Improved Federation Construction Ship
This is an enhanced version of the construction ship for Armada II. I have to say i prefer this ship to the stock construction ship, even though the textures on the underside does seam a little strange at certain angles, but that might just be me. Good work.
Author- Dr. Slim
Email- Jjyjhn@aol.com
File information- federation turret mod
Developer- Dr. slim, original model and textures
This is a better federation construction ship. It's armed with torpedos and phasers, warp drive to get around and a tractor beam to retrieve your broken ships. This is the BEST part, a working shuttle bay for the worker bee construction drones. No longer will opponents have easy pickings of your construction ships!! Included in the WinZip file are; self lighted texture map, wireframe,hardpoint list for further odf modding, the sod, tech tree, odf's for the ship, physics file and the fed base station odf to build the ship, and sprite file associated with the mod. Please note that the provided techtree file replaces the standard construction ship for the federation, while the standard ones are provided as given ships.
Installation instructions
1. Extract all files in the zip to a directory away from were you installed A2, I use my desktop. This way you don't have to
worry about overwrighting something you'd done with your own mods.
2. Make backups of the techtree, global sprite, and fbase.odf files. These files are modified in this mod.
3. Copy, paste or cut the following files to these folders in your game directory;
- gbFfcon.tga, Ffcon.tga, and fedwireframe11 to the textures/rgb file folder.
- Ffcon.sod file to the SOD folder
- Ffcon.odf to the odf/ship file folder, this will replace the original file MAKE A BACKUP!!!!
- fbase.odf to the odf/station file folder
- place the const2phys.odf file into the ODF/OTHER directory (this file gives the ship the warp drive that modeled on it)
- the hardpoint breakdown text document lists the weapon hard points for the station. The torpedo hp is at the front and rear of the model, with the phaser hp's spread around the bow, port and starboard sides of the sphere shape.
- the gui_global file to the sprites folder again PLEASE make a backup Copy!!
- the tech1.tt file to the techtree folder, another backup if you please!
- Finally, (Phew!) place the Fftrt.bmp in the bitmaps/admirals log/ships folder.
4. Grab a soda, turn on the game, select instant action for the federation and enjoy:)
Please note I'm not a professional 3d artist or texture artist or game builder, I'd appreciate only constructive criticism
please. And, feel free to email if you have any difficulties or questions about the mod.
Copyright and Distribution Permissions
--------------------------------------
THIS PATCH IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION.
TM & (C) ACTIVISION & PARAMOUNT PICTURES.
Copyright notices:
Star Trek, Star Fleet Command, Star Trek: Deep Space Nine, Star Trek: The Next Generation,
Star Trek: Voyager (and the various logo devices used in them) are copyright Paramount Pictures,
as are the characters, related images, and sound from the productions.
Email: Jjyjhn@aol.com
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Version | Author | Dr. Slim | Website | ||
Downloads | 2,370 | Size | 203.89 KB | Created | 2005-02-18 |
Comments
However, everyone else seems to be having no trouble, so... I'm confused.
// Weapon Name (ex. "gphaser" -> gphaser.odf)
weapon1 = "d2phas"
weaponHardpoints1 = "hp01" "hp02" "hp03" "hp04" "hp05"
// Towing Beam
weapon2 = "gtracbm"
weaponHardpoints2 = "hp08"
// torpedoes
weapon3 = "fdphot"
weaponHardpoints3 = "hp06" "hp07"
and change it to:
// Weapon Name (ex. "gphaser" -> gphaser.odf)
weapon1 = "fdphas"
weaponHardpoints1 = "hp01" "hp02" "hp03" "hp04" "hp05"
// Towing Beam
weapon2 = "gtracbm"
weaponHardpoints2 = "hp08"
// torpedoes
weapon3 = "fdphot"
weaponHardpoints3 = "hp06" "hp07"
or, as I did,
// Towing Beam
weapon1 = "gtracbm"
weaponHardpoints1 = "hp08"