Borg shippack 3
This folder contains the Bassault, the bcolony, the bqueen, the bspecial, the bfreight and the bmama.
I discoverd the stockfile of this ship and thought to add it as an extra.
The last ship, the constructionship, will have to wait until some problems are solved.
I hope you like them. The imageserver is at this moment still down.
Important Note:
Make a backup of your existing files, because files in this folder will overwrite stock files!
This folder contains the Bassault, the bcolony, the bqueen, the bspecial, the bfreight and the bmama.
I discoverd the stockfile of this ship and thought to add it as an extra.
The last ship, the constructionship, will have to wait until some problems are solved.
I hope you like them. The imageserver is at this moment still down.
Important Note:
Make a backup of your existing files, because files in this folder will overwrite stock files!
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Credits:
As allways, thanks to Wrath of Achilles for his Texture Tutorial and Major A Payne for his SodTutorial.
All meshes, textures, etc are by me. Except the Bcolony. I used the stock SOD-file and added some details.
I used some edited stock textures.
The ODF files are edited stock files.
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Please note:
I cannot be hold responsible for any damage or problems otherwise regarding this model.
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You may use this ship in your mod, just give credit where its due.
THIS MATERIAL IS NOT MADE OR SUPPORTED BY ACTIVISION.
Thank you for downloading.
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Installation instructions
Open the SOD folder -->
Put the sod files into the sod folder of Armada II. When prompted to overwrite, click 'yes'.
Open the ODF folder -->
Put the odf file into the odf ship folder of Armada II. When prompted to overwrite, click 'yes'.
Open the Texturefolder -->
put the tga into the texture RGB folder of Armada II. When prompted to overwrite, click 'yes'.
( I include the MS3D files for those who are interested.)
Open the Bitmaps folder -->
Open the Bitmaps folder of Armada II --> open Admiralslog --> open ShipImages and put the images there. When prompted to overwrite, click 'yes'.
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Open techtree --> open tech1
Find:
// ***[ BORG SHIPS ]******************************
add under this list:
bmama.odf 1 bhub.odf // battleship (mamacube)
open fulltech
find the list of Borgitems
if not present, add under the ships:
bmama.odf 0
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Open Sprites --> open gui_global
find the lines:
# Borg build buttons
@reference=64
add below that list:
b_bmama gbbmama 0 0 64 64
then find:
# Borg wireframes
@reference=256
delete the following lines:
bqueenw1 borgwireframe04 0 0 48 48
bqueenw2 borgwireframe04 48 0 48 48
bqueenw3 borgwireframe04 96 0 48 48
bqueenw4 borgwireframe04 144 0 48 48
bqueenw5 borgwireframe04 192 0 48 48
bspecialw1 borgwireframe02 0 96 48 48
bspecialw2 borgwireframe02 48 96 48 48
bspecialw3 borgwireframe02 96 96 48 48
bspecialw4 borgwireframe02 144 96 48 48
bspecialw5 borgwireframe02 192 96 48 48
bassaultw1 borgwireframe03 0 0 48 48
bassaultw2 borgwireframe03 48 0 48 48
bassaultw3 borgwireframe03 96 0 48 48
bassaultw4 borgwireframe03 144 0 48 48
bassaultw5 borgwireframe03 192 0 48 48
bfreightw1 borgwireframe03 0 144 48 48
bfreightw2 borgwireframe03 48 144 48 48
bfreightw3 borgwireframe03 96 144 48 48
bfreightw4 borgwireframe03 144 144 48 48
bfreightw5 borgwireframe03 192 144 48 48
bcolonyw1 borgwireframe03 0 192 48 48
bcolonyw2 borgwireframe03 48 192 48 48
bcolonyw3 borgwireframe03 96 192 48 48
bcolonyw4 borgwireframe03 144 192 48 48
bcolonyw5 borgwireframe03 192 192 48 48
next:
find the lines:
# Borg wireframes
@reference=128 (if not present, just add the reference)
add below that list:
bqueenw1 wfbqueen 0 0 128 128
bspecialw1 wfbspecial 0 0 128 128
bcolonyw1 wfbcolony 0 0 128 128
bassaultw1 wfbassault 0 0 128 128
bfreightw1 wfbfreight 0 0 128 128
bmamaw1 wfbmama 0 0 128 128
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Open ARmada 2 ODF-folder --> open station folder
open byard2
add under the list of builditems
buildItemXx = "bmama" ( The X stands for the next number on the list)
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That should do it.
Version | Author | Aad Moerman | Website | ||
Downloads | 838 | Size | 6.68 MB | Created | 2011-05-06 |