Constitution Class Refit Studymodels Constitution Class Refit Studymodels

(13 votes)
R5D5, 2007-11-11

Wow! It’s not every day we see some early TMP materials on this site. Here are two phenomenally done ships based on early designs of the constitution refit. Each comes complete with alpha channels and borg textures. Also this includes bitmaps, build buttons and new weapons! Very well done!Rock – K7A

Important notice - The link for downloading off the Oceania server is not functioning. We apologise for the inconvenience, but would suggest downloaders to get the file from one of the other servers.


***************Constitution Class Refit-Studymodel(s)****************
**********************************************************
"Many concepts were proposed for the upgrade. Most agreed on the value of a newer, more efficient power plant.
Others, however, argued instead for a streamlined hull configuration that offered superior warp-field geometry. (...)
In the end, elements of almost every proposal found their way into the design of the uprated Constitution-class
starships." ("Star Trek- SHIPS OF THE LINE"; Michael Okuda, Doug Drexler, Margaret Clark; POCKET BOOKS 2006)

These two models for "Star trek Armada 2" are based loosely on the upgrade concept in the book, mentioned above.
There are two "special weapons" to refit the ships. "gConUp1" is destined to be used in TOS-style Constitution-ships,
you will have to add it in your odf-file (only if you want to refit them- they are good anyway).

Statistics:
Poly-counts: mid/high
Constitution Upgrade 1: 1599
Constitution Upgrade 2: 1414
ODF(s): yes
Alpha Channel: yes
Borg Textures: yes
Alpha Channel: yes
Wireframes: yes (not working, i´m too lazy...)
Buildbuttons: yes
Adm.Pics: yes
====================================================
<First BACKUP the files of your STAR TREK: ARMADA II game!>

Put the ODF files in your ODF folder.
Put the SOD files in the SOD folder.
Put the TGA Files in the Textures/RGB folder.
----------------------------------------------------------------------
Open "gui_global.spr" and insert:

# Federation build buttons
@reference=64

b_fconsti_up1 gbfconstiUP1 0 0 64 64
b_fconsti_up2 gbfconstiUP2 0 0 64 64
------------------------------------------------------
# Special weapon buttons
@reference=64
@tmaterial=interface

b_gfspecquant gbfspecquant 0 0 64 64
b_gConUp1 gConUp1 0 0 64 64
b_gConUp2 gConUp2 0 0 64 64
-------------------------------------------------------
# Federation wireframes
@reference=256

fconsti_up1w1 wireC100 0 0 256 256
fconsti_up1w2 wireC100 0 0 256 256
fconsti_up1w3 wireC100 0 0 256 256
fconsti_up1w4 wireC100 0 0 256 256
fconsti_up1w5 wireC100 0 0 256 256

fconsti_up2w1 wireC200 0 0 256 256
fconsti_up2w2 wireC200 0 0 256 256
fconsti_up2w3 wireC200 0 0 256 256
fconsti_up2w4 wireC200 0 0 256 256
fconsti_up2w5 wireC200 0 0 256 256
----------------------------------------------------------------------
Insert in "tech1":

fconsti_up1.odf 1 fresear.odf // Constitution Refit-Studymodel #1
fconsti_up2.odf 1 fresear2.odf // Constitution Refit-Studymodel #2
gfspecquant.odf 0 // special quantumtorpedo
gConUp2.odf 1 fresear2.odf // Constitution Class upgradesystem 2
gConUp1.odf 0 // Constitution Class upgradesystem 1
----------------------------------------------------------------------
Open "fulltech.tt" and insert the following lines:

fconsti_up1.odf 0
fconsti_up2.odf 0
gfspecquant.odf 0
gConUp2.odf 0
gConUp1.odf 0
----------------------------------------------------------------------
Open odf--->stations--->"anystation" (e.g.: "fyard.odf")
and insert:
buildItemX = "fconsti_up1"
buildItemY = "fconsti_up2"

(replace X/Y with a number)
==================================================================
The annoying part is done,
now go have and have fun...
==================================================================
Credits:
Inspired by the book "SHIPS OF THE LINE" (ISBN-13: 978-1-4165-3243-9 )
Models created by R5D5
Saucertextures from the PC-Game Star Trek Legacy, the rest by me...
contact: the_r5d5(AT)web(DOT)de

Please feel free to use the model or parts of it in your mod. =))

<USE AT YOUR OWN RISK><USE AT YOUR OWN RISK><USE AT YOUR OWN RISK><USE AT YOUR OWN RISK><USE AT YOUR OWN RISK>

Copyright and Distribution Permissions
==================================================================
THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, MAD DOC SOFTWARE OR PARAMOUNT PICTURES.
Star Trek, Star Trek: Deep Space Nine, Star Trek: The Next Generation, Star Trek: Voyager, Enterprise are copyright by Paramount Pictures.

Version    Author  R5D5  Website   
Downloads  1,329  Size  4.96 MB  Created  2007-11-11 

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Comments  

#11 Supreme_Hunter_Guyver 2007-11-15 10:44
I agree with #7. From one who loves the Constitution Refit/Enterprise Class over every other class very beautiful design !


to #10 do you happen to know where I can aquire that Mod? I saw it about 2 years ago and havent found it yet.


But R5D5 keep up the excellent work! I have just added it to my game but havent started it up yet. I do however wonder what your line of Constituions would look like from ENT to TNG. Yummy :P
#12 jlp47at 2007-11-16 20:40
This is off-topic... but, will 12.5 work for a Build time? Because, I'm making a ship that is probably good at half the time of an Intrepid.

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