Gemini Wave
Well, my first thought to the naming of this file was "Sounds like it duplicates a load of ships". And guess what, thats exactly what it does - For a basic MOD (of which this is), it's a smart one, that is bound to add quite a bit of fun to your Armada II gaming. Taking a fleet, then doubling it sounds perfect
- SSA
Hey Trekies,
This is an addition to my Ships Systems Wave Weapons.
I tested these files using a stock version with the Star Trek: Armada II Patch 1.1 Official Release.
HINT--> Make sure the ship you add the weapon to has at least 1000 special energy, or the weapon won't fire.
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Here is the 10th Wave Weapon
Gemini Wave-----> Creates a temporary dublicate of allied ships.
This will duplicate all surrounding ships, except the ship that fired it.
(Sorry, but I think this was programed by the original programmers.)
***Note: Range is about 2/3 that of my other wave weapons.
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Install
1.)
Place the *.tga files in the textures\rgb\ folder
2.)
Place the *.odf files in the odf\special_weapons\ folder
3.)
Place this at the bottom of the tech1.tt file.
gWgeminiwave.odf 0 // Gemini Wave
4.)
Place this with the other weapon build buttons in the gui_global.spr file
b_gWgeminiwave gWgeminiwave 0 0 64 64
5.)
To Place on a ship, pick the weapon you want to add to a ships odf file.
Place the weapon information in the weapons section of the ships odf file, Where the X stands for the next available weapon slot, and the XX stands for the hardpoint of your choice.
// Gemini Wave
weaponX = "gWgeminiwave"
weaponHardpointsX = "hpXX"
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The wave textures and the build buttons were edited from stock textures.
(If anyone can teach me how to make my own textures PLEASE HELP!!!)
TexasAggie
e-mail --> texasaggie1983@tamu.edu
Version | Author | TexasAggie | Website | ||
Downloads | 704 | Size | 190.19 KB | Created | 2006-08-10 |
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