kspecial and ksuper
Aad Moerman brings us the final Klingon ships needed to fully replace the stock ones.
Quote:
This folder contains the ksuper and kspecial. With these ships, the list of the Klingon ships, I set out to replace with my own models, is complete.
He also mentions:
Quote:
I changed the armament of the kspecial to give her some more firepower. The stock model was very weak in my view
....but I mean, c'mon. Used effectively, the Fek'lhr is probably the game's second-best 'special' ship (right after the Diamond). Her special weapons are hideously powerful when wielded the right way. With additional firepower that ship becomes incredibly potent, and much to be feared. To say nothing of the Jach'Eng, which is a nightmare both to use and to defend against.
Regardless, these ships are good, and it's nice to see the complete Klingon experience has been totally refurbished by such a talented modder.
This folder contains the ksuper and kspecial. With these ships, the list of the Klingon ships, I set out to replace with
my own models, is complete.
I changed the armament of the kspecial to give her some more firepower. The stock model was very weak in my view
Important Note:
Make a backup of your existing files, because most files in this folder will overwrite the stock files!
Credits:
As allways, thanks to Wrath of Achilles for his Texture Tutorial and Major A Payne for his SodTutorial.
All meshes, textures, etc are by me.
The ODF files are edited stock files.
Please note:
I cannot be hold responsible for any damage or problems otherwise regarding this model.
You may use this ship in your mod, just give credit where its do.
Thank you for downloading.
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Installation instructions
Open the SOD folder -->
Put the sod files into the sod folder of Armada II. When prompted to overwrite, click 'yes'.
Open the ODF folder -->
Put the odf shipfiles into the odf ship folder of Armada II. When prompted to overwrite, click 'yes'.
Open the odf weapon folder--> open photons folder and put the kspphot and kspphotono files here, if prompted to replace the existing file, click "yes".
Open the Texturefolder -->
put the tga into the texture RGB folder of Armada II. When prompted to overwrite, click 'yes'.
( I include the MS3D files for those who are interested.)
Open the Bitmaps folder -->
Open the Bitmaps folder of Armada II --> open Admiralslog --> open ShipImages and put the images there. When prompted
to overwrite, click 'yes'.
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Open Sprites --> open gui_global
find the lines:
# Klingon wireframes
@reference=256
delete the following lines:
kspecialw1 klingwireframe02 0 96 48 48
kspecialw2 klingwireframe02 48 96 48 48
kspecialw3 klingwireframe02 96 96 48 48
kspecialw4 klingwireframe02 144 96 48 48
kspecialw5 klingwireframe02 192 96 48 48
ksuperw1 klingwireframe02 0 144 48 48
ksuperw2 klingwireframe02 48 144 48 48
ksuperw3 klingwireframe02 96 144 48 48
ksuperw4 klingwireframe02 144 144 48 48
ksuperw5 klingwireframe02 192 144 48 48
then find:
# Klingon wireframes
@reference=128 (if not present, just add the reference)
add below that list:
kspecialw1 wfkspecial 0 0 128 128
ksuperw1 wfksuper 0 0 128 128
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That's it!
Version | Author | Aad Moerman | Website | ||
Downloads | 592 | Size | 4.13 MB | Created | 2010-01-27 |
Comments
Though If I my add some critique:
- The Kspecial has no odf, its missing from the zip.
- Material settings of both models still aren't that good.
Though If I my add some critique:
- The Ksuper has no odf, its missing from the zip.
- Material settings of both models still aren't that good.