Rebel Alliance-X-wing starfighter Rebel Alliance-X-wing starfighter

(8 votes)
Challenger, 2002-06-27

A great looking addition to armada2. This mod was very nicely done and preforms good in the game. I only wish the build botton ect was there


Mod name: Incom T-65A X-wing starfighter
Version: 1.0A2 - A2 only
Author: Challenger (Challenger0111@gmx.at)

Model information
Hardpoints: 15 (01-04 laser cannons, 05,06 proton torpedo launchers)
Polygoncount: 822
team color: no
Texture maps: 2
Light map: no
Bump map: no
Borg nodes: no
venting Plasma: yes
venting Steam: yes

Wireframe: no
Build button: no
odf file: no
techtree: no
weapons: no
SOD: yes

Worktime: 45 minutes model, 2 hours textures
SOD into the Sod Directory
TGA into the Textures\Rgb directory

the rest is basic modding.
Installation:


Credits:
Challenger the whole mesh as well as a few texture parts
rest of the texture consists of renders from
Harry Changs, Matt Waltons, Jose Gonzales Parejas and Matt Allens cooperative
done X-wing mesh from http://www.theforce.net/scifi3d
Full credit goes to them for the texture

Legal Mumbo jumbo:
THIS MATERIAL IST NOT MADE OR SUPPORTED BY ACTIVISION
You may use this model and textures in your mod, but if you publically release
this mod I request you add the credits in this readme to your readme file.

Version    Author  Challenger  Website   
Downloads  1,480  Size  223.13 KB  Created  2002-06-27 

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Comments  

#1 Guest 2003-03-13 18:13
Yay! Not star wars vs star trek, star wars & star trek :D !
#2 Guest 2004-01-03 22:45
i can't get it to work(V1.1) it won't show up in the game heres what i do:


Installation:

put the xwing.SOD and protorp.SOD files into the A2 Sod directory

put any tga file into the A2 TexturesRbg directory

put the rlaser2.wav and torp.wav files into the A2 Soundseffects directory


the odfs go as as follows:

xwing.odf, xwingo.odf into the odfships directory

xwing_phys.odf into the odfother folder

xlaser.odf and xlasero.odf into the odfweaponspulse directory.

torp.odf, torpo.odf, torp2.odf, torp2o.odf into the odfweaponsphotons directory


now some editing:

open up any shipyard odf (found in odfstations) you desire and put there the following line


buildItemX = "xwing"


where X is the next free number in that shipyard file.


now open up the techtree folder and open the tech1.tt file.

add there anywhere the line


xwing.odf 0


you will be instantly be able to build the xwing starfighter. of course, you can have prerequisites

for it, by putting a number different from zero and thereafter the needed odf files.


now, for build button, wireframe and weapon:

get into the sprites folder and open up the gui_global.spr


look for a line @reference=64 in the build buttons section and add the following line there:


xwing (tab) gbrxwing (tab) 0 (tab) 0 (tab) 64 (tab) 64


scroll further down until you find the wireframes section. there add the following lines:


xwingw1 xwing_wire 0 0 48 48

xwingw2 xwing_wire 48 0 48 48

xwingw3 xwing_wire 96 0 48 48

xwingw4 xwing_wire 144 0 48 48

xwingw5 xwing_wire 192 0 48 48


now save the file and open the weapon.spr

search for the entry


pphaser wpulse 0 0 128 32


add after this the line

rlaser rlaser 0 0 128 32


now you should have the X-wing properly installed. For uninstallation, simply

undo the steps above :-)
#3 jetman123 2004-12-31 18:17
I read the post of the above person and tried to follow the steps, but i have no ODF files in the .zip! I created one myself from the repair ship odf, (using other ship's weapons) but I don't know how to make the xwing_phys.odf. And I would also like to know where you got that information, as the readme i have lists NO installation procedure like that.


Help! I wanna use this badly!

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