Space Odyssey Accessories
Some accessories for the Space Odyssey ships that were uploaded not that long ago.
- SSA
Please do note, that you need the Space Odyssey Ship(s) File In order for this to work correctly.
WHAT IS THE HAL-9000 (From Wikipedia)
HAL 9000 (Heuristically programmed ALgorithmic computer) is a fictional character in the Space Odyssey series, the first
being the novel and film 2001: A Space Odyssey, written by Arthur C. Clarke in 1968. HAL is an artificial intelligence,
the sentient on-board computer of the spaceship Discovery. HAL is usually represented only as his television camera "eyes"
that can be seen throughout the Discovery spaceship. The voice of HAL 9000 was performed by Canadian actor Douglas Rain.
HAL became operational on January 12, 1997 (1992 in the movie) [1] at the HAL Plant in Urbana, Illinois, and was created
by Dr. Chandra. In the 2001 film, HAL is depicted as being capable not only of speech recognition, facial recognition, and
natural language processing, but also lip reading, art appreciation, interpreting emotions, expressing emotions and reasoning
FOR MORE INFO
http://en.wikipedia.org/wiki/HAL_9000
CREDITS
ODF = Admiral_Icehawk
HAL-9000 Sounds = Admiral_Icehawk downloaded off the net
INSTALLATION
1. Copy the folders into the Armada 2 folder( But Remember If You Have Altered The Discovery This
Will Remove Any Modifications, If This Is The Case you Should Open The ODFs In This Mod And Then Open Your Discovery ODFs
Then Paste The Bottom Set Of Lines Relating To Sounds)
2. Add these lines to Event.dat below all the other lines to get the HAL-9000 sounds
#################################################################################
# HAL-9000 SOUNDS
HalAcknowledge{
Table
Sound <borg> "gvobor34.wav"
Sound <borg> "gvobor05.wav"
Sound <borg> "gvobor32.wav"
Sound <federation> "Hal_acknowledge1.wav"
Sound <federation> "Hal_acknowledge2.wav"
Sound <klingon> "gvokcc01.wav"
Sound <klingon> "gvokcc02.wav"
Sound <klingon> "gvokcc03.wav"
Sound <romulan> "gvorcc01.wav"
Sound <romulan> "gvorcc02.wav"
Sound <romulan> "gvorcc03.wav"
Sound <cardassian> "carcon_ackn1_move4.wav"
Sound <cardassian> "carcon_ackn2_move5.wav"
Sound <cardassian> "carcon_ackn3_move6.wav"
Sound <species8472> "spe_ackn.wav"
}
HalSelect{
Table
Sound <borg> "gvobor17.wav"
Sound <borg> "gvobor61.wav"
Sound <borg> "gvobor18.wav"
Sound <federation> "Hal_select1.wav"
Sound <federation> "Hal_select2.wav"
Sound <federation> "Hal_select3.wav"
Sound <federation> "Hal_select4.wav"
Sound <klingon> "gvokcc16.wav"
Sound <klingon> "gvokcc17.wav"
Sound <klingon> "gvokcc18.wav"
Sound <romulan> "gvorcc16.wav"
Sound <romulan> "gvorcc17.wav"
Sound <romulan> "gvorcc18.wav"
Sound <cardassian> "carcon_select1.wav"
Sound <cardassian> "carcon_select2.wav"
Sound <cardassian> "carcon_select3.wav"
Sound <species8472> "spe_sel_1.wav"
Sound <species8472> "spe_sel_2.wav"
Sound <species8472> "spe_sel_3.wav"
}
HalStop{
Table
Sound <borg> "gvobor22.wav"
Sound <federation> "Hal_stop1.wav"
Sound <klingon> "gvokcc21.wav"
Sound <romulan> "gvorcc21.wav"
Sound <cardassian> "carcon_stop1.wav"
Sound <species8472> "spe_stop_1.wav"
}
HalMove{
Table
Sound <borg> "gvobor11.wav"
Sound <borg> "gvobor12.wav"
Sound <borg> "gvobor13.wav"
Sound <borg> "gvobor14.wav"
Sound <federation> "Hal_move1.wav"
Sound <federation> "Hal_move2.wav"
Sound <federation> "Hal_move3.wav"
Sound <federation> "Hal_move4.wav"
Sound <klingon> "gvokcc11.wav"
Sound <klingon> "gvokcc12.wav"
Sound <klingon> "gvokcc13.wav"
Sound <romulan> "gvorcc11.wav"
Sound <romulan> "gvorcc12.wav"
Sound <romulan> "gvorcc13.wav"
Sound <borg> "gvobor34.wav"
Sound <borg> "gvobor05.wav"
Sound <borg> "gvobor32.wav"
Sound <klingon> "gvokcc01.wav"
Sound <klingon> "gvokcc02.wav"
Sound <klingon> "gvokcc03.wav"
Sound <romulan> "gvorcc01.wav"
Sound <romulan> "gvorcc02.wav"
Sound <romulan> "gvorcc03.wav"
Sound <cardassian> "carcon_move1.wav"
Sound <cardassian> "carcon_move2.wav"
Sound <cardassian> "carcon_move3.wav"
Sound <cardassian> "carcon_ackn1_move4.wav"
Sound <cardassian> "carcon_ackn2_move5.wav"
Sound <cardassian> "carcon_ackn3_move6.wav"
Sound <species8472> "spe_move_1.wav"
Sound <species8472> "spe_move_2.wav"
Sound <species8472> "spe_move_3.wav"
Sound <species8472> "spe_move_4.wav"
Sound <species8472> "spe_move_5.wav"
Sound <species8472> "spe_move_6.wav"
}
HalRepair{
Table
Sound <borg> "gvobor26.wav"
Sound <federation> "Hal_repair1.wav"
Sound <federation> "Hal_repair2.wav"
Sound <federation> "Hal_repair3.wav"
Sound <klingon> "gvokcc26.wav"
Sound <romulan> "gvorcc26.wav"
Sound <cardassian> "carcon_repairs1.wav"
Sound <species8472> "spe_repairs_1.wav"
}
###################################################################################
3. Once This Is Done You Will Be Able To Enjoy The HAL-9000
LEGALITIES
THIS SHIP IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION OR PARAMOUNT PICTURES.
The HAL-9000 is from books written by Arthur C. Clarke and was brought to life by
Stanley Kubrick's 2001: A Space Oddessy and Peter Hyams' 2010: The Year We Make Contact
You may redistribute this ship mod or include it in your mod as long as you include
the credits above in your readme.
CONTACT INFO
Email = admiral_icehawkAThotmailDOTcom
or just place your comments in the comments section.
Version | Author | Admiral_Icehawk | Website | ||
Downloads | 848 | Size | 1.75 MB | Created | 2006-12-24 |