P81/SNS Galaxy pack P81/SNS Galaxy pack

(1 vote)
starfox1701, 2011-11-08

This is a retexture of the P81 MK1 and MK2 Galacxy models with the SNS Galaxy Textures. The pack includes both blank and hero versions. You will need Damage Textures from the Constitution Pack and weapons sprits from the Excelsior Pack. A link to Download the Constituion pack is in the Comentsection of the Excelsior page ( http://armada2.filefront.com/file/Excelsior_Class_pack;120108 ). Models included are

Blanks

Saucer
MK1 and MK2 Stardrives
MK1 and MK2 hulls

Heros

USS Enterprise D 3 peice
USS Galaxy 3 peice
USS Venture 3 peice


Galaxy Class pack

Thank you for downloading this and for taking the time to read the readme file. This mod for A2 Version 1.1. Everything you need to run in game is present. It includes the following ships
Blank mass build MK1 and MK2 models
USS Enterprise D Hero model
USS Galaxy Hero model
USS Venture Hero model

Also you will need Damage Texture found in my Constitution Pack and weapons Sprites found in the Excelsior Pack to make all the fetures and files work properly.

Contents

0. Credits
1. Installation
2. System Requirements
3. Online Multiplayer
4. Known Issues
5. Disclaimer
6. Contact
7. Distrubtion/Authorised download mirrors
8. Third party use

0 - Credits

Texture tweeks- me

SOD conversion-me

Odf-me

Physics-me

Retexture- me

Model tweeks-me

Special thanks go out to the following people: -

The Starfleet Kid for Buildbuttons, and Wireframes

Pepperman for turning me on too the model.

P81 for the models.

Scotchy for the original textures

Jetfreak for base texture modifacations

FahreS for the information on LODs

You for Downloading it

The Armada II Files staff for a readme template


1 - Installation

Backup any files that will be overwritten if you wish to save them. Not Needed but is smart incase you or I make a mistake.

Unzip this into a temp or mod directory in your A2 install.

Copy the contents of each folder into the matching folders of you chosen A2 install.

Overwrite any requested files.

Now go to your sprite directory and open the gui_global.SPR file and find this Lines


b_fgalaxy gbfgalaxy 0 0 64 64
b_fsaucer gbfsaucer 0 0 64 64
b_fbbridge gbfbbridge 0 0 64 64

and add

b_fgalaxyMK1 gbfgalaxyMK1 0 0 64 64
b_fbbridgeMK1 gbfbbridgeMK1 0 0 64 64
b_FEnterpriseBBNCC-1701-D gbfbbridgeMK1 0 0 64 64
b_FEnterpriseNCC-1701-D gbfgalaxyMK1 0 0 64 64
b_FEnterpriseSNCC-1701-D gbfsaucer 0 0 64 64
b_FGalaxyBBNCC-70637 gbfbbridgeMK1 0 0 64 64
b_FGalaxyNCC-70637 gbfgalaxyMK1 0 0 64 64
b_FGalaxySNCC-70637 gbfsaucer 0 0 64 64
b_FVentureBBNCC-71854 gbfbbridge 0 0 64 64
b_FVentureNCC-71854 gbfgalaxy 0 0 64 64
b_FVentureSNCC-71854 gbfsaucer 0 0 64 64


Now find this at the top of the Fed wireframes

fgalaxyw1 fedwireframe01 0 48 48 48
fgalaxyw2 fedwireframe01 48 48 48 48
fgalaxyw3 fedwireframe01 96 48 48 48
fgalaxyw4 fedwireframe01 144 48 48 48
fgalaxyw5 fedwireframe01 192 48 48 48


delete it and replace with

fgalaxyw1 WFfgalaxy 160 0 80 80
fgalaxyw2 WFfgalaxy 0 80 80 80
fgalaxyw3 WFfgalaxy 80 80 80 80
fgalaxyw4 WFfgalaxy 80 0 80 80
fgalaxyw5 WFfgalaxy 0 0 80 80

fsaucerw1 WFfsaucer 160 0 80 80
fsaucerw2 WFfsaucer 0 80 80 80
fsaucerw3 WFfsaucer 80 80 80 80
fsaucerw4 WFfsaucer 80 0 80 80
fsaucerw5 WFfsaucer 0 0 80 80

fbbridgew1 WFfBBridge 160 0 80 80
fbbridgew2 WFfBBridge 0 80 80 80
fbbridgew3 WFfBBridge 80 80 80 80
fbbridgew4 WFfBBridge 80 0 80 80
fbbridgew5 WFfBBridge 0 0 80 80

fgalaxyMK1w1 WFfgalaxyMK1 160 0 80 80
fgalaxyMK1w2 WFfgalaxyMK1 0 80 80 80
fgalaxyMK1w3 WFfgalaxyMK1 80 80 80 80
fgalaxyMK1w4 WFfgalaxyMK1 80 0 80 80
fgalaxyMK1w5 WFfgalaxyMK1 0 0 80 80

fbbridgeMK1w1 WFfBBridgeMK1 160 0 80 80
fbbridgeMK1w2 WFfBBridgeMK1 0 80 80 80
fbbridgeMK1w3 WFfBBridgeMK1 80 80 80 80
fbbridgeMK1w4 WFfBBridgeMK1 80 0 80 80
fbbridgeMK1w5 WFfBBridgeMK1 0 0 80 80

F1701DEnterprisew1 WFfgalaxyMK1 160 0 80 80
F1701DEnterprisew2 WFfgalaxyMK1 0 80 80 80
F1701DEnterprisew3 WFfgalaxyMK1 80 80 80 80
F1701DEnterprisew4 WFfgalaxyMK1 80 0 80 80
F1701DEnterprisew5 WFfgalaxyMK1 0 0 80 80

F1701DEnterpriseSw1 WFfsaucer 160 0 80 80
F1701DEnterpriseSw2 WFfsaucer 0 80 80 80
F1701DEnterpriseSw3 WFfsaucer 80 80 80 80
F1701DEnterpriseSw4 WFfsaucer 80 0 80 80
F1701DEnterpriseSw5 WFfsaucer 0 0 80 80

F1701DEnterpriseBBw1 WFfBBridgeMK1 160 0 80 80
F1701DEnterpriseBBw2 WFfBBridgeMK1 0 80 80 80
F1701DEnterpriseBBw3 WFfBBridgeMK1 80 80 80 80
F1701DEnterpriseBBw4 WFfBBridgeMK1 80 0 80 80
F1701DEnterpriseBBw5 WFfBBridgeMK1 0 0 80 80

F70637Galaxyw1 WFfgalaxyMK1 160 0 80 80
F70637Galaxyw2 WFfgalaxyMK1 0 80 80 80
F70637Galaxyw3 WFfgalaxyMK1 80 80 80 80
F70637Galaxyw4 WFfgalaxyMK1 80 0 80 80
F70637Galaxyw5 WFfgalaxyMK1 0 0 80 80

F70637GalaxySw1 WFfsaucer 160 0 80 80
F70637GalaxySw2 WFfsaucer 0 80 80 80
F70637GalaxySw3 WFfsaucer 80 80 80 80
F70637GalaxySw4 WFfsaucer 80 0 80 80
F70637GalaxySw5 WFfsaucer 0 0 80 80

F70637GalaxyBBw1 WFfBBridgeMK1 160 0 80 80
F70637GalaxyBBw2 WFfBBridgeMK1 0 80 80 80
F70637GalaxyBBw3 WFfBBridgeMK1 80 80 80 80
F70637GalaxyBBw4 WFfBBridgeMK1 80 0 80 80
F70637GalaxyBBw5 WFfBBridgeMK1 0 0 80 80

F71854Venturew1 WFfgalaxy 160 0 80 80
F71854Venturew2 WFfgalaxy 0 80 80 80
F71854Venturew3 WFfgalaxy 80 80 80 80
F71854Venturew4 WFfgalaxy 80 0 80 80
F71854Venturew5 WFfgalaxy 0 0 80 80

F71854VentureSw1 WFfsaucer 160 0 80 80
F71854VentureSw2 WFfsaucer 0 80 80 80
F71854VentureSw3 WFfsaucer 80 80 80 80
F71854VentureSw4 WFfsaucer 80 0 80 80
F71854VentureSw5 WFfsaucer 0 0 80 80

F71854VentureBBw1 WFfBBridge 160 0 80 80
F71854VentureBBw2 WFfBBridge 0 80 80 80
F71854VentureBBw3 WFfBBridge 80 80 80 80
F71854VentureBBw4 WFfBBridge 80 0 80 80
F71854VentureBBw5 WFfBBridge 0 0 80 80

Now find

fsaucerw1 fedwireframe04 0 192 48 48
fsaucerw2 fedwireframe04 48 192 48 48
fsaucerw3 fedwireframe04 96 192 48 48
fsaucerw4 fedwireframe04 144 192 48 48
fsaucerw5 fedwireframe04 192 192 48 48

fbbridgew1 fedwireframe05 0 0 48 48
fbbridgew2 fedwireframe05 48 0 48 48
fbbridgew3 fedwireframe05 96 0 48 48
fbbridgew4 fedwireframe05 144 0 48 48
fbbridgew5 fedwireframe05 192 0 48 48

and delete. Then find in the capture the flag units

ctf_fgalaxyw1 fedwireframe01 0 48 48 48
ctf_fgalaxyw2 fedwireframe01 48 48 48 48
ctf_fgalaxyw3 fedwireframe01 96 48 48 48
ctf_fgalaxyw4 fedwireframe01 144 48 48 48
ctf_fgalaxyw5 fedwireframe01 192 48 48 48


delete it and replace with

ctf_fgalaxyw1 WFfgalaxy 160 0 80 80
ctf_fgalaxyw2 WFfgalaxy 0 80 80 80
ctf_fgalaxyw3 WFfgalaxy 80 80 80 80
ctf_fgalaxyw4 WFfgalaxy 80 0 80 80
ctf_fgalaxyw5 WFfgalaxy 0 0 80 80



save and close.

Now play and enjoy!


2 - System Requirements

This mod is designed to work best with stock 1.1 A2. The model is a high quality models between 3000 and 6100 polies; however every effort has been made to maintain proformance. This includes 5 Levels Of Detail for both the texturs and the mesh. Inspite of this older PCs, especially thoughs with less the 256MG of Ram or less then 128MG vid card might have problems with lag.

3 - Online Multiplayer

As long as you and your opponets intalls are EXACTLY THE SAME this should work online but it has not been tested in multiplayer.

4 - Known Issues

None known. That said if you find any bugs please report them. so I can fix them the next go around.

5 - Disclaimer

As required by the Armada 2 End User License Agreement: -

THIS MODEL(S) IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY Activision TM & (C) & PARAMOUNT PICTURES. None of these individuals or myself can be held liable or responsible for any damage to your computer or install.

6 - Contact

My email is starfox1701@yahoo.com

7 - Distribution/hosting & Commercial use

If you are interested in hosting this file or distributing it in any manner then please contact us.

Hosting, or any other form of distribution is hereby forbidden without prior written permission. The use in Armada II Modifications is allowed as per section 8 below. This mod is strictly for non-profit use. I don't own the rights to all of this stuff and so couldn't give you permission to charge for it even if I wanted too.

The reasons for this are fairly simple

1) We want to know where our files are being downloaded from!

2) We would prefer only having a few download mirrors because its considerably easier to update a smaller number of mirrors.

8 - Third party use

Lastly, the material can be reused in whole or part in Armada 2 Modifications on the condition that ALL ABOVE credits are in your readme. If you wish to convert these graphics to another game then please contact us. (we haven't ever turned anybody down, we just want to keep track of what they are being used for)

All other rights are reserved. This may not be used outside of the Armada II community without prior permission.


If you decide to use our material in an Armada II mod then we would appreciate a quick message via email letting us know that your using it.

If you wish to edit files to suit your Armada II mod then you may do so, in return we ask that you consider sharing your alterations with the Armada II community under the same conditions we make them available to you under, but you have no obligation to do so.

Version    Author  starfox1701  Website   
Downloads  436  Size  33.53 MB  Created  2011-11-08 

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Comments  

#1 Doom369 2011-11-08 22:24
This looks great but, the Galaxy X is Missing. Still DL though.
#2 thermal_nuclear 2011-11-10 06:55
It doesn't get much better for armada 2 than this.

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