K7 K7

(1 vote)
hard_damage, 2006-04-16

"Deep Space Station K7 (tribbles not included)"
Unfortunately, it doesn't, but on the plus side, you get a very good mesh and have a "complete" mod (wireframe, buildbutton, admirals pic and odf + sod (and textures)). As he states, this isn't an exact replica but the mesh is there, completely. The texture, whilst not of the bright K7 we've seen, are still pretty good and will fit in easily with the rest of your Federation fleet.

For a first "real" mod, it's exceedingly good and I'm impressed by the amount of completeness. It looks good...what more to say without repeating myself eh? Very good job, you should be proud of yourself and the rest of you should be downloading it now.


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Star Trek Armada II

Deep Space Station K7 (tribbles not included)
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v1.0 20060416

Description:

Station K7 from TOS The Trouble With Tribbles. Suggested replacement for the Federation Trading Station.

Not an exact replica, but hey, it's my first real mod...

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SOD: yes.
ODF: yes.
textures: yes.
build button: yes.
wireframe: yes.
installation instructions: you are reading them.

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Installation:

1) Make a backup copy of these files:

bitmaps\AdmiralsLog\ShipImages\ftrading.bmp
odf\stations\ftrading.odf
sod\ftrading.sod
sprites\gui_global.spr
textures\rgb\ftrading.tga
textures\rgb\gbftrading.tga

(an easy way to make a backup is to rename these files, e.g., ftrading.bmp -> ftrading.b)


2) Copy or move

ftrading.bmp -> bitmaps\AdmiralsLog\ShipImages
ftrading.odf -> odf\stations
ftrading.sod -> sod
ftrading.tga -> textures\rgb
gftrading.tga -> textures\rgb
wf_ftrading.tga -> textures\rgb


3) [optional] Open sprites\gui_global.spr and look for:

ftradingw1 fedwireframe07 0 48 48 48
ftradingw2 fedwireframe07 48 48 48 48
ftradingw3 fedwireframe07 96 48 48 48
ftradingw4 fedwireframe07 144 48 48 48
ftradingw5 fedwireframe07 192 48 48 48

Replace it with:

ftradingw1 wf_ftrading 0 0 48 48
ftradingw2 wf_ftrading 48 0 48 48
ftradingw3 wf_ftrading 96 0 48 48
ftradingw4 wf_ftrading 144 0 48 48
ftradingw5 wf_ftrading 192 0 48 48

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Bugs:

I sure hope not.

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Credit and use:

"I made this."

Feel free to modify the ODF file. NO OTHER MODIFICATIONS OR USE.

Redistribution: You may distribute only the unchanged, original file.

Future versions may have less restrictive terms.

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Contact information:

hard_damage2006 at yahoo dot com

Allow 4-6 weeks for a reply.

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Disclaimer:

THIS MATERIAL IS NOT MADE OR SUPPORTED BY ACTIVISION.

Version    Author  hard_damage  Website   
Downloads  900  Size  178.98 KB  Created  2006-04-16 

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Comments  

#11 Doom369 2006-06-06 00:08
I have the same problem with this mod. The reason why the game nearly freezez, is because the Texture isn't working. I think it's named wrong, i'm not sure. I tried renaming the texture my self but was unsuccesful in finding the right name.
#12 hard_damage 2006-06-10 08:30
The textures don't work with the *demo*, but everything works with the full game, if all the files are in the right place.
#13 Dontai 2006-10-31 08:01
-10 for a textures are broken and fact that it freeze and crash my game. Worst mod ever. Next time beta test



- Dontai
#14 Xenomorph 2008-02-04 22:54
Damn, did you have to have the textures named the same as the originals? I was hoping to add this model in addition to the original model. Could you change the name of the texture this model uses so it doesn't conflict?

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