Ravager
This is a Star Wars ship, that has been credted to be built by the Federation. Though it is in the Star Wars category, she is made to fit in with the Federation in-game (though that is moddable).
- SSA
WHATS IS THE RAVAGER
The Ravager is a ship featured in the game Star Wars Knights Of The Old Republic 2 The Sith Lords. It features as the flagship
of Darth Nihilus an evil Sith Lord and one of the main antagonists of the game. In this mod I have included both a damaged and
undamaged version of the Ravager. For more info on the Ravager visit:
http://starwars.wikia.com/wiki/Ravager
CREDITS
Model = Admiral_Icehawk
Ship ODF = Admiral_Icehawk
Combat Physics ODF = St vs. SW Team
Weapons ODF = St vs. SW Team
Ship Physics ODF = Admiral_Icehawk
Textures = Created By Psionic3d.co.uk Converted For Armada 2 by ColdDarkParanoia moddified for the Ravager by Admiral_Icehawk
Weapons Sounds = St vs. SW Team
Nihlus Sounds = Admiral_Icehawk, recorded from KOTOR 2
Sprites = St vs. SW Team
Wireframe = Admiral_Icehawk
Build Button = Admiral_Icehawk
INSTALLATION
1. Copy the folders into the Armada 2 folder
2. Open your gui_global.spr in the misc folder and scroll down to where is says
# Federation buildbuttons
@reference=64
copy this line right below the @reference=64 line
b_sithravager gbsithravager 0 0 64 64
3. Then go to # Federation reference wireframes under the lines
@reference=128
@tmaterial=interface
now add
sithravagerw1 wfsithravager 0 0 128 128
sithravagerdamw1 wfsithravager 0 0 128 128
4. Open tech1.tt and tech1.tt in the techtrees folder and add to each file
sithravager.odf 0
5. Next open a shipyard file and add
buildItemX = "sithravager"
where X is the next available number
6. Open the Weapon file in Sprites folder under
@reference=128
@tmaterial=additive:
add
# Rebel Laser
rlaser wlaser 0 0 128 32
7. If you would like the damaged Ravager that Nihlus used as a heroship in instant action games, go in ODF, then others
then open the file fed.odf. Under the lines
// the things you get when you ask for standard default units (instead of the map units)
standardUnits1 = "fconst.odf" // construction ship
standardUnits2 = "fconst.odf" // construction ship
standardUnits3 = "fbase.odf" // starbase
standardUnits4 = "fscout.odf" // starbase
add
standardUnits5 = "sithravagerdam.odf" // starbase
8. Add these lines to Event.dat below all the other lines to get the Nihilus sounds
#################################################################################
# Nihilus SOUNDS
NihilusAcknowledge{
Table
Sound <borg> "gvobor31.wav"
Sound <klingon> "gvokbs01.wav"
Sound <romulan> "gvorbs01.wav"
Sound <cardassian> "carbat_ackn1_att4_move4.wav"
Sound <species8472> "spe_ackn.wav"
Sound <federation> "Nihilus_select1.wav"
Sound <federation> "Nihilus_select2.wav"
}
NihilusSelect{
Table
Sound <borg> "gvobor17.wav"
Sound <borg> "gvobor63.wav"
Sound <borg> "gvobor18.wav"
Sound <klingon> "gvokbs16.wav"
Sound <klingon> "gvokbs18.wav"
Sound <romulan> "gvorbs17.wav"
Sound <romulan> "gvorbs18.wav"
Sound <cardassian> "carbat_sel1_att5_move5.wav"
Sound <cardassian> "carbat_sel2_att6_move6.wav"
Sound <cardassian> "carbat_select3.wav"
Sound <species8472> "spe_sel_1.wav"
Sound <species8472> "spe_sel_2.wav"
Sound <species8472> "spe_sel_3.wav"
Sound <federation> "Nihilus_select1.wav"
Sound <federation> "Nihilus_select2.wav"
}
NihilusAttack{
Table
Sound <borg> "gvobor10.wav"
Sound <borg> "gvobor45.wav"
Sound <borg> "gvobor08.wav"
Sound <klingon> "gvokbs06.wav"
Sound <klingon> "gvokbs07.wav"
Sound <klingon> "gvokbs08.wav"
Sound <romulan> "gvorbs06.wav"
Sound <romulan> "gvorbs07.wav"
Sound <romulan> "gvorbs08.wav"
Sound <borg> "gvobor31.wav"
Sound <klingon> "gvokbs01.wav"
Sound <romulan> "gvorbs01.wav"
Sound <borg> "gvobor63.wav"
Sound <borg> "gvobor18.wav"
Sound <klingon> "gvokbs17.wav"
Sound <klingon> "gvokbs18.wav"
Sound <romulan> "gvorbs17.wav"
Sound <cardassian> "carbat_attack1.wav"
Sound <cardassian> "carbat_attack2.wav"
Sound <cardassian> "carbat_attack3.wav"
Sound <cardassian> "carbat_ackn1_att4_move4.wav"
Sound <cardassian> "carbat_sel1_att5_move5.wav"
Sound <cardassian> "carbat_sel2_att6_move6.wav"
Sound <species8472> "spe_att_1.wav"
Sound <species8472> "spe_att_2.wav"
Sound <species8472> "spe_att_3.wav"
Sound <species8472> "spe_att_4.wav"
Sound <species8472> "spe_att_5.wav"
Sound <species8472> "spe_att_6.wav"
Sound <species8472> "spe_att_7.wav"
Sound <federation> "Nihilus_attack1.wav"
Sound <federation> "Nihilus_attack2.wav"
Sound <federation> "Nihilus_attack3.wav"
}
NihilusStop{
Table
Sound <borg> "gvobor21.wav"
Sound <klingon> "gvokbs21.wav"
Sound <romulan> "gvorbs21.wav"
Sound <cardassian> "cardes_stop1.wav"
Sound <species8472> "spe_stop_1.wav"
Sound <federation> "Nihilus_stop1.wav"
}
NihilusMove{
Table
Sound <borg> "gvobor11.wav"
Sound <borg> "gvobor12.wav"
Sound <borg> "gvobor13.wav"
Sound <borg> "gvobor14.wav"
Sound <klingon> "gvokbs11.wav"
Sound <klingon> "gvokbs12.wav"
Sound <klingon> "gvokbs13.wav"
Sound <romulan> "gvorbs11.wav"
Sound <romulan> "gvorbs12.wav"
Sound <romulan> "gvorbs13.wav"
Sound <borg> "gvobor31.wav"
Sound <klingon> "gvokbs01.wav"
Sound <romulan> "gvorbs01.wav"
Sound <borg> "gvobor63.wav"
Sound <borg> "gvobor18.wav"
Sound <klingon> "gvokbs17.wav"
Sound <klingon> "gvokbs18.wav"
Sound <romulan> "gvorbs17.wav"
Sound <cardassian> "carbat_move1.wav"
Sound <cardassian> "carbat_move2.wav"
Sound <cardassian> "carbat_move3.wav"
Sound <cardassian> "carbat_ackn1_att4_move4.wav"
Sound <cardassian> "carbat_sel1_att5_move5.wav"
Sound <cardassian> "carbat_sel2_att6_move6.wav"
Sound <species8472> "spe_move_1.wav"
Sound <species8472> "spe_move_2.wav"
Sound <species8472> "spe_move_3.wav"
Sound <species8472> "spe_move_4.wav"
Sound <species8472> "spe_move_5.wav"
Sound <species8472> "spe_move_6.wav"
Sound <federation> "Nihilus_move1.wav"
Sound <federation> "Nihilus_move2.wav"
Sound <federation> "Nihilus_move3.wav"
}
NihilusRepair{
Table
Sound <borg> "gvobor26.wav"
Sound <klingon> "gvokbs26.wav"
Sound <romulan> "gvorbs26.wav"
Sound <cardassian> "carbat_repairs1.wav"
Sound <species8472> "spe_repairs_1.wav"
Sound <federation> "Nihilus_repair1.wav"
Sound <federation> "Nihilus_repair2.wav"
}
9. Once All This Is Done Enjoy Your Ravager and It's Dark Master
LEGALITIES
THIS SHIP IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION OR PARAMOUNT PICTURES.
THE RAVAGER WAS CREATED BY LUCASARTS, OBSIDION ENTERTAINMENT
KOTOR, KOTOR II, DARTH NIHILUS RAVAGER ARE ALL TRADEMARKS OF LUCASARTS, OBSIDEON, BIOWARE
You may redistribute this ship mod or include it in your mod as long as you include
the credits above in your readme. Feel free to alter the odfs, textures and model if
you feel they look out of place in your game.
CONTACT INFO
Email = admiral_icehawkAThotmailDOTcom
or just place your comments in the comments section, remember this is my first mod but criticism is welcome.
Version | Author | Admiral_Icehawk | Website | ||
Downloads | 1,208 | Size | 1.61 MB | Created | 2006-12-04 |
Comments
Note what it said in the readme about it been my first mod is not true, I accideny left that in since it was addapted from my first readme, and forget to change that, It's really my third mod
armada2.filefront.com/file/Ancients_GUI;61587
forums.filefront.com/showthread.php?p=3540047#post3540047