Metropolitan Class Metropolitan Class

(8 votes)
R5D5, 2006-11-24

Now this is something new (and I mean new). Actually a brand new vessel, with a brand new design, that (as quoted) fits in between the Excelsior & Ambassador. My only flaw with it, is that it comes across as... 'cartoonish' (this being because of the textures) and I don't believe it posesses lightmaps.

Still, a fairly nice design, and its easily seen that a fair bit of work has gone into this. I'd say download Wink

- SSA


Greetings to all the other STA2 dependants.
First of all, thank you for downloading these files. I like to present you my first ship, the "Metropolitan Class" (...yes, I know it´s a dump name...) for the Federation side. Its design is like mixing Constitution Class with Ambassador. Equipped with L.R.G.T.S. (Long-Range Gatling Torpedo System), the Metropolitan is the right ship to keep the enemy away from the fleet.


The Ship is "NON CANNON", the idea/design, 3d model, textures (apart from the borg textures,i can not remember from whom they are, so please give me a signal and i will give the artist credits) are done by me. There are texture variants that give the ship an old, rusty look (65 years of service, or so...), also included is a variant for the buildbutton.
Included are two "new" weapon systems: a fast fireing but low damage causing phaser and, as mentioned above, L.R.G.T.S. (causing not so much damage too, ceeping some kind of ballance in the game). The Model has 957 polys.


To get the ship into the game (... for the most of you, this will be nothing new), do the following:
-> copy the fmetrop.odf file into the odf folder in your armada2 folder
-> copy the contents of the weapons folder into their matches in your armada2 folder
-> copy the fmetrop.sod file into the sod folder of ...
-> copy the textures into your armada2 textures folder
-> add the bitmap fmetrop.bmp into "bitmaps"->"AdmiralsLog"->"ShipImages"

-> open the techtree folder
-> here open tech1.tt
-> add fmetrop.odf 0 under the federation ships

-> open your odf folder
-> here open the stations folder
-> select a yard or base and search the "buildsection"
-> for example: in fyard2.odf it looks like below

//Construction Parameters
buildItem0 = "ffrigate"
buildItem1 = "fgalaxy"
buildItem2 = "fspecial"
buildItem3 = "fbattle"

-> add buildItemX = "fmetrop" (replace the X with the number you want it in line)
-> after that, it may look like this:

//Construction Parameters
buildItem0 = "ffrigate"
-> builditem1 = "fmetrop"
buildItem2 = "fgalaxy"
buildItem3 = "fspecial"
buildItem4 = "fbattle"


to get the buildbutton and wireframe working:
-> open the "Sprites" folder
-> open "gui_global"

-> add: b_fmetrop gbfmetrop 0 0 64 64

-> under: # Federation build buttons
@reference=64

then:
-> serarch: # Federation wireframes
@reference=256

-> and add: fmetropw1 fedwireframe99 48 0 48 48
fmetropw2 fedwireframe99 144 0 48 48
fmetropw3 fedwireframe99 192 0 48 48
fmetropw4 fedwireframe99 96 0 48 48
fmetropw5 fedwireframe99 0 0 48 48

Now, if you and I have made no faults (I really hope so...), I wish you alot of fun with the ship in this fantastic game.
For the anomalus case, you like to use this ship in your mod or modify it, feel free doing what you want. Just give me (R5D5) credits.

Credits:

Mad Doc Software (registered trademark)

Activision (registered trademark)

CORE ARMADA II Team

Gene Roddenberry

The Westworld´s BIIIIG Book of Modding

FahreS for the WBSTutorial

The guy, whose borg textures I borrowed


THIS MATERIAL IS NOT MADE OR SUPPORTED BY ACTIVISION/MADDOC SOFTWARE IN ANY WAY-THIS MATERIAL IS NOT MADE OR SUPPORTED BY ACTIVISION/MADDOC SOFTWARE IN ANY WAY-THIS MATERIAL IS NOT MADE OR SUPPORTED BY ACTIVISION/MADDOC SOFTWARE IN ANY WAY-THIS MATERIAL IS NOT MADE OR SUPPORTED BY ACTIVISION
THIS MATERIAL IS NOT MADE OR SUPPORTED BY ACTIVISION/MADDOC SOFTWARE IN ANY WAY-THIS MATERIAL IS NOT MADE OR SUPPORTED BY ACTIVISION/MADDOC SOFTWARE IN ANY WAY-THIS MATERIAL IS NOT MADE OR SUPPORTED BY ACTIVISION/MADDOC SOFTWARE IN ANY WAY-THIS MATERIAL IS NOT MADE OR SUPPORTED BY ACTIVISIONTHIS MATERIAL IS NOT MADE OR SUPPORTED BY ACTIVISION/MADDOC SOFTWARE IN ANY WAY-THIS MATERIAL IS NOT MADE OR SUPPORTED BY ACTIVISION/MADDOC SOFTWARE IN ANY WAY-THIS MATERIAL IS NOT MADE OR SUPPORTED BY ACTIVISION/MADDOC SOFTWARE IN ANY WAY-THIS MATERIAL IS NOT MADE OR SUPPORTED BY ACTIVISION -NEVER!

Version    Author  R5D5  Website   
Downloads  712  Size  1.52 MB  Created  2006-11-24 

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Comments  

#1 MEGA_MAX 2006-11-24 07:42
cool im am so downloading this RockRock Here have a beer Drink
#2 K7A 2006-11-24 08:00
it wouls be neat if someone did a "cartoon" mod an A2. it would look very different, pplus i bet that making them cartoonish should cut back on polies
#3 thunderfoot006 2006-11-24 09:32
Nice first effort. Like the idea. Textures will get better the more you do this. Intrigued by the torpedo weapon. D/Ling
#4 rikkardnovacat 2006-11-24 14:58
ya, it is a little cartoonish, but a pretty good design.
#5 Chiletrek 2006-11-24 18:23
Hello:

Welcome to A2files!, I hope you enjoy been here.

I'm downloading this ship now, I enjoy viewing totally new designs and I must say I want to see what is the L.R.G.T.S. capable of.

Downloading now :-)
#6 Lord_Trekie 2006-11-24 19:17
Nice looking ship, even if the textures are "cartoonish"
#7 Curtis_R 2006-11-24 21:37
nice ship,and i like the cartoony style..heh
#8 Doom369 2006-11-25 12:47
nice design. it reminds me of the ambassador class. But it is Cartoonish, the texture can always be enhanced for a more real look if wanted.
#9 thomasjbryant13 2006-11-25 15:00
Great design, and yeah... the textures need work. Still, awesome!


As soon as I saw this, I thought "Hey... let's do a cartoon mod for A2." And someone else posted it. Maybe the designer of the textures for the Metropolitan-class would be interested in that mod? *nudge nudge*


All in all, 9/10 from me.
#10 r5d5 2006-11-27 05:36
Thank you for your comments :-)

@ #1 thanks for the beer :P

...yeeess, the textures indeed are "a little cartoonish", I will update them with a more realistic version as soon as possible...

A Cartoon-Mod would be interesting, but @ the moment there is not enough time... :cry:

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