NCIS Vessel
NCIS has utilized the Incursion model and adapted it to fit their own! Obtaining weapons from other fleets, they are quite a foe.
They are very zippy and some of the ship names should be most familiar to NCIS fans.
A fleet of them can engage a formidable foe or cause heavy damage to enemy bases.
NCIS MOD. Naval Criminal Investigative Service.
NCIS has utilized the Incursion model and adapted it to fit their own! Obtaining weapons from other fleets, they are quite a foe.
Naval operations are now universal, other worlds have naval fleets to guard ocean areas; which means the agency has had to adapt.
Each ship although a smaller brother to the original Incursion model, packs a powerful punch.
They are very zippy and some of the ship names should be most familiar to NCIS fans.
A fleet of them can engage a formidable foe or cause heavy damage to enemy bases. Just think Gibbs during an interrigation!
Designed for exploration and hit and run manovers, they can augment any fleet.
other tidbits include; The Starbases now build Galaxy Class vessels. The Intrepid Class has been beefed up.
(Well Janeway does like blowing up Borg!)
The torpedo turret only costs 300 metal to build and it builds fast!
The Corbomite Reflector now directs ALL torpedoes back at any foe who is firing at it.
New Trading Station list to ferry new items round your galaxy.
To Install:
1) FOR THE SHIPS:
fncis.Sod file into the SOD folder
fncis.odf into odf/ships
fcruise3.odf
fbase.odf into odf/stations.
fturret2.odf
fyard2.odf
TradingStation.odf
gcorbom.odf into odf/special weapons.
tb2phys.odf into odf/other
fncis.bmp into bitmaps/AdmiralsLog/shipImages
2) FOR THE TECH TREES.
Find and locate tech1.tt and add after last Fed ship
fncis.odf 1 fupgrade.odf // ncis class.
Save and close and locate fulltech.tt and after last Fed ship add:
fncis.odf 0
Save and close, now locate the Sprite file and open gui_global.spr:
under:
@reference=64
b_fmining gbfmining 0 0 64 64
add:
b_fncis gbfincursion 0 0 64 64
and
under:
@reference=256
fbattlew1 fedwireframe01 0 0 48 48
fbattlew2 fedwireframe01 48 0 48 48
fbattlew3 fedwireframe01 96 0 48 48
fbattlew4 fedwireframe01 144 0 48 48
fbattlew5 fedwireframe01 192 0 48 48
add:
fncisw1 fedwireframe04 0 144 48 48
fncisw2 fedwireframe04 48 144 48 48
fncisw3 fedwireframe04 96 144 48 48
fncisw4 fedwireframe04 144 144 48 48
fncisw5 fedwireframe04 192 144 48 48
ALL DONE!!
I have included a new fyard2.odf but if you want to build the vessel somewhere else follow this line;
Go to odf/stations and find the shipyard odf of your choice. Open and add this line after last ship entry:
buildItemXX = "fncis"
XX = next number in sequence.
NB - My new computer will not let me take proper 'screenies' therefore I have had to fall back on the old reliable method.
An actual screen shot. This is so you can see the ships.
(Oh well, I'm just gald I can play the game again after many years!!!!)
3) FOR THE CREDITS:
Mod Information:
by Archerscott:
- idea for NCIS class.
- readme
- ALL odf and physics edits
- screenshots
Activision.
- Original Incursion Class.
- Original ODFs
- ShipImages
- SOD
- Textures.
FINALLY:
Contact details:
ArcherScott - jake_dean5055@hotmail.com
Regards
ArcherScott.
Version | Author | ArcherScott | Website | ||
Downloads | 547 | Size | 129.12 KB | Created | 2012-01-11 |