Klingon Negh'var class Battleship Klingon Negh'var class Battleship

(10 votes)
Aad Moerman, 2008-12-30

A long time ago, Aad Moerman uploaded a Klingon battleship, the Negh'Var / Voodieh / call it what you want class. You could call it "Aad-man Begins", but then I'd have to hurt you. Anyway, Aad has decided that the time has finally come to revisit that original Klingon work of his, and has he EVER beefed it up. This is a truly awesome bit of work, as always from Aad, and it comes with everything you'd expect.

Note that this download WILL OVERWRITE STOCK, and as such, you'll need to be a little careful (or know what you're doing and manually install the mod to your download).

Definitely worth a download.

Cool


Klingon battleship by Aad Moerman

The first file, I uploaded, was that of the Negh'var class. Now it was time to give it a good work-over. A famous ship as the Neg'var deserved it.
The polycount has risen considerably, but that shouldn't be a problem.


Important Note:
Make a backup of your existing files, because most files in this folder will overwrite the stock files!

Credits:

As allways, thanks to Wrath of Achilles for his Texture Tutorial and Major A Payne for his SodTutorial.

All meshes, textures, etc are by me.

The Odf files are edited stock files.

Please note:
I cannot be hold responsible for any damage or problems otherwise regarding this model.


You may use this ship in your mod, just give credit where its do.


Thank you for downloading.

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Installation instructions

Open the kbattle kmartok folder

Open the SOD folder -->

Put the sod files into the sod folder of Armada II. When prompted to overwrite, click 'yes'.

Open the ODF folder -->

Put the odf file into the odf ship folder of Armada II. When prompted to overwrite, click 'yes'.

Open the Texturefolder -->
put the tga into the texture RGB folder of Armada II. When prompted to overwrite, click 'yes'.
( I include the MS3D files for those who are interested.)

Open the Bitmaps folder -->

Open the Bitmaps folder of Armada II --> open Admiralslog --> open ShipImages and put the images there. When prompted to overwrite, click 'yes'.

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Open Sprites --> open gui_global

find the lines:

# Klingon wireframes
@reference=256

delete these lines:

kbattlew1 klingwireframe01 0 0 48 48
kbattlew2 klingwireframe01 48 0 48 48
kbattlew3 klingwireframe01 96 0 48 48
kbattlew4 klingwireframe01 144 0 48 48
kbattlew5 klingwireframe01 192 0 48 48

and delete:

kmartokw1 klingwireframe04 0 48 48 48
kmartokw2 klingwireframe04 48 48 48 48
kmartokw3 klingwireframe04 96 48 48 48
kmartokw4 klingwireframe04 144 48 48 48
kmartokw5 klingwireframe04 192 48 48 48

then find:

# Klingon wireframes
@reference=128 (if not present, just add the reference)

add below that list:
kbattlew1 wfkbattle 0 0 128 128
kmartokw1 wfkmartok 0 0 128 128

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That's it!

Version  2.0  Author  Aad Moerman  Website   
Downloads  1,232  Size  3.69 MB  Created  2008-12-30 

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Comments  

#1 FIREBALL_IV 2008-12-30 20:48
Holy Smokes! This thing is absolutley fantastic looking!

10/10 no doubt, i'd give it more if I could.
#2 dan1025 2008-12-31 01:54
Wow looks amazing! great work as always Aad :-)


10/10
#3 ameba 2008-12-31 07:27
your old negvar was wonderful - but this is outstanding!! dl now.
#4 thunderfoot006 2009-01-01 17:58
Just got done adding this one into my personal install. This looks awesome in a MU2.0 universe.
#5 Firestorm603 2009-02-15 09:28
What I don't understand is that the Negh'Var is weaker than the Vor'Cha on Encounters. Must be a screw up on the programmers part. Excellent model, 10*
#6 Doom369 2009-05-31 22:24
This is the best Negh'var there is. Even better than any BC Version. This also matches the studio model. 15/10

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