FahreS' Shipyard Package
Here is the much awaited shipyard package from FahreS. A nice set of brand new stations (one of which I am using myself in Zero Hour) - Even the pro's are using them
But anyway, some pretty nice (and imaginative) shipyards here. This comes complete with:
Quote:- SSA
1. Advancing option
2. Lightmaps
3. Rotated HardPoints
4. Wireframe, Build Button, Admirals Pic
5. 3D Borg Textures
6. german and english readme and odfs
.===================.
-Advancable Shipyard-
°===================°
Content:
-Introduction
-Characteristics
-Information about this MOD
-Installation instructions
-Model-information
-Tips
-Contact
-Legal
Introduction:
You have NO permission to change the models and/or to release them.
Ask me for authorisation: e-mail or ICQ-UIN (both under Contact).
The Copyright of the 3D-Models, the textures, weapons and pictures and everything coming with this Mod-Pack is by me.
Characteristics:
1. Advancing option
2. Lightmaps
3. Rotated HardPoints
4. Wireframe, Build Button, Admirals Pic
5. 3D Borg Texture
Information about this MOD:
This mod contains a 3 times advancable Shipyard,
wich was made and also designed by me,
and everything else wich you need to install this ship.
You should install this to see what this station is able to do.
More information you can find in the category: "Model-information".
Installation instructions
_________________________
1. Copy the files:
fwfwerft.sod
fwfwerfte1.sod
fwfwerfte2.sod
fwfwerfte3.sod
in your Armada directory to "...\Activision\Star Trek Armada II\SOD"
-----
fwfwerft_EN.odf
fwfwerfte1_EN.odf
fwfwerfte2_EN.odf
fwfwerfte3_EN.odf
fwfymain.odf
INFORMATION: Ignore the files:
fwfwerft.odf
fwfwerfte1.odf
fwfwerfte2.odf
fwfwerfte3.odf
BUT rename the files:
fwfwerft_EN.odf
fwfwerfte1_EN.odf
fwfwerfte2_EN.odf
fwfwerfte3_EN.odf
to:
fwfwerft.odf
fwfwerfte1.odf
fwfwerfte2.odf
fwfwerfte3.odf
in your Armada directory to "...\Activision\Star Trek Armada II\odf\stations"
-----
fwwerftevo1_EN.odf
fwwerftevo2_EN.odf
fwwerftevo3_EN.odf
INFORMATION: Ignore the files:
fwwerftevo1.odf
fwwerftevo2.odf
fwwerftevo3.odf
BUT rename the files:
fwwerftevo1_EN.odf
fwwerftevo2_EN.odf
fwwerftevo3_EN.odf
to:
fwwerftevo1.odf
fwwerftevo2.odf
fwwerftevo3.odf
in your Armada directory to "...\Activision\Star Trek Armada II\odf\special_weapons"
-----
fwbtex.tga
fwbtex_b.tga
fwfedwerft2.tga
fwfedwerft.tga
fwfwerftwf.tga
fwfwerftwfe1.tga
fwfwerftwfe2.tga
fwfwerftwfe3.tga
fwgbevo1.tga
fwgbevo2.tga
fwgbevo3.tga
fwgbfedwerft.tga
in your Armada directory to "...\Activision\Star Trek Armada II\Textures\RGB"
-----
fwfwerft.bmp
fwfwerfte1.bmp
fwfwerfte2.bmp
fwfwerfte3.bmp
in your Armada directory to "...\Activision\Star Trek Armada II\bitmaps\AdmiralsLog\ShipImages"
==========
2. Choose a construction ship, which should build the first station.
The Stock construction ship of the federation is fconst.odf. You can find it here:
"...\Activision\Star Trek Armada II\odf\ships"
-Open fconst.odf with your Windows Texteditor (Notepad) or an other Programm like this.
Look for the text:
buildItem10 = "forbital"
buildItem11 = "ftrading"
buildItem12 = "fupgrade"
-Write under the text: buildItem13 = "fwfwerft"
-Attention: If you have already an entry with buildItem13,
you have to choose an other construction ship because
construction ships can only build 14 stations.
-Save the file and close it.
==========
3.-Choose the directory: "...\Activision\Star Trek Armada II\techtree".
Open the file "fulltech.tt" with the Windows Texteditor and search "fbattle.odf 0".
Write under this entry:
fwfwerft.odf 0
fwfwerfte1.odf 0
fwfwerfte2.odf 0
fwfwerfte3.odf 0
fwwerftevo1.odf 0
fwwerftevo2.odf 0
fwwerftevo3.odf 0
-Save the file and close it.
-Do not change the directory but open the file "tech1.tt" with the Texteditor.
Search following Entry:
fedpod24.odf 1 fedpod14.odf // research pod (engine upgrade level 3)
fedpod25.odf 1 fedpod15.odf // research pod (life support upgrade level 3)
-Write under this entry:
fwfwerft.odf 0
fwfwerfte1.odf 0
fwfwerfte2.odf 0
fwfwerfte3.odf 0
-Search in the same file the entry:
ggalintegrator.odf 0 // galaxy class integration
ggalseparator.odf 0 // galaxy class separation
-Write under this entry:
fwwerftevo1.odf 0
fwwerftevo2.odf 0
fwwerftevo3.odf 0
-Save the file and close it.
==========
4.--Choose the directory: "...\Activision\Star Trek Armada II\Sprites".
open the file "gui_global.spr" with the Windows Texteditor.
Look for the entry:
@reference=64
b_fmining gbfmining 0 0 64 64
b_fsensor gbfsensor 0 0 64 64
-Write under this entry:
b_fwfwerft fwgbfedwerft 0 0 64 64
-Search in the same file the entry:
@tmaterial=interface
b_hremod hremod00 0 0 64 64
b_hoverrid hcompovr00 0 0 64 64
-Write under this entry:
b_fwwerftevo1 fwgbevo1 0 0 64 64
b_fwwerftevo2 fwgbevo2 0 0 64 64
b_fwwerftevo3 fwgbevo3 0 0 64 64
-Search in the same file the entry:
fupgradew1 fedwireframe07 0 192 48 48
fupgradew2 fedwireframe07 48 192 48 48
fupgradew3 fedwireframe07 96 192 48 48
fupgradew4 fedwireframe07 144 192 48 48
fupgradew5 fedwireframe07 192 192 48 48
-Write under this entry:
fwfwerftw1 fwfwerftwf 160 0 80 80
fwfwerftw2 fwfwerftwf 0 80 80 80
fwfwerftw3 fwfwerftwf 80 80 80 80
fwfwerftw4 fwfwerftwf 80 0 80 80
fwfwerftw5 fwfwerftwf 0 0 80 80
fwfwerfte1w1 fwfwerftwfe1 160 0 80 80
fwfwerfte1w2 fwfwerftwfe1 0 80 80 80
fwfwerfte1w3 fwfwerftwfe1 80 80 80 80
fwfwerfte1w4 fwfwerftwfe1 80 0 80 80
fwfwerfte1w5 fwfwerftwfe1 0 0 80 80
fwfwerfte2w1 fwfwerftwfe2 160 0 80 80
fwfwerfte2w2 fwfwerftwfe2 0 80 80 80
fwfwerfte2w3 fwfwerftwfe2 80 80 80 80
fwfwerfte2w4 fwfwerftwfe2 80 0 80 80
fwfwerfte2w5 fwfwerftwfe2 0 0 80 80
fwfwerfte3w1 fwfwerftwfe3 160 0 80 80
fwfwerfte3w2 fwfwerftwfe3 0 80 80 80
fwfwerfte3w3 fwfwerftwfe3 80 80 80 80
fwfwerfte3w4 fwfwerftwfe3 80 0 80 80
fwfwerfte3w5 fwfwerftwfe3 0 0 80 80
-Save the file and close it.
==========
Done
Model-Information:
Polys: 460
Polys Upgrade 1: 1040
Polys Upgrade 2: 1394
Polys Upgrade 3: 1854
High resolution textures: yes
3D-Borgtexture: yes
Wireframe: yes
Buildbutton: yes
ShipImage: yes
SOD by me: yes
adapted ODF: yes
Special-Weapons by me: Upgrades with buttons
Model has a real example: no
Lightmaps: yes
Tips__________________________________________
With the Freeware Programm AssimView
http://assimsoft.com/membersonly/index.php?page=downloads&type=entry&id=3&root=1
is it possible to open the SODs to look for the harpoints.
Contact__________________
Questions to: fahres@gmx.net
ICQ: 148686453
Legal_______________________________________________
This file is in no way connected to, or affiliated with Activision,
its employees, representatives, consortiums, or other persons or
companies associated with it. Therefore, the creators of this file,
Activision, and it's subsidiares take no responsibilty for harm this
file may do to your computer. Also, don't use others' models in mods
and or releases with out the authors permission.
Have fun with this yard!
FahreS @ -=WiCKeD=-HARKER
Version | Author | FahreS @ -=WiCKeD=-HARKER | Website | ||
Downloads | 2,048 | Size | 1.63 MB | Created | 2006-12-04 |