Late 24th Century Klingon Dual Pack Late 24th Century Klingon Dual Pack

(2 votes)
Aerilon, 2011-08-13

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Description
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Kolode: Much like the K't'inga was to replace the D7, the Kolode is such to replace the drained K't'inga. Sharing the same general use as her predecessor, the Kolode is capable of switching through mission roles with ease, and as such, is a common sight throughout the Empire.

Kho'brah: Originally developed to replace the K't'inga, the Kho'brah type have since found themselves working alongside the Vor'cha. Quick, manoeuvrable, and well armed, these ships are among those used within fleets assault groups, usually being deployed within strategic sectors or strike forces.

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Star Trek: Armada II - Zero Hour
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Pack #2 of #2
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Klingon Kolode Class Battle Cruiser
Klingon Kho'brah Class Assault Cruiser
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Credits ~ Specifically for the Kolode
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Mesh and Textures credited to Aad Moreman

Build Button, Wireframe, Admirals Log and .odf credited to Ash Stephens
- Contact: ash87uk@sky.com

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Credits ~ Specifically for the Kho'brah
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Original Concept Design is credited via Feyman Shipyards
Build of Model, and Respective Textures credited to Aad Moreman

Build Button, Wireframe, Admirals Log and .odf credited to Ash Stephens
- Contact: ash87uk@sky.com

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Install
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Unless you have already modified your Armada II Install, you shouldn't need to overwrite anything.
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Open the SOD folder -->

Put the sod files into the sod folder of Armada II.

Open the ODF folder -->

Put the ODF files into the odf/ships folder of Armada II.
Add:
buildItemX = "kzhcruise1" to 'kyard.ODF' build list (replace XX with slot-number you want to build at).
buildItemX = "kzhcruise2" to 'kyard.ODF' build list (replace XX with slot-number you want to build at).

Open the Textures/RGB folder -->

Put the TGA files into the Textures/RGB folder of Armada II.

Open the Bitmaps folder -->

Put the BMP files into the Bitmaps/AdmiralsLog/ShipImages folder of Armada II.


Open the Sprites folder -->

Find the 'gui_global.spr' file and open it.
Scroll down and locate:

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# Klingon build buttons
@reference=64
@tmaterial=default
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Below the 'b_kbattle2' line, add the following:

b_kzhcruise1 gbKliKhobrah 0 0 64 64
b_kzhcruise2 gbKliKolode 0 0 64 64

Next, scroll down and locate:

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#Klingon wireframes
@reference=256
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Below, enter the following:

kzhcruise1w1 KliRomWirePack 0 0 128 128
kzhcruise1w2 KliRomWirePack 0 0 128 128
kzhcruise1w3 KliRomWirePack 0 0 128 128
kzhcruise1w4 KliRomWirePack 0 0 128 128
kzhcruise1w5 KliRomWirePack 0 0 128 128

kzhcruise2w1 KliRomWirePack 128 256 128 128
kzhcruise2w2 KliRomWirePack 128 256 128 128
kzhcruise2w3 KliRomWirePack 128 256 128 128
kzhcruise2w4 KliRomWirePack 128 256 128 128
kzhcruise2w5 KliRomWirePack 128 256 128 128

Save and Exit.


Open the techtree folder -->

Find 'tech1.tt' and add the following under the klingon ships:

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kzhcruise2.odf 1 kyard.odf // battle cruiser
kzhcruise1.odf 2 kyard.odf ksensor.odf // combat cruiser
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Next, locate the 'fulltech.tt' file, and add the following again under the klingon ships:

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kzhcruise1.odf 0
kzhcruise2.odf 0
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Save and Exit.

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File is now ready for skirmish use.
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Usage Policy
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These files are sanctioned for reuse in other Armada II Modifications through free distribution. Such the distributor need not contact me directly, though they will at all times, without excuse include this complete ReadMe in such a re-released file / completion project.

Unless specifically stated, these files are solely for Armada II use, and will not be converted to any other game, or for any other use without express permission. Conversion of these files is authorised only after acknowledgement by me.

Unless otherwise stated, these files are exclusive to Armada2Files (FileFront Network) and MSFC (Majestic Sci-Fi Central), and should not be hosted elsewhere.

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Version    Author  Aerilon  Website  Website external 
Downloads  744  Size  4.01 MB  Created  2011-08-13 

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