Ravager Ravager

(3 votes)
Admiral_Icehawk, 2006-12-04

This is a Star Wars ship, that has been credted to be built by the Federation. Though it is in the Star Wars category, she is made to fit in with the Federation in-game (though that is moddable).

- SSA


WHATS IS THE RAVAGER
The Ravager is a ship featured in the game Star Wars Knights Of The Old Republic 2 The Sith Lords. It features as the flagship
of Darth Nihilus an evil Sith Lord and one of the main antagonists of the game. In this mod I have included both a damaged and
undamaged version of the Ravager. For more info on the Ravager visit:
http://starwars.wikia.com/wiki/Ravager


CREDITS
Model = Admiral_Icehawk
Ship ODF = Admiral_Icehawk
Combat Physics ODF = St vs. SW Team
Weapons ODF = St vs. SW Team
Ship Physics ODF = Admiral_Icehawk
Textures = Created By Psionic3d.co.uk Converted For Armada 2 by ColdDarkParanoia moddified for the Ravager by Admiral_Icehawk
Weapons Sounds = St vs. SW Team
Nihlus Sounds = Admiral_Icehawk, recorded from KOTOR 2
Sprites = St vs. SW Team
Wireframe = Admiral_Icehawk
Build Button = Admiral_Icehawk


INSTALLATION

1. Copy the folders into the Armada 2 folder

2. Open your gui_global.spr in the misc folder and scroll down to where is says

# Federation buildbuttons
@reference=64

copy this line right below the @reference=64 line

b_sithravager gbsithravager 0 0 64 64

3. Then go to # Federation reference wireframes under the lines
@reference=128
@tmaterial=interface

now add

sithravagerw1 wfsithravager 0 0 128 128
sithravagerdamw1 wfsithravager 0 0 128 128

4. Open tech1.tt and tech1.tt in the techtrees folder and add to each file

sithravager.odf 0

5. Next open a shipyard file and add

buildItemX = "sithravager"
where X is the next available number

6. Open the Weapon file in Sprites folder under
@reference=128
@tmaterial=additive:

add

# Rebel Laser
rlaser wlaser 0 0 128 32

7. If you would like the damaged Ravager that Nihlus used as a heroship in instant action games, go in ODF, then others
then open the file fed.odf. Under the lines
// the things you get when you ask for standard default units (instead of the map units)
standardUnits1 = "fconst.odf" // construction ship
standardUnits2 = "fconst.odf" // construction ship
standardUnits3 = "fbase.odf" // starbase
standardUnits4 = "fscout.odf" // starbase
add
standardUnits5 = "sithravagerdam.odf" // starbase

8. Add these lines to Event.dat below all the other lines to get the Nihilus sounds

#################################################################################
# Nihilus SOUNDS

NihilusAcknowledge{
Table
Sound <borg> "gvobor31.wav"
Sound <klingon> "gvokbs01.wav"
Sound <romulan> "gvorbs01.wav"
Sound <cardassian> "carbat_ackn1_att4_move4.wav"
Sound <species8472> "spe_ackn.wav"
Sound <federation> "Nihilus_select1.wav"
Sound <federation> "Nihilus_select2.wav"

}

NihilusSelect{
Table
Sound <borg> "gvobor17.wav"
Sound <borg> "gvobor63.wav"
Sound <borg> "gvobor18.wav"
Sound <klingon> "gvokbs16.wav"
Sound <klingon> "gvokbs18.wav"
Sound <romulan> "gvorbs17.wav"
Sound <romulan> "gvorbs18.wav"
Sound <cardassian> "carbat_sel1_att5_move5.wav"
Sound <cardassian> "carbat_sel2_att6_move6.wav"
Sound <cardassian> "carbat_select3.wav"
Sound <species8472> "spe_sel_1.wav"
Sound <species8472> "spe_sel_2.wav"
Sound <species8472> "spe_sel_3.wav"
Sound <federation> "Nihilus_select1.wav"
Sound <federation> "Nihilus_select2.wav"

}

NihilusAttack{
Table
Sound <borg> "gvobor10.wav"
Sound <borg> "gvobor45.wav"
Sound <borg> "gvobor08.wav"
Sound <klingon> "gvokbs06.wav"
Sound <klingon> "gvokbs07.wav"
Sound <klingon> "gvokbs08.wav"
Sound <romulan> "gvorbs06.wav"
Sound <romulan> "gvorbs07.wav"
Sound <romulan> "gvorbs08.wav"
Sound <borg> "gvobor31.wav"
Sound <klingon> "gvokbs01.wav"
Sound <romulan> "gvorbs01.wav"
Sound <borg> "gvobor63.wav"
Sound <borg> "gvobor18.wav"
Sound <klingon> "gvokbs17.wav"
Sound <klingon> "gvokbs18.wav"
Sound <romulan> "gvorbs17.wav"
Sound <cardassian> "carbat_attack1.wav"
Sound <cardassian> "carbat_attack2.wav"
Sound <cardassian> "carbat_attack3.wav"
Sound <cardassian> "carbat_ackn1_att4_move4.wav"
Sound <cardassian> "carbat_sel1_att5_move5.wav"
Sound <cardassian> "carbat_sel2_att6_move6.wav"
Sound <species8472> "spe_att_1.wav"
Sound <species8472> "spe_att_2.wav"
Sound <species8472> "spe_att_3.wav"
Sound <species8472> "spe_att_4.wav"
Sound <species8472> "spe_att_5.wav"
Sound <species8472> "spe_att_6.wav"
Sound <species8472> "spe_att_7.wav"
Sound <federation> "Nihilus_attack1.wav"
Sound <federation> "Nihilus_attack2.wav"
Sound <federation> "Nihilus_attack3.wav"

}


NihilusStop{
Table
Sound <borg> "gvobor21.wav"
Sound <klingon> "gvokbs21.wav"
Sound <romulan> "gvorbs21.wav"
Sound <cardassian> "cardes_stop1.wav"
Sound <species8472> "spe_stop_1.wav"
Sound <federation> "Nihilus_stop1.wav"
}

NihilusMove{
Table
Sound <borg> "gvobor11.wav"
Sound <borg> "gvobor12.wav"
Sound <borg> "gvobor13.wav"
Sound <borg> "gvobor14.wav"
Sound <klingon> "gvokbs11.wav"
Sound <klingon> "gvokbs12.wav"
Sound <klingon> "gvokbs13.wav"
Sound <romulan> "gvorbs11.wav"
Sound <romulan> "gvorbs12.wav"
Sound <romulan> "gvorbs13.wav"
Sound <borg> "gvobor31.wav"
Sound <klingon> "gvokbs01.wav"
Sound <romulan> "gvorbs01.wav"
Sound <borg> "gvobor63.wav"
Sound <borg> "gvobor18.wav"
Sound <klingon> "gvokbs17.wav"
Sound <klingon> "gvokbs18.wav"
Sound <romulan> "gvorbs17.wav"
Sound <cardassian> "carbat_move1.wav"
Sound <cardassian> "carbat_move2.wav"
Sound <cardassian> "carbat_move3.wav"
Sound <cardassian> "carbat_ackn1_att4_move4.wav"
Sound <cardassian> "carbat_sel1_att5_move5.wav"
Sound <cardassian> "carbat_sel2_att6_move6.wav"
Sound <species8472> "spe_move_1.wav"
Sound <species8472> "spe_move_2.wav"
Sound <species8472> "spe_move_3.wav"
Sound <species8472> "spe_move_4.wav"
Sound <species8472> "spe_move_5.wav"
Sound <species8472> "spe_move_6.wav"
Sound <federation> "Nihilus_move1.wav"
Sound <federation> "Nihilus_move2.wav"
Sound <federation> "Nihilus_move3.wav"

}

NihilusRepair{
Table
Sound <borg> "gvobor26.wav"
Sound <klingon> "gvokbs26.wav"
Sound <romulan> "gvorbs26.wav"
Sound <cardassian> "carbat_repairs1.wav"
Sound <species8472> "spe_repairs_1.wav"
Sound <federation> "Nihilus_repair1.wav"
Sound <federation> "Nihilus_repair2.wav"
}

9. Once All This Is Done Enjoy Your Ravager and It's Dark Master

LEGALITIES

THIS SHIP IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION OR PARAMOUNT PICTURES.
THE RAVAGER WAS CREATED BY LUCASARTS, OBSIDION ENTERTAINMENT
KOTOR, KOTOR II, DARTH NIHILUS RAVAGER ARE ALL TRADEMARKS OF LUCASARTS, OBSIDEON, BIOWARE

You may redistribute this ship mod or include it in your mod as long as you include
the credits above in your readme. Feel free to alter the odfs, textures and model if
you feel they look out of place in your game.

CONTACT INFO

Email = admiral_icehawkAThotmailDOTcom

or just place your comments in the comments section, remember this is my first mod but criticism is welcome.

Version    Author  Admiral_Icehawk  Website   
Downloads  1,208  Size  1.61 MB  Created  2006-12-04 

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Comments  

#1 Admiral_Icehawk 2006-12-04 04:54
For those of you Interested those Sith Interdictors, they are my V1s I'm not going to bother posting them since I've almost completed V2s which feature big improvements both in model texture and odf.


Note what it said in the readme about it been my first mod is not true, I accideny left that in since it was addapted from my first readme, and forget to change that, It's really my third mod
#2 Spectre 2006-12-04 11:13
Heres a question, why have u got a Stargate Logo in your Cinematic view? :-)
#3 Admiral_Icehawk 2006-12-04 18:03
It's because I was using my Stargate team at the time I took the screenshots, and for my stargate team I use Darkpaw_AAO's Ancient(stargate) H.U.D. The Stargate logo however was something I added myself: You can find the H.U.D. at.
armada2.filefront.com/file/Ancients_GUI;61587
#4 Admiral_Icehawk 2007-02-19 04:05
This ship along with many others will be featured in the KOTOR minimod.
forums.filefront.com/showthread.php?p=3540047#post3540047

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