'Real' Borg Cube
Wow, just wow, this is a very nice Borg Cube, the extraction from the original source was very well done, And, I'll probably intergrating this into my install, its definatly worth a look,
This is for Star Trek Armada II
It's a real Borg Cube maybe to real?
I�m new at this so bare with me.
bbattle1.SOD --- file goes in armada/sod directory
borgcube.tga --- has a Alpha Channel in witch means the green parts will light up in the dark goes in the --- armada/texture/rgb directory
borgcube.tganolight --- has no Alpha Channel witch means the ship will look the same in the dark as it does in the light, if you would like to use this one then you will have to rename the file to borgcube.tga and put in the --- armada/texture/rgb directory
bbattle1.odf --- since I used the same SOD file that came with the game you can use the original ODF file if not you can use your own goes in the --- armada/addon directory
CREDIT
SOD: From the Game
TEXTURE: From the Star Trek The Next Generation Sketch Book The Movies
All Put together by Netvolts
Copyright and Distribution Permissions
--------------------------------------
THIS IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION
TM & (C) ACTIVISION & PARAMOUNT PICTURES.
Copyright notices:
Star Trek, Star Trek Armada II, Star Trek: Deep Space Nine, Star Trek: The Next Generation,
Star Trek: Voyager (and the various logo devices used in them) are copyright Paramount Pictures, as are the characters, related images, and sound from the productions.
Version | Author | NetVolts | Website | ||
Downloads | 2,970 | Size | 664.16 KB | Created | 2005-03-14 |
Comments
Anyone know what's wrong??
I have just one problem. I'm not sure if i installed it wrong or its the download itself, but when i use this cube to make a fusion cube it reverts back to the original textures. Can anyone help me out here?
//Max Hull And Shield Strength
maxHealth = 3983
maxShields = 0
Other Then That Perfect
@ #13, your problem is that the acctual models for the cube & fusion cube are difrent and there for, you must rename the texture file to work for the fusion cube.
please note: by doing this the textures for the fusion cube become the same as the cube - you will not get the fusion lines that apear on the FC because of this.