Outposts Outposts

(6 votes)
shadow_from_afc, 2008-01-28

Whilst the other two entries in the contest vouched for single releases, Shadow has praised us with three types of outposts. Although adapting the stock starbase for three creations (seemingly two separate ones and then one that joins up the two themes) they look lovely and certainly will fill up the rank and roles of the Federation bases. High quality all around, they're a complete package lacking on Borg textures for total completion.

The bases though are tuned to take on a 'full Dominion fleet', so don't expect them to go down in a hurry (boasting strong shielding and no less than 40 weapons a piece) but are balanced on the resources side to compensate. Quiet, but deadly? Definitely. Runner up to FahreS, but still high in quality and use. Definitely worthy of a Federation build list.


Hi there,

here is a new Battle / Base - Station for the federation.
It is part of my starbase 173 / 375 family. The other stations go up for the Christmas contest.
You will be able to get them later. :)
After the contest.

With this station / texture I tried to get the scaling right so it fits the TNG- era ships. This means that I changed the size and the numbers of the windows so that the known scaling- problems of these stations are mostly eliminated, hopefully.

Borg textures are included.

I am using large texture files for the stations (1024 x 1024). This my lead to problems with some older computers / graphic cards ( Excessive lagging for example) . I experienced none but cannot guarantee otherwise.
So you have been warned.

The model has a high poly count

foutpost 5548 Polygons

Since it runs perfectly on my computer I think that's no problem.
I cannot guarantee that slower older systems will use it without problems.


Do not be astonished about the long weapons list. The station is meant to stand up to the dominion.
I have seldom seen it using them all.
If you do not like it change it.

Should any problem arise with these stations, you can send me a PM on armadafleetcommand.com or on armada2files.com




Legal:

Now that the unlocked importer plug-in is being released, I have to update the conditions under which you can use my models.

My work can be used in other persons mods if they give proper credit in the read me, under the condition that this mod stays non commercial and is not uploaded to any form of paysite.

There are only 2 websites where I publish my work.
Armadafleetcommand.com
Armada2files.com
You may not upload my work to any other website as singular files.

You are not allowed to take my models change them in any form and re-release them.
You are not allowed to use my models in any form of kitbash, neither the model as a whole nor parts of it. I will never allow my work to be misused for that.

If you want to port my models to any other game and release it, you have to ask for permission first.
I like to know where my stuff is going around




Install:

Copy all .tga-files into Armada2 / Textures / RGB
Copy the .sod-file into Armada2 / SOD
Copy the .odf-file into Armada2 / ODF / Stations
Copy the .bmp-file into Armada2 / bitmaps / Admiralslog / Shipimages


Go to Armada2 / techtree
Open tech1.tt and fulltech.tt and insert:

foutpost.odf 0


Go to Armada2 / Sprites
Open gui_global.spr
Insert the lines

At
# Federation build buttons
@reference=64

insert

b_foutpost gbfoutpost 0 0 64 64


At
# Ship Wireframes
@reference=512

insert

foutpostw1 fwoutpost 0 0 170 170
foutpostw2 fwoutpost 170 0 170 170
foutpostw3 fwoutpost 340 0 170 170
foutpostw4 fwoutpost 0 170 170 170
foutpostw5 fwoutpost 170 170 170 170


If the line @reference=512 does not exist in your version of gui_global.spr copy it also.

Have fun Shadow.

Version  (Contest Runner up)  Author  shadow_from_afc  Website   
Downloads  1,260  Size  7.70 MB  Created  2008-01-28 

Download

Comments  

#1 AdmarilRyan 2008-01-28 12:44
PIty he forbids kitbashing and modification, combining it withsome other work I am awhere of would have brought about some rather interesting results.
#2 FahreS 2008-01-29 02:02
great mesh, keep on with these details!
#3 ragnar603 2008-01-29 08:51
I agree with FahreS, great mesh. Sadly I won't be downloading, as my computer can't handle 1024x1024 textures...yet :P
#4 Doom369 2008-01-29 10:57
I love these stations. they all make great replacements for the stock stations.
#5 adm_tyler 2008-06-03 08:23
How do you use the other wireframes? It only tells you the figures for 1 of them.
#6 shadow_from_afc 2008-06-03 14:48
to #5:

Hi adm_tyler , just read your post and was a bit confused at first. Then I took a look into the download.

It has the read me of an other file I send in at the same time (2 files where send in; after the contest, combined for 1 download)


Here now the correct (original) read me:



Hi there,


here are my versions of the Starbase 173 / 375 family.

With this stations / textures I tried to get the scaling right so they fit the TNG- era ships. This means that I changed the size and the numbers of the windows so that the known scaling- problems of these stations are mostly eliminated, hopefully.


This package contains three stations:


foutpost Battle / Base – Station fitting the design of the other stations, intended for use in cramped places.

fstb173 Starbase 173 , Version with huge external storage tanks.

fstb375 Starbase 257 / 375 as seen in TNG and DS9


All three stations use the same texture files. Borg textures are included.


I am using large texture files for the stations (1024 x 1024). This my lead to problems with some older computers / graphic cards ( Excessive lagging for example) . I experienced none but cannot guarantee otherwise.

So you have been warned.


All models have a high poly count


foutpost 5548 Polygons

fstb173 8821 Polygons

fstb375 8883 Polygons


Since all run perfectly on my computer I think that’s no problem.

I cannot guarantee that slower older systems will use them without problems.



I made the models following the photos that you can find on the net. If you want to see some reference go to www.ex-astris-scientia.org/


Do not be astonished about the long weapons list. The stations are quite tall so they are needed.

I have seldom seen it using them all.

If you do not like it change it.


Should any problem arise with these stations, you can send me a PM on armadafleetcommand.com or on armada2files.com





Legal:


Now that the unlocked importer plug-in is being released, I have to update the conditions under which you can use my models.


My work can be used in other persons mods if they give proper credit in the read me, under the condition that this mod stays non commercial and is not uploaded to any form of paysite.


There are only 2 websites where I publish my work.

Armadafleetcommand.com

Armada2files.com

You may not upload my work to any other website as singular files.


You are not allowed to take my models change them in any form and re-release them.

You are not allowed to use my models in any form of kitbash, neither the model as a whole nor parts of it. I will never allow my work to be misused for that.


If you want to port my models to any other game and release it, you have to ask for permission first.

I like to know where my stuff is going around





Install:


Copy all .tga-files into Armada2 / Textures / RGB

Copy the .sod-file into Armada2 / SOD

Copy the .odf-file into Armada2 / ODF / Stations

Copy the .bmp-file into Armada2 / bitmaps / Admiralslog / Shipimages


All 3 stations use the same texture files.


Go to Armada2 / techtree

Open tech1.tt and fulltech.tt and insert:


foutpost.odf 0

fstb173.odf 0

fstb375.odf 0



Go to Armada2 / Sprites

Open gui_global.spr

Insert the lines


At

# Federation build buttons

@reference=64


insert


b_foutpost gbfoutpost 0 0 64 64

b_fstb173 gbfstb173 0 0 64 64

b_fstb375 gbfstb375 0 0 64 64



At

# Ship Wireframes

@reference=512


insert


foutpostw1 fwoutpost 0 0 170 170

foutpostw2 fwoutpost 170 0 170 170

foutpostw3 fwoutpost 340 0 170 170

foutpostw4 fwoutpost 0 170 170 170

foutpostw5 fwoutpost 170 170 170 170


fstb173w1 fstb173wf 0 0 128 128

fstb173w2 fstb173wf 128 0 128 128

fstb173w3 fstb173wf 256 0 128 128

fstb173w4 fstb173wf 0 128 128 128

fstb173w5 fstb173wf 128 128 128 128


fstb375w1 fstb375wf 0 0 128 128

fstb375w2 fstb375wf 128 0 128 128

fstb375w3 fstb375wf 256 0 128 128

fstb375w4 fstb375wf 0 128 128 128

fstb375w5 fstb375wf 128 128 128 128



If the line @reference=512 does not exist in your version of gui_global.spr copy it also.


Have fun Shadow.
:-)

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