Cerberus Upgrade Cerberus Upgrade

(1 vote)
Wolf01, 2005-04-30

THis Modifies the Cerberus Class with more weapons, A LOT more weapons Wink

Cerberus Upgrade
By: Seven is Mine
Rewritten By: Wraith_166

This will give the Cerberus Class 8 Phasers, 6 Pulse
Phasers, 4 Quantum Torpedoes, and 2 TriCobalt Devices,
as well as Detect Cloak and Self Destruct. Feel free to
modify it if you don't like what I've given it.

NOTE: You MUST have Seven is Mine's Cerberus Class
for this to work. This is NOT an actual ship, it is
only an upgrade for a previously built one. Keep in
mind that this replaces your Venture Class at the
beginning of the game.

Extract all the files to the specified places in the
Armada II Directory, then add all of the following
lines to the specified locations in the fulltech and
tech1 techtree folders.

Extract the following files to the specified locations

FCerb.odf = odf\ships
fcphas.odf = odf\weapons\phasers
fcphaso.odf = odf\weapons\phasers
fcphot.odf = odf\weapons\photons
fcphotono.odf = odf\weapons\photons
fcpulse.odf = odf\weapons\pulse
fcpulseo.odf = odf\weapons\pulse

Finally place this line in the fulltech and tech1 techtree folders
under the Federation Ships section

FCerb.odf 0

If there's any problems with it please E-mail me at SPARTAN_016@hotmail.com
Thanx and enjoy the ship: Brad "Wraith" Morrison

Copyright and Distribution Permissions

Copyright notices:

Star Trek: Armada, Star Trek, Star Trek: The Next Generation,
Star Trek: Deep Space Nine, Star Trek: Voyager, and Enterprise
(and the various logo devices used in them) are copyright Paramount
Entertainment, as are the characters, related images, and sound
from the productions.

Version    Author  Wolf01  Website   
Downloads  482  Size  5.02 KB  Created  2005-04-30 



#1 Wraith_166 2005-04-30 11:23
Please people, post comments after you've used it so that I can learn how I can work to improve upon these mods. Also, if you wish to send in screenshots of this mod in action please do, so it can be shown to others.

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