Ajax Class by Fireball Ajax Class by Fireball

(2 votes)
FIREBALL_IV, 2009-09-03

You may not be aware of it, especially if you've only spent time strictly in the canon of Star Trek, but there is a whole wealth of starship design that goes on without the television show. Before there was Enterprise (the series), there was the Starfleet Museum, the pre-original-series designs of many fans, but perhaps most memorably, Franz Joseph Schnaubelt's original --and, to many, canon-- Star Fleet Technical Manual, the book that really started it all in starship design. The SFTM led to the creation of the Star Fleet Battles games; they in turn continued to spawn new expressions of fandom back and forth through the timelines after the Motion Picture and the Wrath of Khan came out. All of this took place before the Next Generation, before DS9, before the Internet.... before some of us were even born.

One of the best sources on the Internet is Bernd Schneider's incomparable Ex Astris Scientia. Among the hundreds and hundreds of fan-designed starships hosted there is the Ajax class destroyer, which we've previously seen in A2 in a model made by Terradyhne. Now, it's Fireball's turn to make this model for A2, and his effort looks absolutely fantastic. The design fits in between the Daedalus and the Constitution class starships, as a sort of forerunner to the Miranda class design. The mod includes everything you'd expect --all the nitpicks and more-- in stunning detail. There's even new weapons sounds based on (and modified from) recordings from the original series, and new emitters for damage etc., so be sure to follow the readme closely.

Note for those with smaller computers: while the poly count is okay for this model, the problem you'll most likely experience with this model will stem from the massive texture sizes. They look truly brilliant if you've got a top-end computer. They'll give you massive lag and horrible gameplay if you build more than a few while playing A2 on just about anything else.

Definitely worth a download.

Cool


Ajax Class by Michael/Fireball

Background
----------
The Ajax Class Destroyer was built with the intention of being a more heavily armed version of the Daedalus.
This meant that the ship had a more singular role and was only useful in wartime.
The Ajax has some components in common with the Daedalus, however the Ajax uses a new layout
based on new warp field dynamics research. The Ajax has 2 fore and 1 aft missile launcher and is also armed with
a phaser cannon. This ship has new emitters, weapons, weapon sounds and damage mesh + textures.


Whats Included
--------------
odf - yes
button - yes
wireframe - yes
admirals log - yes
install instructions - yes

credits
--------
model/mesh - fireball/mike
textures - fireball/mike
build buttons, wires and weapons - fireball/mike
emitters - fireball/mike
Special Thanks - Bernd Schneider for his wonderful and design.
Check the EAS Fleetyards out here: http://www.ex-astris-scientia.org/my_ships.htm
The Starfleet Kid for access to some wonderful sounds.

INTSALL INSTRUCTIONS:
---------------------

******************************************
1:
Drag and drop the contents of the ZIP file directly
into your Armada II directory to add the new files
to your game.


******************************************
2:
open your weapon.spr
in your sprites folder

under

@reference=512

put theese lines

# TOS Single Blue Phaser
WbluSphas WbluSphas 0 0 512 128 @anim=tex1x4


If you can't find
@reference=512,
then add these lines instead:

@reference=512

# TOS Single Blue Phaser
WbluSphas WbluSphas 0 0 512 128 @anim=tex1x4

----------------------
ok your done in the weapons.spr

******************************
3:
now open your gui_global.spr

under federation build buttons
and under
@refrence=64

put this line

b_FAjax GbFAjax 0 0 64 64

-------------------------
then go all the way down to federation wireframes,
under
@reference=256

put this line

FAjaxw1 wFAjax 160 0 80 80
FAjaxw2 wFAjax 0 80 80 80
FAjaxw3 wFAjax 80 80 80 80
FAjaxw4 wFAjax 80 0 80 80
FAjaxw5 wFAjax 0 0 80 80

*****************************

4:
This one gets a bit complicated to stay with me, this is for the new emitters included in the mod.
in your sprites folder open up emitter.spr
There are three sections to this file.
the
#texture definitions,
# sprite_node definitions
and the actual emitters.

now, for the first part.
under
#texture definitions and also under @refrence=128
add these lines:

gplasma xgrplas 0 0 32 32 @anim=tex4x4_smoke
wsteam xgsmoke 0 0 32 32 @anim=tex4x4_smoke

----------------------
Okay, next under *sprite_node definitions
add these lines:

@sprite_node greenplas gplasma fade3 (2,2) (1,1,1) billboard
@sprite_node whsmoke wsteam fade3 (2,2) (1,1,1) billboard

----------------
Fininshed, now under
##### Damage emitters #########

add these lines:

# Green Plasma #

@emitter gplasml
type=spray
pixel=(0.9,0.9,0.2)
sprite=greenplas
expansion_rate=1.1
firing_period=0.15
lifespan=2.999
velocity=8.0
spread_angle=5.0
@end_emitter

@emitter gplasmed
type=spray
pixel=(0.9,0.9,0.2)
sprite=greenplas
expansion_rate=1.2
firing_period=0.15
lifespan=2.999
velocity=8.0
spread_angle=5.0
@end_emitter

@emitter gplaslrg
type=spray
pixel=(0.9,0.9,0.2)
sprite=greenplas
expansion_rate=1.3
firing_period=0.15
lifespan=2.999
velocity=8.0
spread_angle=5.0
@end_emitter

# White Steam #

@emitter wxsml
type=spray
pixel=(0.9,0.9,0.2)
sprite=whsmoke
expansion_rate=0.6
firing_period=0.15
lifespan=2.999
velocity=5.0
spread_angle=5.0
@end_emitter

@emitter wsml
type=spray
pixel=(0.9,0.9,0.2)
sprite=whsmoke
expansion_rate=1.1
firing_period=0.15
lifespan=2.999
velocity=8.0
spread_angle=5.0
@end_emitter

@emitter wmed
type=spray
pixel=(0.9,0.9,0.2)
sprite=whsmoke
expansion_rate=1.2
firing_period=0.15
lifespan=2.999
velocity=8.0
spread_angle=5.0
@end_emitter

@emitter wlrg
type=spray
pixel=(0.9,0.9,0.2)
sprite=whsmoke
expansion_rate=1.3
firing_period=0.15
lifespan=2.999
velocity=8.0
spread_angle=5.0
@end_emitter

@emitter wxl
type=spray
pixel=(0.9,0.9,0.2)
sprite=whsmoke
expansion_rate=1.4
firing_period=0.15
lifespan=2.999
velocity=8.0
spread_angle=5.0
@end_emitter

---------------
Okay thats it, all done that part!

*****************************
5:
Go to your ODF folder in the base Armada II directory.
Proceed to the Stations folder.
Open the ODF of a shipyard of your choice
and add the Ajax to build there

(x representing the build item)

buildItemx = "FAjax"

*******************************
6:
Go to the techtree folder in the Armada II directory.
Open tech1.tt
Look under federation ships
and put the following line:

FAjax.odf 2 fbase.odf fyard.odf

********************************

and after that all you have to do is sit back and enjoy :)

- Fireball

I am not responsible for any damage this may cause to your system.
If your have problems, are looking for permission to use my mod or would like to alter it and put it in your mod you can contact me at:

furious_fireball_101@yahoo.ca or via Armada2files.com

This is an Armada 2 only mod.

Version    Author  FIREBALL_IV  Website   
Downloads  812  Size  7.39 MB  Created  2009-09-03 

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Comments  

#1 Jetfreak 2009-09-04 02:47
Good to see the Ajax out of drydock, amazing work man. Top notch quality all around and no detail was spared.


10/10
#2 Omega_Mod_God 2009-09-04 06:05
Normally I'm not a fan of TOS vessels because of often coming in horribly low poly and with poor Textures. But I might have a different thought here.


Nice work. ;-)
#3 Avon 2009-09-04 15:26
Excellent work as usual mate. She is a beauty!!
#4 CPTDainLawrence 2009-09-04 23:00
verry nice :dance:

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