Federation advanced yard
Federation advanced yard by Aad Moerman
This is my version of the Federation advanced yard. I thought the stock yard wasn't what I liked, so I created my own version.
Important Note:
Make a backup of your existing files, because the files in this folder will overwrite the stock files!
Credits:
As allways, thanks to Wrath of Achilles for his Texture Tutorial and Major A Payne for his SodTutorial.
All meshes, textures, etc are by me.
The Odf files are edited stock files.
Please note:
I cannot be hold responsible for any damage or problems otherwise regarding this model.
You may use this yard in your mod, just give credit where its do.
Thank you for downloading.
Federation advanced yard by Aad Moerman
This is my version of the Federation advanced yard. I thought the stock yard wasn't what I liked, so I created my own version.
Important Note:
Make a backup of your existing files, because the files in this folder will overwrite the stock files!
Credits:
As allways, thanks to Wrath of Achilles for his Texture Tutorial and Major A Payne for his SodTutorial.
All meshes, textures, etc are by me.
The Odf files are edited stock files.
Please note:
I cannot be hold responsible for any damage or problems otherwise regarding this model.
You may use this yard in your mod, just give credit where its do.
Thank you for downloading.
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Installation instructions
Put the sod files into the sod folder of Armada II. When prompted to overwrite, click 'yes'.
Put the odf file into the odf station folder of Armada II. When prompted to overwrite, click 'yes'.
put the tga into the texture RGB folder of Armada II. When prompted to overwrite, click 'yes'.
( I include the MS3D files for those who are interested.)
Open the Bitmaps folder -->
Open the Bitmaps folder of Armada II --> open Admiralslog --> open ShipImages and put the image there. When prompted to overwrite, click 'yes'.
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Open Sprites --> open gui_global
find the lines:
# Federation wireframes
@reference=256
delete these lines:
fyard2w1 fedwireframe05 0 192 48 48
fyard2w2 fedwireframe05 48 192 48 48
fyard2w3 fedwireframe05 96 192 48 48
fyard2w4 fedwireframe05 144 192 48 48
fyard2w5 fedwireframe05 192 192 48 48
then find this list:
@reference=128 (if not present, just add the reference)
add below that list:
fyard2w1 wffyard2 0 0 128 128
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That's it!
Version | 1.0 | Author | Aad Moerman | Website | |
Downloads | 1,197 | Size | 2.14 MB | Created | 2010-03-12 |
Comments
I will definitly use this it some point, amazing work mate, keep it up
This is an amazing yard and even though I still haven't checked the poly-count yet we never build many yards so I am sure no lags will happen.
But you got quite the nice design done and I am eager to see more shipyards.... and I bet you'll be able to make a Nemesis yard with no problems too
Thanks, 10/10