Starfleet Headquarters
This folder contains the fbasehq, the animation of the doors works correctly now, and a constructionship.
The station is rather big, but necessary to let ships pass through the doors.
To build this a second constructionship is needed.
Important Note:
Make a backup of your existing files, because files in this folder will overwrite stock files!
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Credits:
As allways, thanks to Wrath of Achilles for his Texture Tutorial and Major A Payne for his SodTutorial.
Special thanks to Apoclaydon/blade for his tutorial on animation.
Mesh, textures, etc are by me.
The ODF files are edited stock files.
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Please note:
I cannot be hold responsible for any damage or problems otherwise regarding this model.
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You may use this station and ship in your mod, just give credit where its due.
THIS MATERIAL IS NOT MADE OR SUPPORTED BY ACTIVISION.
Thank you for downloading.
Installation instructions
Put the sod files into the sod folder of Armada II. When prompted to overwrite, click 'yes'.
Put the odf file of fconst2 into the odf ship folder of Armada II. When prompted to overwrite, click 'yes'.
Put the odf file of fbasehq into the odf station folder of Armada II. When prompted to overwrite, click 'yes'.
Open te weapons ODF folder
Now open the Photons folder and put the FHQphot and the FHQphotono files in the folder.
When prompted to overwrite, click 'yes'.
Open the Texturefolder -->
put the tga into the texture RGB folder of Armada II. When prompted to overwrite, click 'yes'.
Open the Bitmaps folder of Armada II --> open Admiralslog --> open ShipImages and put the images there.
When prompted to overwrite, click 'yes'.
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Open ARmada 2 ODF-folder --> open station folder
open fbase
add under the list of builditems
buildItemXx = "fconst2" ( The X stands for the next number on the list)
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Open techtree file
Open tech1
under FEDERATION SHIPS add:
fconst2.odf 1 fbase.odf // construction ship
under FEDERATION STATIONS add:
fbasehq.odf 1 fbase.odf // starbase sector headquarters
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Open fulltech
add under federation:
fbasehq.odf 0
fconst2.odf 0
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Open Sprites --> open gui_global
find the lines:
# Federation build buttons
@reference=64
add below that list:
b_fconst2 gbfconst 0 0 64 64
b_fbasehq gbfbasehq 0 0 64 64
then find the lines:
# Federation wireframes
@reference=256
delete the following lines:
fbasehqw1 fedwireframe06 0 192 48 48
fbasehqw2 fedwireframe06 48 192 48 48
fbasehqw3 fedwireframe06 96 192 48 48
fbasehqw4 fedwireframe06 144 192 48 48
fbasehqw5 fedwireframe06 192 192 48 48
next:
find the lines:
# Federation wireframes
@reference=128 (if not present, just add the reference)
add below that list:
fbasehqw1 wffbasehq 0 0 128 128
fconst2w1 wffconst 0 0 128 128
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That should do it.
Version | Author | Aad Moerman | Website | ||
Downloads | 1,343 | Size | 1.87 MB | Created | 2012-01-04 |
Comments
This model looks very nice. Excellent work Aad!
Nice piece of work! Congratulations
But one question: Were can I find the tutorial of Apoclaydon/blade on animation?
Greetings shadow