Cobalt Chain Reaction Pulsar Cobalt Chain Reaction Pulsar

(2 votes)
Unknown / Anonymous, 2003-05-04

Nice mod that (i assume) does the same as a chain reaction, but with more power!


Hello.
This mod is the Chain cobalt pulsar and the Hero chain cobalt pulsar.
This mod is across between the tri cobalt torpedo and the chain reaction pulsar.
Made by WJ Kent III

Included:
odf: yes
textures: yes
Techtree: yes
Sprite: yes


This mod can be used in anyones mod just make sure that I receive credit for it for it and email me if you have any questions.
E-mail:techoidwjk42870@lycos.com

Install:
if you do, just copy everything over manually to these folders:
put the tga in the textures/rgb directory directory
put the odf in odf/ Special weapons folder
put Sprite in sprites folder
tech tree files in the techtree folder,
then the rest is up to you,


This an example of how to include it in a ship

// Chain cobalt pulsar
weaponX = "gchaincorp"
weaponHardpointsX = "hpXX"

X stands for the right number in the weaponsrow of your ship.

hpXX is the place where the weapon will fire from your ship.

Any further questions refer to Westworlds book of modding.

Disclaimer

"THIS MATERIAL IS NOT MADE OR SUPPORTED BY ACTIVISION."

enjoy!

Version    Author  Unknown / Anonymous  Website   
Downloads  792  Size  34.25 KB  Created  2003-05-04 

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Comments  

#1 techoid 2003-05-05 09:26
Oops I forgot to put my name in ,the name is techoid and I thought the screenshot would be large enough to easily be seen.For future reference if someone could tell me what the optimal size for viewing a screen shot is it would be appreciated. Thank You
#2 STGamerNew2002 2003-05-05 12:42
Hey there techoid,


It seems like a pretty nice weapon to incorporate to my game. :-) I thinking of WHOM should use it now? Don't want to 'overbalance' any race in my game now.
#3 techoid 2003-05-05 13:27
Thanks for the compliment. I created this weapon as a response to the overkill employeed by species 8472 in instant action games. Just let them try attacking me now!!
#4 techoid 2003-05-07 15:27
Any suggestions on how to improve it would be appreciated.
#5 techoid 2003-05-08 14:20
I'm thinking about a chai weapon for the other game species as well.
#6 Captain_Steve 2003-05-10 16:11
how about a tactical cube's torpedo like that for the assimilator maybe. it could use a boost


:borgYuckyesistance is futile :borg:
#7 Captain_Steve 2003-05-10 16:12
oops, wrong button... :borg:

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