disruptor and torpedo textures by Rake
* Homepage: http://www.strategyplanet.com/starmada/weapons
* Contact: rake@strategyplanet.com
*
*
* Audio Files:
* - Activision and Mad Doc Software
*
* Special thanks to Armada Fleet Command (AFC) for support the
* Star Trek Gaming Community
*****************************************************

Introduction:

One of the latest additions to the Romulan fleet, the Draconarius-class is
a sleek and deadly attack cruiser, capable of inflicting punishing damage
through its banks of disruptors and photon torpedoes. The Draconarius-class
can also be outfitted with an Electromagnetic Pulse (EMP) weapon. The EMP
is in effect an electromagnetic shockwave. This pulse of energy produces a
powerful electromagnetic field, particularly within the vicinity of the weapon
burst, which can generate short-lived transient voltages (thousands of volts)
thereby causing damage to a ship or stations electrical and electro-mechanical
equipment.

Setup Instructions:
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1. Download file
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Download file, virus check and extract files to a known location other than
the Armada directory

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2. Copy files
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Copy the *.SOD to your Armada SOD Directory
Copy the *.odf to your Armada Addon Directory
Copy the *.wav to your Armada Addon Directory
Copy the *.tga to your Armada Textures/Rgb Directory

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3. Mod the ship files and make it buildable by the shipyard
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Open the Romulan shipyard odf file (e.g., ryard2.odf) and insert a new builditem
under the construction parameters:

// Construction Parameters
buildItemX = "rosprey"

Where X is the next available number in the sequence.

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4. Mod the appropriate Techfile files
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Open an appropriate techtree file (e.g., tech1.tt is for standard tech mode)
and add the following lines. Notice that with this coding you cannot build
use the EMP weapon untol the Romulan researh facility has been constructed all
all associated technologies have benn acquired.

rosprey.odf 0
empwpn.odf 5 rompod1.odf rompod2.odf rompod3.odf rompod4.odf rompod5.odf

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5. Mod the Gui_global.spr to add build buttons and wireframes
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Open the gui_global.spr file located in the Star Trek - ArmadaSprites
folder.

Add the following buttons under the # Romulan build buttons header:

@reference=64

# Build button for the Romualn Draconarius Class Cruiser
b_rosprey gbrosprey 0 0 64 64

# Build button for the Draconarius' Electromagnetic Pulse (EMP) Weapon
b_empwpn gbempwpn 0 0 64 64

Now add the wireframe references under the follwing header:

# Building Wireframes
@reference=128

# Wireframe for the Romualn Draconarius Class Cruiser
rospreyw1 RWrosprey 40 0 40 40
rospreyw2 RWrosprey 0 40 40 40
rospreyw3 RWrosprey 40 40 40 40
rospreyw4 RWrosprey 80 0 40 40
rospreyw5 RWrosprey 0 0 40 40

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6. Mod the weapon.spr to add weapon references
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Open the weapon.spr file located in the Star Trek - ArmadaSprites
folder.

Add the following lines under the respective headers:

@reference=256
@tmaterial=additive

# Romulan Disruptor for the Romualn Draconarius Class Cruiser
dracdpt wvalpulse1 0 65 256 130

# Romulan Phonton torpedeo for the Romualn Draconarius Class Cruiser
dractorp wrtorp1 0 0 85 85 @anim=tex3x3

@reference=128
@tmaterial=additive

# Associated file for the Draconarius EMP weapon
empwpn empgen2 0 64 128 32

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7. Mod the events.odf to add sound references
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#################################################################################
# Romualn Draconarius Class Cruiser SOUNDS

OspreyAcknowledge{
Table
Sound <borg> "gvobor03.wav"
Sound <federation> "gvofdc01.wav"
Sound <klingon> "gvokdc01.wav"
Sound <romulan> "gvordc71.wav"
}

OspreySelect{
Table
Sound <borg> "gvobor18.wav"
Sound <borg> "gvobor19.wav"
Sound <borg> "gvobor61.wav"
Sound <federation> "gvofdc16.wav"
Sound <federation> "gvofdc17.wav"
Sound <federation> "gvofdc18.wav"
Sound <klingon> "gvokdc16.wav"
Sound <klingon> "gvokdc17.wav"
Sound <klingon> "gvokdc18.wav"
Sound <romulan> "gvordc86.wav"
Sound <romulan> "gvordc87.wav"
Sound <romulan> "gvordc88.wav"
}

OspreyAttack{
Table
Sound <borg> "gvobor45.wav"
Sound <borg> "gvobor43.wav"
Sound <borg> "gvobor44.wav"
Sound <federation> "gvofdc06.wav"
Sound <federation> "gvofdc07.wav"
Sound <federation> "gvofdc08.wav"
Sound <klingon> "gvokdc06.wav"
Sound <klingon> "gvokdc07.wav"
Sound <klingon> "gvokdc08.wav"
Sound <romulan> "gvordc76.wav"
Sound <romulan> "gvordc77.wav"
Sound <romulan> "gvordc78.wav"
Sound <borg> "gvobor03.wav"
Sound <federation> "gvofdc01.wav"
Sound <klingon> "gvokdc01.wav"
Sound <borg> "gvobor19.wav"
Sound <borg> "gvobor61.wav"
Sound <federation> "gvofdc16.wav"
Sound <federation> "gvofdc17.wav"
Sound <klingon> "gvokdc18.wav"
Sound <romulan> "gvordc86.wav"
Sound <romulan> "gvordc87.wav"
}


OspreyStop{
Table
Sound <borg> "gvobor22.wav"
Sound <federation> "gvofdc21.wav"
Sound <klingon> "gvokdc21.wav"
Sound <romulan> "gvordc91.wav"
}

OspreyMove{
Table
Sound <borg> "gvobor14.wav"
Sound <borg> "gvobor13.wav"
Sound <borg> "gvobor12.wav"
Sound <federation> "gvofdc11.wav"
Sound <federation> "gvofdc12.wav"
Sound <federation> "gvofdc13.wav"
Sound <klingon> "gvokdc11.wav"
Sound <klingon> "gvokdc12.wav"
Sound <klingon> "gvokdc13.wav"
Sound <romulan> "gvordc81.wav"
Sound <romulan> "gvordc82.wav"
Sound <romulan> "gvordc83.wav"
Sound <borg> "gvobor03.wav"
Sound <federation> "gvofdc01.wav"
Sound <klingon> "gvokdc01.wav"
Sound <borg> "gvobor19.wav"
Sound <borg> "gvobor61.wav"
Sound <federation> "gvofdc16.wav"
Sound <federation> "gvofdc17.wav"
Sound <klingon> "gvokdc18.wav"
Sound <romulan> "gvordc86.wav"
Sound <romulan> "gvordc87.wav"
}

OspreyRepair{
Table
Sound <borg> "gvobor26.wav"
Sound <federation> "gvofdc26.wav"
Sound <klingon> "gvokdc26.wav"
Sound <romulan> "gvordc96.wav"
}

###################################################################################
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8. Have fun with the Romualn Draconarius Class Cruiser
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I hope you enjoy this addition to ST Armada. Have fun.

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9. Contact Info
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Feel free to drop me a line and let me know what you thought of the addon.

pepperman35@hotmail.com

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10. Uninstall Info
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Reverse the steps above to remove this ship.

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11. Legal
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This material is not made or supported by Activision or MAD DOC Software. This material
is freeware and may not be use for commercial purposes! By installing this addon, you
(the user) agree to and assume all risks of said addon. As a result, I take no
responsibility for any damages that may occur to your game, mod or hardware.

Star Trek and related marks are trademarks of Paramount Pictures. Activision is a
registered trademark of Activision, Inc. All right reserved. All other trademarks
and trade names are the properties of their respective owners.

Version  for A1  Author  Pepperman  Website   
Downloads  726  Size  1.77 MB  Created  2008-06-16 

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Comments  

#1 Doom369 2008-06-17 00:09
I think most of these A1 mods are coming from Armada fleet Command seeing how it is supposedly closing down. all of them good work though. I wish some of them where made for A2.

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