Animated Wings K'Vort Bird of Prey Class Animated Wings K'Vort Bird of Prey Class

(10 votes)
STGamerNew2002, 2004-06-17

This is a updated version of The Bird Of Pray. It has animated wings to allow for two modes, One for attacking and one for crusing/warp. The Attack/Warp Speed buttons work alot better in this version, and it also wireframe pics and Admiral's Log pics.


Updated Animated Wings K'Vort Bird of Prey Class

Version: 1.1

This is a updated version for Armada2's BoP ship. The K'Vort Bird of Prey Class with movable
wings for ATTACK and CRUISING/WARPSPEED modes(like in the movies and films).

I have updated this mod from the original 1.0 mod version. This version now has wireframe pics,
Admiral's Log pics and NEWER/BETTER/EASIER working 'Attack/Warp Speed' Buttons(2 buttons) to
switch modes(view attached pics for examples).


INSTALLATION

unzip all the files to your armada2 directory like this:


1) kdestroy1.odf and kbopup.odf goes into the odf/ships folder.

2) BMP files go into the bitmaps/Admiralslog/ShipImages folder.

3) SOD files into the SOD folder

4) TGA files into the Texture/RGB folder.


5) Open your gui_global.spr file and add these in the Klingon Ships section:

b_kdestroy1gbbklingWings1a006464

And in the Special Weapons' List:

b_BoPAttackgbbBoPAttack006464
b_BoPWarpspeedgbbBoPWarpSpeed006464



Then add this to your Klingon wireframe section:

kdestroy1w1klingonwrf010128128128

kbopupw1klingonwrf01128128128128



6) Open and add this to the 'kyard.odf' file:

buildItemXX = "kdestroy1"

(where 'XX' is the next build item number on your list)


7) Open and add this to your 'tech1.tt' file(in the Klingon section):

kdestroy1.odf 2 kyard.odf kresear2.odf // destroyer (K'Vort bird of prey)

And open your fulltech.tt and add this to the Klingon's list:

kdestroy1.odf 0


8) HOW DOES THIS WORK:

Select the desire K'Vort ship and then click on the 'Warpspeed(Klingon letter 'A')button.
This will ACTIVATE the ship to the 'WARPSPEED/CRUISER' Mode. To switch to 'Attack', press
the attack(Klingon letter 'B') button. This will activate to 'Attack/Battle' mode.


KNOWN BUG:
There are no known bugs(if installed properly)


IMPORTANT NOTE:

Some files may be OVERWRITTEN like; events.dat, tech1.tt, earlytech.tt, fulltech.tt,
freetech.tt, gui_global.spr, weapons.spr, *.cfg & *.spr files THAT you may already edited/
modified for personal reasons, so back up your files first before installing! If you're a EXPECT
in editing files and don't want your personalized files changed, then I suggest to back-up your
personalized/modified files and do what you know best in EDITING!

I CAN NOT/WILL NOT BE HELD FULLY RESPONSIBLE FOR ANY UNEXPLAINED DAMAGES/CRASHES TO YOUR COMPUTER,
so you install this at your OWN RISK!

If anyone needs to contact me, my e-mail is: zion2001@optonline.net :-)



UPDATE CREDITS
Wireframe pics, Admiral's Log pics, Mode Buttons and updated odf files: STGamerNew2002


ORIGINAL CREDITS
SOD: 9 OF NINE
TEXTURE: 9 OF NINE
OTHER: HeiFi

CONTACT
for any answerable questions: zion2001@optonline.net(originator: HeiFi@giga4u.de)


Copyright and Distribution Permissions
--------------------------------------
THIS MOD IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION
TM & (C) ACTIVISION & PARAMOUNT PICTURES.

Copyright notices:

Star Trek, Star Trek Armada, Star Trek: Deep Space Nine, Star Trek: The Next Generation,
Star Trek: Voyager (and the various logo devices used in them) are copyright Paramount Pictures,
as are the characters, related images, and sound from the productions.

Version  1.1  Author  STGamerNew2002  Website   
Downloads  1,646  Size  771.60 KB  Created  2004-06-17 

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Comments  

#1 Matt_el_G 2004-06-17 20:12
This is a smart idea. I'll DL it later on and take a look...
#2 STGamerNew2002 2004-06-17 23:41
Thanks Matt_el_G,


I hope this version will prove that the mod is still a NICE ONE to have. I must thank 9 of NINE for originally making it so and Achilles for advicing me on idea to update it. What I also forgot to mentioned is that this mod does work VERY WELL in Ai files(if anyone knows how to add it there - I did of mine and it works)! Let me know how it works for you? :-)
#3 johndavid240 2004-06-19 10:17
if someone mods the klingon race, this should be in it
#4 STGamerNew2002 2004-06-19 10:45
I thank you for the compliment, johndavid240, but the KLINGON LONG BEEN ALREADY 'modded' and have many mods out there, even IN the original game. All one has to do is ADD this to it if they want it. 8)
#5 Guest 2004-06-24 01:29
Hmm nice,but the textures could use some work !
:borg:
#6 USS_Mouse 2006-01-25 16:18
Thats a nice job you did there! Finally a Bird of Prey that accualy looks like oneDrink
#7 Datarock 2006-06-17 11:43
Great Mod, Very RealisticRock

You forgot to add this to the readme


BoPAttack.odf 0

BoPWarpspeed.odf 0


add these lines under klingon special weapons at the techtt and fulltech files :P


Sorry to correct you ;-)
#8 Quarren_X 2011-09-18 10:08
cant download again I give up! I will try another day

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