Protonic Shock
Leave it to Iron Fist to come up with the most beautiful ways to eliminate the enemy
This weapon is no exception, kinda looks like a Light Vortex
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*****************************Protonic Shockwave*************************
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********************Special Weapon only for Armada 2********************
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*******************************By Iron Fist*****************************
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All files have been Included
Insert:
prot1.odf \
prot2.odf - C:\Program Files\Activision\Star Trek Armada II\odf\special_weapons
prot3.odf /
prot4.odf |
Tech1.tt \
Fulltech.tt - C:\Program Files\Activision\Star Trek Armada II\techtree
gui_global.spr - C:\Program Files\Activision\Star Trek Armada II\Sprites
explosion.spr /
Xcritical08 \
gbprot.tga - C:\Program Files\Activision\Star Trek Armada II\Textures\RGB
prot.tga /
zomega.sod - C:\Program Files\Activision\Star Trek Armada II\SOD
xmanheim.sod /
prot1.wav - C:\Program Files\Activision\Star Trek Armada II\sounds\effects
prot2.wav /
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To load the protonic shockwave into a ship insert the following into the ship odf file.
*********ART PARAMETERS & WEAPON NAMES*****************************
// Protonic Shockwave
weaponX = "prot1"
weaponHardpointsX = "hpXX"
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( The X corresponds to a certain number i.e. in a sjip it may be :
*********ART PARAMETERS & WEAPON NAMES*****************************
// Protonic Shockwave
weapon1 = "prot1"
weaponHardpoints1 = "hp30"
*******************************************************************
The End.)
Enjoy the weapon. I would like to acknowledge Captain Future whos sheild rejector design was the basis for this weapon. Uses 600 special energy. I've had problems myself with clicking the button and the weapon not activating - if you have these problems, e-mail me at true_true_2002@hotmail.com. Check for any new weapons in the future.
http://www.geocities.com/info_deck/home.htm
Iron Fist Signing Out.
Version | Author | Iron Fist | Website | ||
Downloads | 1,069 | Size | 730.76 KB | Created | 2002-10-14 |
Comments
from Luke
P.S I am the one who voted 10
i amusing it to deafeat the
//Time Delay between shots
shotDelay = 60.0
to
//Time Delay between shots
shotDelay = 0.0
It will then Work properly.