Improved SP Campaign Teaser Number Two Improved SP Campaign Teaser Number Two

(4 votes)
Thunderfoot006, 2008-04-04

Here is another Single Player Campaign Mission exerpt from the Improved Single Player Campaign mod I am working on. The A2 Physics Project is helpful for this, but is not really needed for this. Enjoy!


The Single Player Campaign Project (Teaser Number Two) by thunderfoot006

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Table of Contents
- A ReadMe, which no one will read.
- Installation Instructions, complete with uninstall instructions also. Ignore these at your own risk!
- The files needed to add in this mod.
- Backups of the stock files, because we all forget to backup our game whenever we add in something. These are here for your benefit and convienence.

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Introduction
Hello!, It's me - again. While I was working up the A2PhysPjct, I playtested the mod by continually grabbing an SP Campaign mission along with an IA game. Originally, I planned the SP Campaign redo as part of that project because the SP Missions are, well, let's just say they need some help. I had a series of PMs with Achilles about his ruthless AIPs and the ideas behind them. He graciously permitted me to use them. The more I looked into doing this as part of that mod, the more I realized the SP Campaign needed more work. What you have before you is the fourth Federation mission, Along the Neutral Zone.

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Potential Problems
This mod has been tested only within the SP Campaign. As always, I accept no responsibility for your 'puter or your game. This file was checked for viruses and completeness before upload. If it doesn't work right the first time, please go back and read the directions. Then, install the mod again AFTER you read the directions.

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Credits:
Gene Roddenberry, for giving us such a cool place to play.
Achilles, for feedback and good advice.
Freyr, for the really cool lighting idea. And for overall encouragement
The following people for good ideas and helping out with testing - Ameba, darylukeh, delta-dids, Exodus_499, StarFox1701, the StarFleet Kid,
YOU, for D/L'ing this mod.


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Release Info:
Permission must be obtained from thunderfoot006 via email or PM before someone can use anything included herein for another project destined for public release. I will be a lot more inclined to say, "Yes" if your work will be available as a public download. If you do use anything herein, please be polite and considerate enough to include my names in the credits of your mod.

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Contact:
Any doubts, questions or suggestions, you can E-mail or PM me from here.
All of the people mentioned by name herein are blameless for anything which may be wrong with this mod. All the mistakes are mine alone.
We are not responsible for any type of damage to your 'puter or application from misuse of this mod.

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Copyright and Distribution Permissions
THIS PATCH IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION TM & (C) ACTIVISION & PARAMOUNT PICTURES.
Copyright notices:
Star Trek, Star Trek Armada II, Star Trek: Deep Space Nine, Star Trek: The Next Generation,
Star Trek: Voyager (and the various logo devices used in them) are copyright Paramount Pictures, as are the characters, related images, and sound from the productions.

Version  version 0.8  Author  Thunderfoot006  Website   
Downloads  651  Size  675.70 KB  Created  2008-04-04 

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Comments  

#1 thunderfoot006 2008-04-04 16:26
Somehow how managed to leave The Jolteon 7 out of the credits and just caught the boo-boo. The idea of having some Klingon ships available as map units in the Fed Missions is all his, right down to the force mix. Thanks Joel for the assist. I appreciate it. I apologize for the mistake. Your name will be included inthe credits on the final versions.
#2 Joelteon7 2008-04-04 16:47
Not to worry. It's only a teaser. Like...teasing the credits :P No harm done.
#3 Eluvatar 2008-04-04 20:09
this looks sweet

would it be possible to convert the A1 campaign into A2 cause that would be amazing
#4 ameba 2008-04-04 22:23
oh the old man is still working on it, despite his writings... good to see this.
#5 ameba 2008-04-04 23:08
i just installed this, ran it with an unmodded unpatched game - and had an instant CTD. all files in the right folders.
#6 thunderfoot006 2008-04-04 23:26
I just checked all the files in the d/l for completeness and spell check. They are free of typos. I am modding this with only Patch 1.1 installed and some very minor changes to the RTS file. I currently cannot duplicate the CTD issue. Altho I will try to see if I can so I can locate and repair the problem.
#7 starfox1701 2008-04-05 00:29
Techtree folder is spelled tedhtrees. Did a manual check before startup. move the file over to the right folder and you'll be fine. The Borg waxed me good. I lasted 34 minutes. That means everything probably right then cause these days I spend more time moding then playing :P
#8 ameba 2008-04-05 01:21
i saw the tt mistake, but i didnt use the 1.1 patch - that was the problem.fixed now
#9 Jetfreak 2008-04-05 02:28
Got to CTD the first time, but it's all good! I like the little support unit that was added :-)
#10 ameba 2008-04-07 00:55
funny AI. first game on medium it keeps throwing cubes at me. second game, still medium, no cubes at all. third game, hard, still no cubes, i bash them up in 20 min.

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