Bird of Prey X
Klingon philosophy: Every ship must have weapons.
This ship's philosophy: It's a mobile weapons platform.
Looking at the screenshots, you can see the punishing power of this "upgraded" Bird of Prey, sporting some nice textures and a confusing amount of weapons and wings that make it an exciting addition to the empire's defence force. Who can candidly turn down the offer of a Klingon ship with tons of weapons, hmm? My only gripe with execution of this was that clearly, the standard BoP odf was modified which in itself is fine, but not when the system hardpoints are weak. You'll find though, that this is quite an expensive ship for all it's worth and whilst it might boast offence, it sorely lacks defence. In a fleet formation though, this ship would be ideal for hit and run situations, getting the larger and more defended battleships to absorb the weapons whilst these ships fly in and blast the enemy.
She comes with an admiral's pic, build button and wireframe along with odf's for weapons as well as the ship. As well as that, a nice hardpoint map, so you can change them around to your own needs. I think though she would look far better firing a barrage of pulse disruptors over beam disruptors, but to each his own. Still, she's a sting in the empire's already potent battleforce and will make a worthy addition to the fleet. Q'apla warriors!
Title : Klingon Bird Of Prey X Class
Filename : a2_kbopx
Version : 1.0
Date : 26/08/2006
Author : Gavin1701
Email : gmp110@hotmail.com
Credits
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ODF : Gavin1701
Textures : Gavin1701
Borg Textures : Gavin1701
Build time : 4 Hours
Admirals Log Pic : Gavin1701
Build Button : Gavin1701
Wireframe : Gavin1701
Original Model : Activision
SOD : Gavin1701
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PLEASE DO NOT MODIFY THIS FILE, THE MODEL OR THE INCLUDED TEXTURE!!!
This is a another klingon ship, it is a kitbash of the original BOP, called the Bird Of Prey X Class for Star Trek Armada 2.
This comes with borg textures which were made by me
It has a Build Button and Wireframe which were both made by me as was the Admirals Log Picture.
Modified textures i made.
Feel free to contact me about anything or add me to your Hotmail contacts.
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Here Are the Installation Instructions:-
Put The Files in the Coressponding folders:
bitmaps, admirals log,ship images, kbopx --into-- bitmaps, admirals log, ship images
odf, ships, kbopx --into-- odf,ships
odf, weapons, phasers, files --into-- odf, weapons, phasers
SOD, kbopx --into-- SOD
Textures, RGB,files --into-- Textures, RGB
**MAKE SURE TO ADD THE WEAPONS TO THE CORESSPONDING FOLDERS*******************
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Then Open/
Sprites, GUI Global and add this line under Klingon Ships
b_kbopx gbkbopx 0 0 64 64
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Then Find Klingon Wireframes on the GUI Global Page and add this
kbopxw1 wfkbopx 0 96 48 48
kbopxw2 wfkbopx 48 96 48 48
kbopxw3 wfkbopx 96 96 48 48
kbopxw4 wfkbopx 144 96 48 48
kbopxw5 wfkbopx 192 96 48 48
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Then Open you techtree folder, techtt and add this under klingon ships
kbopx.odf 1 kyard.odf // klingon bird of prey X
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Then add it to your full tech folder under klingon ships
kbopx.odf 0
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Then Add It to a Klingon Shipyard or Starbase, Add this line
BuildItemX = "kbopx"
Change X for the Number of the ship in the list
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YOU ARE INSTALLING THIS MOD AT YOUR OWN RISK, I DO NOT TAKE ANY RESPONSIBILITY FOR ANY DAMAGE TO YOUR COMPUTER
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Please Let me know if i have missed anything.
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PLEASE DO NOT MODIFY THIS FILE OR THE INCLUDED TEXTURE WITH OUT SEEKING THE AUTHORS OPINION.
NOTHING LEGAL HERE, IT IS JUST POLITE.
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Copyright and Distribution Permissions
THIS PATCH IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION.
TM & (C) ACTIVISION & PARAMOUNT PICTURES.
Copyright notices:
Star Trek, Star Fleet Command, Star Trek: Deep Space Nine, Star Trek: The Next Generation,Star Trek: Voyager and Star Trek : Enterprise (plus the various logo devices used in them) are copyright Paramount Pictures,
as are the characters, related images, and sound from the productions.
*************************COPYRIGHT GAVIN1701*********************************************************************
Version | Author | Gavin1701 | Website | ||
Downloads | 1,424 | Size | 558.10 KB | Created | 2006-08-26 |
Comments
//Max Shield Strength & Begining Shield Strength <500
maxHealth = 885
// Hitpoints
shieldGeneratorHitPoints = 400
engine*****Points = 400
weapon*****Points = 520
lifeSupportHitPoints = 400
sensor*****Points = 400
//Rate at which shield recharges
shieldRate = 8.6
//Maximum Value of Special Energy
maxSpecialEnergy = 1800
//Rate at which special energy recharges (points per second... we think)
specialEnergyRate = 18
Make sure it overwrites what was there before, Enjoy
definately a 10/10 for this
Why put old weapons on a new creation )