Romulan Shrike Class
And the next one is...
Rdestroy2/Shrike class.
This is my version of the Romulan destroyer. As this my way of reworking the stock models, I stayed close to the original ship,
while giving more attention to details.
Important Note:
Make a backup of your existing files, because files in this folder will overwrite the stock files!
And the next one is...
Rdestroy2/Shrike class.
This is my version of the Romulan destroyer. As this my way of reworking the stock models, I stayed close to the original ship,
while giving more attention to details.
Important Note:
Make a backup of your existing files, because files in this folder will overwrite the stock files!
**************************************************************************************
Credits:
As allways, thanks to Wrath of Achilles for his Texture Tutorial and Major A Payne for his SodTutorial.
All meshes, textures, etc are by me.
Please note:
I cannot be hold responsible for any damage or problems otherwise regarding this model.
You may use this ship in your mod, just give credit where its do.
Thank you for downloading.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Installation instructions
Copy and paste the sod files into the sod folder of Armada II. When prompted to overwrite, click 'yes'.
Copy and paste the ODF files into the ODF ship folder.When prompted to overwrite, click 'yes'.
Copy and paste the tga files into the texture RGB folder of Armada II. When prompted to overwrite, click 'yes'.
Copy the image
Open Armada II Bitmapsfolder --> open Admiralslog --> open ShipImages and paste the image there. When prompted to overwrite, click 'yes'.
( I include the MS3D files for those who are interested.)
****************************************
Open Sprites --> open gui_global
find the lines:
# Romulan Wireframes
@reference=256
delete the following lines:
rdestroyw1 romwireframe02 0 0 48 48
rdestroyw2 romwireframe02 48 0 48 48
rdestroyw3 romwireframe02 96 0 48 48
rdestroyw4 romwireframe02 144 0 48 48
rdestroyw5 romwireframe02 192 0 48 48
then find:
# Romulan Wireframes
@reference=128 (if not present, just add the reference)
add below that list:
Rdestroy2w1 wfrdestroy 0 0 128 128
********************************************************************
That's it!
Version | Author | Aad Moerman | Website | ||
Downloads | 738 | Size | 1.81 MB | Created | 2010-04-24 |
Comments