Vor'Cha Disruptors
Ever got tired of using the Vor'Cha class weapons? Ever feel that you're not really getting the most pleasure out of destroying things? Do you think the experience could be made more enjoyable? Well, stop! We have your answer, or more like, thunderfoot has your answer with new and improved disruptor (and torpedo) textures for the ship that edit what there is and make them look a lot shinier. Gone is the boring red beam and in is the green pulse! Huzzah! Anyhow, recommendable for those of you who like the finer colours in Armada...and of course want more out of destruction.
Vor'Cha Disruptors and Photons by Thinderfoot006
Introduction
Qa'pla, warriors! You honour my House! I decided to put the 'battle' back in 'battlecruiser' for the Klingons. This mod replaces the stock Vor'Cha(kcruise1) phasers with Klingon disruptors a la SFC3 and also adds in a photon torpedo. There is no 'kc1photono' file in the stock game, so the stock Vor'Cha doesn't have photons. This was developed with elevatormusic's random weapon's textures installed. The Disruptor Cannon wav file is from Armada 1. I use Ash's Apocalypse Vor'Cha in my game because I've always liked the way it looks, it was the second ship I added that worked first try, and, well, just look at it in the screenshots. The ship isn't mine, it is Ash's work. I've included the odf I use with this ship, so the weapons' fire comes off the model in the right places. If you want to use these on a different ship, you will need either the HP map or add and test one weapon at a time, to keep them from firing thru the hull to a target on the opposite side.
To Install
1) Copy the current kc1cruise ODF file installed and place it somewhere on the desktop case you do not like this mod.
2) Place the 'DisruptorCannon.wav in the Sounds/Effects folder.
3) Place the 'kc1phot' and 'kc1photono' in the ODF/Weapons/Photons folder.
4) Place the 'kc1pulse' and the 'kc1pulseo' in the ODF/Weapons/Pulse folder
5) Open the kcruise1 ODF and click on Edit. Replace 'kc1phas' with 'kc1pulse'
6) Add the following lines to the kcruise1 ODF:
//Photon Torpedo
weapon# = "kc1phot"
weaponHardpoints# = "hp##" "hp##"
Remember to change the numbers on the 'weapon' line and 'weaponhardpoints' line to reflect where you put the weapon. Please be careful not to delete ANY of the " marks as then you will get the 'out of memory: Increase file swap size.' error message.
That's it! You are done adding the mod!
I have included a copy of my ODF for Tycoon's SSA Apocalypse - Klingon. This odf and the weapons have only been tested against stock ships. They may be a little weak against some installed mods. Here are where you will find this ship and elevatormusic's random texture mod on A2 Files.
http://armada2.filefront.com/file/_SSAApocalypseKlingon;42809 - for the Vor'Cha
http://armada2.filefront.com/file/Elevatormusics_Random_Textures;79547 - for the textures
Potential Problems
This mod has been tested only within the SP Campaign and Instant Action vs. the 'puter. I do not know if it will work in online Multiplayer.
As always, I accept no responsibility for your 'puter or your game. This file was checked for viruses and completeness before upload. If it doesn't work right the first time, please go back and read the directions. Then, install the mod again AFTER you read the directions.
Credits
Gene Roddenberry, for giving us such a cool place to play.
Paramount, Activision & Mad Doc for making and putting out Armada I and II
Tycoon(AKA SupaStarAsh) for the SSA Apocalypse mod
elevatormusic for the random textures mod.
YOU, for D/L'ing this mod.
Release Info.
If you want to use elevatomusic's random texture mod or Tycoon's SSA Apocalypse - Klingon mod, you will have to get permission from them. I have them installed and like them alot. As to this weapon mod, you may use it any way you see fit in anything you might be making. Permission for the weapon mod only is granted prior to you asking me. You Do Not have to give me credit for the Vor'Cha Disruptor mod if you use it somewhere else. You can even pretend it is all your own work. We will always know the truth, won't we?
Contact:
Any doubts, questions or suggestions, you can E-mail or PM me from here
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I am not responsible for any type of damage to your 'puter from misuse of this mod.
Copyright and Distribution Permissions
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THIS PATCH IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION
TM & (C) ACTIVISION & PARAMOUNT PICTURES.
Copyright notices:
Star Trek, Star Trek Armada II, Star Trek: Deep Space Nine, Star Trek: The Next Generation,
Star Trek: Voyager (and the various logo devices used in them) are copyright Paramount Pictures, as are the characters, related images, and sound from the productions.
Version | Author | thunderfoot006 | Website | ||
Downloads | 963 | Size | 1,000.65 KB | Created | 2007-07-15 |
Comments
I am still fine tuning this for ALL the Klingon ships. I dislike the stock photon fire noise for the Klingon photons. It is too ladylike and wimpy. To replace this wheezy, high-pitched, sniveling whine with something a little more Klingon, open the 'k##phot' file in ODF/Weapons/Photons and look for this line:
fireSound = "pokplas.wav"
replace "pokplas.wav" with "pofwea.wav"
This is the same sound that plays when StarFleet fires photons, I know. But It works nicely as a replacement. Now it sounds like photon tubes launching instead of my neice sneezing in church.
A worthy weapon replacement for a ship that is meant to be there to blow up stuff (specially some Carddie stuff ).
As in a review for my Vor'cha variants (new version almost done), a Klingon ship with more weapons, it's the best kind of Klingon ship
10/10