Locutus
Locutus's Cube from Armada 1
Its by the guy who created the Engine Overload for the Galor for Armada II.
He seems to want to remain anomymous, so who am I to argue
This zip file contains: borg.odf, blocutus.odf, hTechAssimBeam.odf (new weapon), this readme, and eb_named.odf, gvoloc01.wav, gvoloc06.wav, gvoloc07.wav, gvoloc08.wav, GVOLOC10.wav, GVOLOC11.wav, GVOLOC12.wav, GVOLOC13.wav, GVOLOC14.wav, GVOLOC15.wav, GVOLOC16.wav, GVOLOC17.wav, GVOLOC18.wav, gvoloc19.wav, gvoloc20.wav, gvoloc26.wav, gvoloc40.wav, gvoloc50.wav, gvoloc60.wav, events.dat
Installation instructions: Extract borg.odf to the other folder directory in the odf file, then extract blocutus.odf in the ships section inside the odf section, then extract hTechAssimBeam.odf to special_weapons, then insert this in gui_global: b_hTechAssimBeam gbTechAssimBm00 0 0 64 64 for the special weapon button,
blocutusw1 borgwireframe01 0 0 48 48
blocutusw2 borgwireframe01 48 0 48 48
blocutusw3 borgwireframe01 96 0 48 48
blocutusw4 borgwireframe01 144 0 48 48
blocutusw5 borgwireframe01 192 0 48 48
for the wireframe (should work), insert this in nospweap.tt:
hTechAssimBeam.odf 0 // technology assimilator for hero ship (locutus's cube)
then insert this in fulltech.tt: hTechAssimBeam.odf 0 then insert this in tech1:
hTechAssimBeam.odf 0 // technology assimilator for hero ship (locutus's cube)
Extract eb_named.odf in the other directory in the odf folder. Extract the gvolocXX.wav files in your sounds/voiceover/ingame section. Extract events.dat in your Star trek armada II directory
That should work!
Feel free to use it in anything if you give be credit.
Use this to credit me : TheUnknownOne
I won't be signing up now.
CPE00105a08a6be-CM000a735cc7c3.cpe.net.cable.rogers.com
Version | 1.0 | Author | TheUnknownOne | Website | |
Downloads | 1,357 | Size | 519.41 KB | Created | 2004-10-20 |
Comments
"Use this to credit me : TheUnknownOne"
jolan true
thanks!