Star Trek Armada 2.5 (sample pack) #3
this is sample pack 3 from armada 2.5 team it adds the Federation Gattling Gun and Federation Linear Cannon. kool!! the armada 2.5 team wont your comments on if it works and weather u like it or not. So either leave comments here or email them at draconis_sharp@yahoo.com
mdcobbin
This sample from Armada 2.5 includes 2 new weapons (not special weapons), the "Federation Gattling Gun" (why they'd need one I would not know) and the "Federation Linear Cannon" (not too bad for this one, it's the longest range weapon in the game).
Install:
Here I go again, just put everything in the right folders.
Add the weapons to whatever ship you want by opening up the ship .odf or with a modder utility.
add in "fgattling" for the gattling gun or "flinearcannon" for the linear cannon.
The other odfs are for the weapon odfs to refer to, so don't add their file names.
Just a suggestion, you should use them to replace standard weapons instead of in addition to them. These weapons aren't really federation style so tell me what you think should be done with them. Oh, and they use 1 special energy for every shot, so equip them to ships that have non-recharging special energy (just set recharge to zero).
Contact Me At: draconis_sharp@yahoo.com
I would suggest that you not use this in your own mod, but if you must have it in there tell me first.
Version | Author | draconis_sharp | Website | ||
Downloads | 1,029 | Size | 411.00 KB | Created | 2004-07-15 |
Comments
I've also got orbiting battle stations now!
Only the Klingons and Fed have them right now.
DS9 is also playing a bigger part in the mod, but it is mainly still in R&D right now. I almost screwed up the whole damn thing today.
I've been trying out my fighters in different ways and I found that the best way to use them in large numbers you want to use them in /redalert, highmovementautonomy, and nospecialweaponautonomy/
They give the best combat results that way because they are harder to hit and harder for a human to click on. It's all about the least micro-managent and the most pre-programing.
The fixed version will be in the final mod.