C9 Warblood C9 Warblood

(1 vote)
Pepperman, 2009-03-09

Introducing Raven Night’s Klingon Defense Force C-9 “Warblood” (ghob ‘lw) Class Battleship, brought to A2 by Pepperman. The mod brings forth Raven Night’s exceptional design, his flawlessly executed model and his superbly detailed textures. Those fortunate enough to be blessed with high end machines should truly appreciate the workmanship found in this mod.

Please be advised: this is a high poly model, and as such, may cause considerable lag.

Unless they savor the taste of their own blood, adversaries of the Klingon Empire are forewarned to not under estimate this lady in battle. To Sto-vo-kor! May our battles and deaths be glorious.


* Name: KDF C-9 �Warblood� (ghob �lw) Class Battleship
* Version: 1.0
* Game: Armada II
* Model Credits:
* - Game: Star Trek Armada II
* - Ship Design: Raven Night
* - Mesh Developer: Raven Night
* + RavenNight@Hotmail.com
* + See original read me file (C9 Readme.doc)
* - Texture Developer: Raven Night
* - Conversion By: Pepperman
* Wireframe, Build Buttons and Object Definition Files (ODFs):
* - Activision and Mad Doc Software
* - Pepperman
* Other textures:
* - Activision and Mad Doc Software
* - Klingon pulse and torpedo textures by Rake
* + Homepage: http://www.strategyplanet.com/starmada/weapons
* + Contact: rake@strategyplanet.com
* - EMP beam textures by AnunC8 (Unique Weapon Sprites (Modder's Resource)
* + Contact: anunc8(@)yahoo(.)com
* Audio Files:
* - None. Uses stock sounds.
* Permissions: See original read me file (C9 Readme.doc)
* Notes: This release is a high poly count version. The model (8,462 plys)
* incudes two high definition texture maps (2048 x 2048).

The Klingon Defense Force C-9 Warblood class battleship was put into service
in approximately 2360. The ship is reported to be in the same class range as
the Neghvar, though classified as a battleship due to its lighter shielding
and armor. She is equipped with weaponry equivalent to the Neghvar; however,
the Warblood boasts an experimental Electromagnetic Pulse (EMP) generator. The
EMP is in effect an electromagnetic shockwave. This pulse of energy produces a
powerful electromagnetic field, particularly within the vicinity of the weapon
burst, which can generate short lived transient voltages (thousands of volts)
thereby causing damage to a ship or stations electrical and electro-mechanical

Setup Instructions:
1. Download file

Download file, virus check and extract files to a known location other than
the Armada II directory

2. Copy files

Copy the *.SOD to your SOD Directory
C:Program FilesActivisionStar Trek Armada IISOD

Copy the *.odf to your Odf Directories
C:Program FilesActivisionStar Trek Armada IIodfships
C:Program FilesActivisionStar Trek Armada IIodfspecial_weapons
C:Program FilesActivisionStar Trek Armada IIodfweapons

Copy the *.tga to your Textures/Rgb Directory
C:Program FilesActivisionStar Trek Armada IITexturesRGB

Copy the *.bmp to your bitmaps directory
C:Program FilesActivisionStar Trek Armada IIbitmapsAdmiralsLogShipImages

3. Mod the ship files and make it buildable by the shipyard

Open the Federation shipyard odf file (e.g., kyard2.odf) and insert a
new builditem under the construction parameters:

// Construction Parameters
buildItemX = "kblood"

Where X is the next available number in the sequence.

4. Mod the appropriate Techfile files

Open an appropriate techtree file (e.g., tech1.tt is for standard tech mode)
and add the following lines.

kblood.odf 1 kyard2.odf
gkbldcloak.odf 0
gempwpn.odf 0

5. Mod the Gui_global.spr to add build buttons and wireframes

Open the gui_global.spr file located in the Sprites

C:Program FilesActivisionStar Trek Armada IISprites

Add the following lines under the # Klingon build buttons header:


b_kblood gbkblood 0 0 64 64
b_gkbldcloak gkbldcloak 0 0 64 64
b_gempwpn gbempwpn 0 0 64 64

Now add the wireframe references under the follwing header:

# Klingon wireframes

# Wireframe for the �Warblood� Class Battleship

kbloodw1 kbloodwireframe 0 0 48 48
kbloodw2 kbloodwireframe 48 0 48 48
kbloodw3 kbloodwireframe 96 0 48 48
kbloodw4 kbloodwireframe 144 0 48 48
kbloodw5 kbloodwireframe 192 0 48 48

6. Mod the weapon.spr to add weapon references

Open the weapon.spr file located in the Sprites

C:Program FilesActivisionStar Trek Armada IISprites

Add the following lines under the respective headers:


# EMP transportor beam
empbeam empbeam 0 0 512 128 @anim=tex1x4


# Klingon disruptor cannons
wkpulse2 wkpulse2 32 32 192 160

# Klingon Type 7 Torpedo launcher
wktorp2 wktorp2 0 0 85 85 @anim=tex3x3


# Heavy disruptor cannons
wkpulse1 wnpulse1 3 3 64 64

# Klingon Defensive pulse disruptors
wkpulse3 wkpulse3 9 0 118 83

empwpn empgen2 0 64 128 32

7. Mod the damage.spr to add/upgrade damage mechanisms

Open the damage.spr located in the Sprites folder.

C:Program FilesActivisionStar Trek Armada IISprites

Add the following lines:

origin xspark01 0 0 32 32 @anim=tex4x4

8. Have fun with the KDF C-9 �Warblood�

I hope you enjoy this addition to ST Armada II. Have fun.

9. Contact Info

Feel free to drop me a line and let me know what you thought of the addon.


10. Uninstall Info

Reverse the steps above to remove this ship.

11. Legal

This material is not made or supported by Activision or MAD DOC Software. This material is freeware and may not be use for commercial purposes! By installing this addon, you (the user) agree to and assume all risks of said addon. As a result, I take no responsibility for any damages that may occur to your game, mod or hardware.

Star Trek and related marks are trademarks of Paramount Pictures. Activision is a
registered trademark of Activision, Inc. All right reserved. All other trademarks
and trade names are the properties of their respective owners.

Version    Author  Pepperman  Website   
Downloads  656  Size  10.24 MB  Created  2009-03-09 



#1 RavenNight 2009-03-13 00:12
Thanks again for converting this to Armada. I will make sure you have lower poly versions in the future for conversion. Great Job!

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