Improved Single Player Campaign - We are KLINGONS! Improved Single Player Campaign - We are KLINGONS!

(3 votes)
The ImpSPCam Team, 2008-09-27

The Improved Single Player Campaign Project - Klingon
by the ImpSPCam Team

The Improved Single Player Campaign mod continues with the Klingon campaign. Prepare yourself to endure the bitter struggle waged between Martok and the Empire and Gul Kentar's Cardassian Insurrection as redone by the ImpSPCam Team. As before, these were developed and tested with Patch 1.1 applied along with a Single Player Officer limit of 750. As before, some members of the Team also had the A2 Physics Project installed during testing, since all of this was supposed to be a part of that project. It is suggested, but not required, these conditions be in place for use of this mod. It may work with your personal install but it has not been tested that way.

ImpSPCam - Klingon follows the same ideas as ImpSPCam - Federation. Improved AIPs based upon original ideas of Achilles and Freyr. Better maps which have better lighting. Clearer, more concise Objectives screens. Improved techtrees to give the AI, and the player, access to special weapons earlier and more often. The Cardassians have some very unique Special Weapons which significantly add to their combat power. These have been generously applied to the Cardassian AI, which does not hestitate to use them. Some say the Cardassians use Special Weapons faster and more frequently than the Borg did. As before, the Team placed a few small surprises here and there. As before, we'd rather you play the missions to find these than tell you what they are.

While writing the initial AIP build lists, we discovered a better way to write them. Good Human players are able to budget their resources while building so that production bottlenecks and slowdowns seldom occur. Good Human players also do not waste resources building things which are not needed or are not cost efficient. It was not all that difficult to make the AIP mimic these behaviors. The result is the AI now has more ships and bigger fleets to deploy much sooner against your last Mining Station. These also get any Special Weapons available much faster than before. The AI now has enough resources in reserve to quickly replace combat losses and continue the struggle to the bitter end. These AIPs perform so much better than those in ImpSPCam(Fed), we are giving serious thought to releasing a Version 1.1 of the earlier installment later on.

Due to commitments to A2 Vanilla Ultimate, Future Wars, and being Staff at A2Files, Freyr has not sent in a set of "Extra Spicy" AIPs for the Klingon Campaign. We very much regret this is so. However, all is not hopeless. The ImpSPCam team is currently strongly encouraging Freyr to release his AIPs as a stand alone project. He has modified the stock maps and adjusted his AIPs to make them match each mission much more specifically. We are delighted he has begun to plan making his excellent work available as a stand alone mod. We also strongly encourage all of you to go and download Frey'r AIP mods as soon as they becomes available. Misery loves company, eh?

Somehow, we goofed during the release of ImpSPCam(Fed). The modified techtrees were not released along with the mod. We have included the techtrees for the Fed missions here. They include all of the Hero class weapons, so HeroShips will have the appropriate capabilities within the missions.

Again, play balance, was not high on the list of priorities. The ImpSPCam Team feels strongly players should balance a mission through their playing style, rather than us arbitrarily imposing an artificial constraint "to make the mission fair". Reading the comments and emails we've recieved indicates most of you feel this way as well. A few dissenting voices were heard on the balance issue. However, we felt it diplomatic to ignore these. Again, we've included as backups the safer stock mission files. These are also included in the event of a CTD.

The ImpSPCam Team are:

Ameba, Chiletrek, Freyr, StarFox1701, the StarFleet Kid, thunderfoot006(Team Leader)

The Team did all the hard work. The Team came up with all the good ideas. The Team members deserve all the recognition. Me? I was the Team Go-Fer. Whenever the real modders on the Team needed someone to do simple stuff, that was my job. Otherwise, I just sat there being quiet.

The Team would like to extend a very large thank you to Achilles here. His gracious permission to examine and use his ideas and concepts gave this project the perfect start.

The ImpSPCam Team intends to re do the Borg Campaign and the Instant Action AIPs as well. Release date on these is TBA.

Any problems or concerns will be answered in the Forum thread for this mod or the Comments Section below. The Team respectfully asks that the Forum thread be the place to address problems, due to the limited functionality of the Comments section of the Downloads page. We will still answer questions below, however.


he Improved Single Player Campaign Project - Klingon
by the ImpSPCam Team

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Table of Contents
- A ReadMe, which no one will read.
- Installation Instructions, complete with uninstall instructions also. Ignore these at your own risk!
- The files needed to add in this mod.
- Backups of the stock files, because we all forget to backup our game whenever we add in something. These are here for your benefit and convienence.
- Bonus Materials! Here is where you'll find Freyr's "Extra Spicy" AIPs, along with some other things, which while not needed for the mod do make the game nicer.

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Hey, Y'all! Credits belong at the top of the ReadMe. Not the bottom. No one ever makes it that far down the ReadMe.
Credits:
-Gene Roddenberry, for giving us such a cool place to play.
-Achilles, for graciously allowing us to use his AIPs as the start point for this.
-Ameba, for coming to the Team late but bringing some great ideas.
-Chiletrek, for being my mentor and role model when it comes to modding A2.
-Freyr, for the excellent map lighting idea, and for being an outstanding sounding board.
-StarFox1701, for putting up with some very crazy ideas at five o'clock in the morning after working all night. And for some good map ideas.
-The StarFleet Kid, for putting up with me a second time around. Even when he shoulda known better. lol
-YOU, for D/L'ing this mod.

//***********************************************
The ImpSPCam Team are:
Ameba, Chiletrek, Freyr, StarFox1701, the StarFleet Kid, thunderfoot006(Team Leader)
The Team did all the hard work. The Team came up with all the good ideas. The Team members deserve all the recognition. Me? I was the Team Go-Fer. Whenever the real modders on the Team needed someone to do simple stuff, that was my job. Otherwise, I just sat there quietly.

//***********************************************
Special thanks
The Team would like to extend a very large thank you to Achilles here. His gracious permission to examine and use his ideas and concepts gave this project the perfect start.

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Introduction
While we were working up the A2PhysPjct, we playtested the mod by continually grabbing an SP Campaign mission along with an IA game. Originally, we planned the SP Campaign redo as part of that project because the SP Missions are, well, let's just say they need some help. We had a series of PMs with Achilles about his ruthless AIPs and the ideas behind them. He graciously permitted us to use them. The more we looked into changing the AIPs and buildlists as part of A2PhysProj, the more we realized the Single Player Campaign needed to be split off into its own mod so it could recieve the care and attention it deserved. What you have before you is the second part of the mod, the Klingon missions. The Borg Campaign and Instant Action AIPs will follow at a futire date.

NOTES: ImpSPCam is being developed with the following conditions in place:
1) Patch 1.1 applied.
2) The Single Player officer limit changed to 750. A modded RTS_CFG file is included in the Bonus materials folder.
3) Some Team members tested ImpSPCam with the the A2 Physics Project(version 1.1) installed, since this was originally intended to be a part of that project.

ImpSPCam may work just fine with your personal install, it just has not been tested that way.

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Potential Problems
This mod has been tested only within the SP Campaign. As always, we accept no responsibility for your 'puter or your game. This file was checked for viruses and completeness before upload. If it doesn't work right the first time, please go back and read the directions. Then, install the mod again AFTER you read the directions.

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Release Info:
Permission is granted before anyone asks to use anything included herein for another project destined for public release. That is correct. You have permission prior to asking to include this in your own publicly released mods. We do insist the people listed as part of the ImpSPCam Team be mentioned in the credits if you use any of this in your own mod. They put a lot of time into helping us out. Their hard work deserves public recognition and acknowledgement. Finally, we cannot really prevent you from taking all or part of this and claiming you did it. But if you do this, you and we will always know the real truth of the matter, won't we?

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Contact:
Any doubts, questions or suggestions, you can E-mail or PM us from here.
All of the people mentioned by name herein are blameless for anything which may be wrong with this mod. All mistakes are the property of thunderfoot006(Team Leader).
We are not responsible for any type of damage to your 'puter or application from misuse of this mod.

//***********************************************
Copyright and Distribution Permissions

THIS PATCH IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION TM & (C) ACTIVISION & PARAMOUNT PICTURES.

Copyright notices:
Star Trek, Star Trek Armada II, Star Trek: Deep Space Nine, Star Trek: The Next Generation, Star Trek: Voyager (and the various logo devices used in them)
are copyright Paramount Pictures, as are the characters, related images, and sound from the productions.
edited by thunderfoot006 on 06/08/08

Version  1.0  Author  The ImpSPCam Team  Website   
Downloads  1,216  Size  2.66 MB  Created  2008-09-27 

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Comments  

#1 _dEjavU_ 2008-09-27 22:23
Yes! It's out, been waiting a while for this. Awesome you guys!!
#2 ameba 2008-09-28 06:18
no matter what thunderfoot says, no matter what he writes, let me make one thing clear now and for all: he is is the mind behind this. we just sat and waited and made more or less useless comments on his progress, having all the fun but none of the pain. thanks for all of your work, buddy. nuff said.
#3 Chiletrek 2008-09-28 16:06
Hello:

I agree with you Ameba, Thunderfoot is the one who did all the work. Thunderfoot, you Rock
#4 thunderfoot006 2008-09-28 20:41
People, I am flattered. This was a fun installment to do. Mostly because of the Team. With people like this helping out, anyone could turn out a high quality product. On to the next installment. The Collective Must Grow! :borg:
#5 Intrepid781 2008-10-01 14:01
What mod are you guys using for this? This doesn't look like stock A2..
#6 thunderfoot006 2008-10-02 05:46
Intrepid781, I did the screenshots this time around. They are from my personal install which includes most of A2U, most of NanoFX, some of Transmission's SSA Klingons, and a few other things I've done. Such as a revamp of the stock starfield odfs.
#7 ameba 2008-10-02 07:04
not to mention the klingon ships aad has made. looks quite like mine, but i changed the kbattle2 and most of the stock stations too and revamped my k'vorcha.
#8 Chiletrek 2008-10-02 20:36
Hello:

Well, the missions are the things changed here, and the enemy is far more ebil now, which is good, and the fact that we can see non-stock units in the pics means that we will may need all the help we can get to win the campaign :D .

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