Teaser Klingon ENT Ship Pack
Quote:
I always liked the Klingon ships from "Enterprise" and just needed to have them for my Armada II install. I kept on looking on BC files and SFC III but none of those seemed to have the proper proportions, so since summer '08 I've been working (always with huge breaks) on 5 models on my own. Unfortunately when I tried to do the textures (with gimp) I didn't really get it to work, so here are now 5 ships with proper coloring but without textures.
The good thing is they come with their own weapons!
I hope that excuses me until I can release a complete pack with all textures, build buttons, wireframes and stuff.
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#Teaser Pack Klingon Starships Enterprise Era 0.1#
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Hi and thanks for downloading, in here are 5 vessels shaped after Klingon ships from ENT ready to play!
I am really sorry I publish this mod unfinished, yet I hope to catch someone's attention
to help me with the missing textures!
But I must warn those who attempt to do so ^^ : I'm picky and focused on details (and that's
because I don't like any of those that are around at filefront A2 or BC),
so I will give some sources to refer to.
- Doug Drexler's page: http://drexfiles.wordpress.com/2009/06/17/ent-klingon-bird-of-prey/
http://drexfiles.wordpress.com/2009/06/16/klingon-raptor/
- Ex-Astris-Scientia: http://www.ex-astris-scientia.org/schematics/klingon_ships.htm
- Memory Alpha http://memory-alpha.org/en/wiki/Klingon_starship_classes
- And me perhaps as I got the fourth season of ENT on DVD.
I'll also try another picture editing program and perhaps
can do it by my self later on, but I don't have much time and would need to find my way around.
CONTENT:
- SOD's: hardpointed and game-ready without real textures:
- Early KLingon Bird of Prey - 1772 polies
- KLingon Assault Vessel (used by Klingon Augments) - 853 polies
- "Raptor-class" Scout Ship - 1811 polies
- D-4 KLingon Battle Cruiser - 1442 polies
- D-5 Klingon Battle Cruiser - 3218 polies
plus odf's
- WEAPONS: quite accurate looking but using stock sounds so:
- tga's and
- odf's
NOT CONTENT, NOT in this mod yet:
- Wireframes
- Build Buttons
- weapon sound effects (and probably not to come)
- Admirals Pics
- Borg textures
(- maybe I'll also do the d5 Tanker and Goroth's ship in the future, btw:
I've looked very closely at those two D5 varients and not only do the differ dramatically in size,
but also some other aspects are changed like the shape of the wings and how far back the nacelles are put)
#INSTALLATION INSTRUCTIONS#///////////////////////////////////////
#ODF's#///////////////////////////////////////////////////////////
FIRST:
copy and paste all the odf's into their corresponding directories
BUT WAIT!!! I gave different ship-ODF's for English and German speaking folks!
So choose your's, perhaps you have to delete the -DEU in the names first!
SECOND:
open: kyard.odf and search for the lines: ...
//**********************************************************************
//Construction Parameters
buildItem0 = "kcolony"
buildItem1 = "kscout"
buildItem2 = "kdestroy"
buildItem3 = "kcruise1"
buildItem4 = "kcruise2"
buildItem5 = "kcruise3"
buildItem6 = "kassault"
... and add below: ...
buildItem7 = "kentrap"
buildItem8 = "kentbop"
buildItem9 = "kentfi"
buildItem10 = "kentd4"
buildItem11 = "kentd5"
... I think I don't have to explain this step to those already familiar
with this procedure, but it's here for the sake of "completeness".
(Don't even think about telling me it's not, I KNOW!!! ^^)
#Textures:#///////////////////////////////////////////////////////
FIRST:
copy and paste all of the textures into the Textures/RGB directory
SECOND:
find in sprites/weapon.spr
the lines: ...
#---------------------------
# End new weapons
#---------------------------
@reference=128
@tmaterial=additive
...they got all the torpedos here, so keep looking for
# Klingon Photon torpedo
kphoton wktorp 0 0 32 32 @anim=tex4x4
... and add: ...
# Klingon ENT Photon torpedo
kentphoton wkenttorp 0 0 32 32 @anim=tex4x4
# Klingon ENT Photon torpedo 2
kent2photon wkent2torp 0 0 32 32 @anim=tex4x4
...below. Then keep scolling down until you read:...
# Klingon Pulse phaser
kpphaser wpulse 0 32 128 32
...then paste: ...
Wkentd5pulse Wkentpulse 0 64 128 32
Wkentpulse Wkentpulse 0 0 128 32
Wkentfipulse Wkentpulse 0 32 128 32
... beneath. Now only the phaser beam is missing, so scoll down again to the line: ...
# Klingon phaser
kphaser Wklingphaser 0 0 128 32 @anim=tex1x4
... and copy-paste: ...
kentphaser Wkentphaser 0 0 128 32 @anim=tex1x4
... and you are done with the sprite editing
#Tech Trees#//////////////////////////////////////////////////////
open the directory "techtree" and add in "fulltech" and in "tech1":
kentrap.odf 0
kentbop.odf 0
kentfi.odf 0
kentd4.odf 0
kentd5.odf 0
#SOD files#///////////////////////////////////////////////////////
copy-paste als sod's
That should be it! Have fun!
Contact:
mikeinnebcity@yahoo.com
Legal Stuff:
As I don't know of any bugs in this mod I take no responsibilty for any harm that is done to
your Armada Install or your computer. I don't assume that anyone wants to incorporate this
mod in his work as it's not done yet, anyway I would like to know about it before the release.
All models and ODF's are done by me, the textures were copied from screen captures that are
posted around the internet and edited for game usage by me.
Actually I wanted to include the "special thanks to-" in the final readme, but perhaps that's not fair.
So I really want to thank Doug Drexler for putting up screenies and pictures that made pretty precise models possible,
also John Eaves for designing these ships, and most importantly FahreS, for always helping me out with answers regarding
Milkshape and telling me how to solve seemingly impossible problems!
Version | Beta - NO TEXTURES | Author | Merough | Website | |
Downloads | 779 | Size | 1.20 MB | Created | 2010-01-05 |
Comments
hope you'll get the one with textures out soon!
just please help ^^!
btw. is it possible that my username gets changed? I was Muxa (to be read in cyrillic letters even though I don't know russian) so far, but I like Merough better now, or do I have to create a new one and delete the old one?