Super Repulsion Force Super Repulsion Force

(3 votes)
Unknown / Anonymous, 2004-10-20

Remake of the Klingon Repulsion Wave


This is the "Super Repulsion Force" made by Wasbeetlebug!

The "super repulsion force" is a modified klingon weapon,
only made even better. You can fling enemies across the sector in seconds,
pushing them through nebulas, into blackholes, and even has enough force to whack them through asteroid
fields!
If you have any suggestions or comments, email me at Wasbeetlebug@aol.com

*Installation*

Put all odf files into odf/specialweapons.

Edit the gui.global sprite
Find the section:

# Special weapon buttons
@reference=64

@tmaterial=interface

and add:

b_grfield2 gbrwave00 0 0 64 64

Open tech1.tt
Find the section:

Federation Special weapons

And add:

grfield2.odf 0

Scroll straight down to the bottom of tech1.tt
And add:

grfield2.odf 0

Next, open fulltech.tt
Find the fedpods. Under them, you should see super weapons like "gcorbom.odf 0"
Under that list, add:

grfield2.odf 0

scroll straight down to the bottom of fulltech.tt

And Add:

grfield2.odf 0

Now all you have to do is add this weapon to a ship.
open any vessel odf,

Add:

// Super repulsion wave
weaponX = "grfield2"
weaponHardpointsX = "hp10"

(Where X is, write the next number.) Eg. If the last weapon is weapon3 = "grfield2"
weaponHardpoints3 = "hp10"
then this weapon will be weapon4 = "grfield2"
weaponHardpoints4 = "hp10"

THAT'S ALL!

Version    Author  Unknown / Anonymous  Website   
Downloads  764  Size  2.38 KB  Created  2004-10-20 

Download

Comments  

#1 Wasbeetlebug 2004-10-26 00:53
8) THIS MOD IS GREAT!
#2 blurb23 2004-12-01 09:03
too bad ships cant colide in A2... that would be a fun way to take out a starbase :P
#3 thatrandomguy 2005-02-14 18:47
a person DID create a 'collide' superweapon, I think it was featured in one of the refined dominion mods

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