Borg station pack
This folder contains the borg stations.
Some stations I recreated, of others I edited the mesh.
All stations have new textures.
Important Note:
Make a backup of your existing files, because files in this folder will overwrite stock files!
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Credits:
As allways, thanks to Wrath of Achilles for his Texture Tutorial and Major A Payne for his SodTutorial.
All meshes, textures, etc are by me.
The ODF files are edited stock files.
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+++++++++++++++++
Please note:
I cannot be hold responsible for any damage or problems otherwise regarding this model.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+++++++++++++++++
You may use this ship in your mod, just give credit where its due.
THIS MATERIAL IS NOT MADE OR SUPPORTED BY ACTIVISION.
Thank you for downloading.
This folder contains the borg stations.
Some stations I recreated, of others I edited the mesh.
All stations have new textures.
Important Note:
Make a backup of your existing files, because files in this folder will overwrite stock files!
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Credits:
As allways, thanks to Wrath of Achilles for his Texture Tutorial and Major A Payne for his SodTutorial.
All meshes, textures, etc are by me.
The ODF files are edited stock files.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Please note:
I cannot be hold responsible for any damage or problems otherwise regarding this model.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
You may use this ship in your mod, just give credit where its due.
THIS MATERIAL IS NOT MADE OR SUPPORTED BY ACTIVISION.
Thank you for downloading.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Installation instructions
Open the SOD folder -->
Put the sod files into the sod folder of Armada II. When prompted to overwrite, click 'yes'.
( I include the MS3D files for those who are interested.)
Open the ODF folder -->
Put the odf file into the odf ship folder of Armada II. When prompted to overwrite, click 'yes'.
Open the Texturefolder -->
put the tga into the texture RGB folder of Armada II. When prompted to overwrite, click 'yes'.
Open the Bitmaps folder -->
Open the Bitmaps folder of Armada II --> open Admiralslog --> open ShipImages and put the images there. When prompted to overwrite, click 'yes'.
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Open Sprites --> open gui_global
find the lines:
# Borg wireframes
@reference=256
delete the following lines:
bbasew1 borgwireframe04 0 48 48 48
bbasew2 borgwireframe04 48 48 48 48
bbasew3 borgwireframe04 96 48 48 48
bbasew4 borgwireframe04 144 48 48 48
bbasew5 borgwireframe04 192 48 48 48
bminingw1 borgwireframe04 0 96 48 48
bminingw2 borgwireframe04 48 96 48 48
bminingw3 borgwireframe04 96 96 48 48
bminingw4 borgwireframe04 144 96 48 48
bminingw5 borgwireframe04 192 96 48 48
byardw1 borgwireframe04 0 144 48 48
byardw2 borgwireframe04 48 144 48 48
byardw3 borgwireframe04 96 144 48 48
byardw4 borgwireframe04 144 144 48 48
byardw5 borgwireframe04 192 144 48 48
byard2w1 borgwireframe04 0 192 48 48
byard2w2 borgwireframe04 48 192 48 48
byard2w3 borgwireframe04 96 192 48 48
byard2w4 borgwireframe04 144 192 48 48
byard2w5 borgwireframe04 192 192 48 48
bsensorw1 borgwireframe05 0 0 48 48
bsensorw2 borgwireframe05 48 0 48 48
bsensorw3 borgwireframe05 96 0 48 48
bsensorw4 borgwireframe05 144 0 48 48
bsensorw5 borgwireframe05 192 0 48 48
bturretw1 borgwireframe05 0 48 48 48
bturretw2 borgwireframe05 48 48 48 48
bturretw3 borgwireframe05 96 48 48 48
bturretw4 borgwireframe05 144 48 48 48
bturretw5 borgwireframe05 192 48 48 48
bturret2w1 borgwireframe05 0 96 48 48
bturret2w2 borgwireframe05 48 96 48 48
bturret2w3 borgwireframe05 96 96 48 48
bturret2w4 borgwireframe05 144 96 48 48
bturret2w5 borgwireframe05 192 96 48 48
bsuperblw1 borgwireframe05 0 144 48 48
bsuperblw2 borgwireframe05 48 144 48 48
bsuperblw3 borgwireframe05 96 144 48 48
bsuperblw4 borgwireframe05 144 144 48 48
bsuperblw5 borgwireframe05 192 144 48 48
brecyclew1 borgwireframe05 0 192 48 48
brecyclew2 borgwireframe05 48 192 48 48
brecyclew3 borgwireframe05 96 192 48 48
brecyclew4 borgwireframe05 144 192 48 48
brecyclew5 borgwireframe05 192 192 48 48
bportalw1 borgwireframe06 0 0 48 48
bportalw2 borgwireframe06 48 0 48 48
bportalw3 borgwireframe06 96 0 48 48
bportalw4 borgwireframe06 144 0 48 48
bportalw5 borgwireframe06 192 0 48 48
bresearw1 borgwireframe06 0 96 48 48
bresearw2 borgwireframe06 48 96 48 48
bresearw3 borgwireframe06 96 96 48 48
bresearw4 borgwireframe06 144 96 48 48
bresearw5 borgwireframe06 192 96 48 48
bresear2w1 borgwireframe06 0 144 48 48
bresear2w2 borgwireframe06 48 144 48 48
bresear2w3 borgwireframe06 96 144 48 48
bresear2w4 borgwireframe06 144 144 48 48
bresear2w5 borgwireframe06 192 144 48 48
bupgradew1 borgwireframe06 0 192 48 48
bupgradew2 borgwireframe06 48 192 48 48
bupgradew3 borgwireframe06 96 192 48 48
bupgradew4 borgwireframe06 144 192 48 48
bupgradew5 borgwireframe06 192 192 48 48
btechassw1 borgwireframe07 0 0 48 48
btechassw2 borgwireframe07 48 0 48 48
btechassw3 borgwireframe07 96 0 48 48
btechassw4 borgwireframe07 144 0 48 48
btechassw5 borgwireframe07 192 0 48 48
next:
find the lines:
# Borg wireframes
@reference=128 (if not present, just add the reference)
add below that list:
bbasew1 wfbbase 0 0 128 128
byardw1 wfbyard 0 0 128 128
byard2w1 wfbyard2 0 0 128 128
bminingw1 wfbmining 0 0 128 128
bsensorw1 wfbsensor 0 0 128 128
bturretw1 wfbturret 0 0 128 128
bturret2w1 wfbturret2 0 0 128 128
bsuperblw1 wfbsuperbl 0 0 128 128
brecyclew1 wfbsuperbl 0 0 128 128
bportalw1 wfbportal 0 0 128 128
bresearw1 wfbresear 0 0 128 128
bresear2w1 wfbresear2 0 0 128 128
bupgradew1 wfbupgrade 0 0 128 128
btechassw1 wfbtechass 0 0 128 128
********************************************************************
That should do it.
Version | Author | Aad Moerman | Website | ||
Downloads | 977 | Size | 24.01 MB | Created | 2011-12-27 |
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