Lightmapped 3D Borg Texture Tutorial Lightmapped 3D Borg Texture Tutorial

(2 votes)
CanadianBorg, 2008-12-07

CanadianBorg came up with a new tutorial using his method for lightmapping, Borg texturing and so forth.

I've used the FahreS method for 3D Borg textures once or twice, but to be honest, I never liked it. The inability to lightmap stuff was somewhat annoying, so I decided to try and find a different way to do it. After all, the stock stuff does it, and very successfully too. Therefore, I have created this tutorial to teach anyone willing how to do it and produce amazing Borg textures.

Worth a look. Always good to have more than one way to do things.


Version    Author  CanadianBorg  Website   
Downloads  408  Size  515.63 KB  Created  2008-12-07 



#1 CanadianBorg 2008-12-07 13:56
Oh yes, I forget to mention this in the tutorial: The same principle applies to 3D damage textures, except that you have to attach them to the appropriate sub-parent node. For example, if you want a section to pop up when life support is disabled, attach it to the "h_life" node. Other than that, it's the same.


P.S. Resistance is futile, eh?

Commenting is currently disabled.