Animated Wings K'Vort Bird of Prey Class
This is a updated version of The Bird Of Pray. It has animated wings to allow for two modes, One for attacking and one for crusing/warp. The Attack/Warp Speed buttons work alot better in this version, and it also wireframe pics and Admiral's Log pics.
Updated Animated Wings K'Vort Bird of Prey Class
Version: 1.1
This is a updated version for Armada2's BoP ship. The K'Vort Bird of Prey Class with movable
wings for ATTACK and CRUISING/WARPSPEED modes(like in the movies and films).
I have updated this mod from the original 1.0 mod version. This version now has wireframe pics,
Admiral's Log pics and NEWER/BETTER/EASIER working 'Attack/Warp Speed' Buttons(2 buttons) to
switch modes(view attached pics for examples).
INSTALLATION
unzip all the files to your armada2 directory like this:
1) kdestroy1.odf and kbopup.odf goes into the odf/ships folder.
2) BMP files go into the bitmaps/Admiralslog/ShipImages folder.
3) SOD files into the SOD folder
4) TGA files into the Texture/RGB folder.
5) Open your gui_global.spr file and add these in the Klingon Ships section:
b_kdestroy1gbbklingWings1a006464
And in the Special Weapons' List:
b_BoPAttackgbbBoPAttack006464
b_BoPWarpspeedgbbBoPWarpSpeed006464
Then add this to your Klingon wireframe section:
kdestroy1w1klingonwrf010128128128
kbopupw1klingonwrf01128128128128
6) Open and add this to the 'kyard.odf' file:
buildItemXX = "kdestroy1"
(where 'XX' is the next build item number on your list)
7) Open and add this to your 'tech1.tt' file(in the Klingon section):
kdestroy1.odf 2 kyard.odf kresear2.odf // destroyer (K'Vort bird of prey)
And open your fulltech.tt and add this to the Klingon's list:
kdestroy1.odf 0
8) HOW DOES THIS WORK:
Select the desire K'Vort ship and then click on the 'Warpspeed(Klingon letter 'A')button.
This will ACTIVATE the ship to the 'WARPSPEED/CRUISER' Mode. To switch to 'Attack', press
the attack(Klingon letter 'B') button. This will activate to 'Attack/Battle' mode.
KNOWN BUG:
There are no known bugs(if installed properly)
IMPORTANT NOTE:
Some files may be OVERWRITTEN like; events.dat, tech1.tt, earlytech.tt, fulltech.tt,
freetech.tt, gui_global.spr, weapons.spr, *.cfg & *.spr files THAT you may already edited/
modified for personal reasons, so back up your files first before installing! If you're a EXPECT
in editing files and don't want your personalized files changed, then I suggest to back-up your
personalized/modified files and do what you know best in EDITING!
I CAN NOT/WILL NOT BE HELD FULLY RESPONSIBLE FOR ANY UNEXPLAINED DAMAGES/CRASHES TO YOUR COMPUTER,
so you install this at your OWN RISK!
If anyone needs to contact me, my e-mail is: zion2001@optonline.net :-)
UPDATE CREDITS
Wireframe pics, Admiral's Log pics, Mode Buttons and updated odf files: STGamerNew2002
ORIGINAL CREDITS
SOD: 9 OF NINE
TEXTURE: 9 OF NINE
OTHER: HeiFi
CONTACT
for any answerable questions: zion2001@optonline.net(originator: HeiFi@giga4u.de)
Copyright and Distribution Permissions
--------------------------------------
THIS MOD IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION
TM & (C) ACTIVISION & PARAMOUNT PICTURES.
Copyright notices:
Star Trek, Star Trek Armada, Star Trek: Deep Space Nine, Star Trek: The Next Generation,
Star Trek: Voyager (and the various logo devices used in them) are copyright Paramount Pictures,
as are the characters, related images, and sound from the productions.
Version | 1.1 | Author | STGamerNew2002 | Website | |
Downloads | 2,172 | Size | 771.60 KB | Created | 2004-06-17 |
Comments
I hope this version will prove that the mod is still a NICE ONE to have. I must thank 9 of NINE for originally making it so and Achilles for advicing me on idea to update it. What I also forgot to mentioned is that this mod does work VERY WELL in Ai files(if anyone knows how to add it there - I did of mine and it works)! Let me know how it works for you?
You forgot to add this to the readme
BoPAttack.odf 0
BoPWarpspeed.odf 0
add these lines under klingon special weapons at the techtt and fulltech files
Sorry to correct you